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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Lux Invicta > The Sea!
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Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:24
Question  Old Post 08-12-2002 12:37 Visit Trip's homepage!
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#1 Report this post to a moderator
The Sea! Tired of ads?

Since apparently we seem to be very near to the coast, and the ocean may become a rather important factor for us to deal with. What amount of resources should we dedicate to our coastline, and its defense (navy, units, ect.)?

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:24
  Old Post 08-12-2002 12:42
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Aree there any Vikings?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:24
  Old Post 08-12-2002 12:47 Visit Trip's homepage!
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Don't believe so...

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:24
  Old Post 08-12-2002 12:50
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Some loser insisted I post my suggestion to build our ~5th city on that coast, assuming it's not too far away. So there it is.

Last edited by punkbass2000 on 08-12-2002 at 13:54

WarriorPoet is offline WarriorPoet
Prince

Nov 2002
time: 00:24
  Old Post 08-12-2002 18:10
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I believe there's a great spot to build a city just NE of our capital. If it's really good, then it might not be a bad idea to build one there real soon, improve it, and maybe start the Colossus there.

CiverDan is offline CiverDan
Prince

Sep 2002
time: 00:24
  Old Post 08-12-2002 18:21 Visit CiverDan's homepage!
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From my experience building some empty galleys when you get close to the middle ages will stop any kind of sea attack until the late middle ages because for the attacker it is simply not worth the risk of getting their units sunk before they can even land. even if it takes galleys to sink it, you have lost one galley while they have lost the galley and the two units it was carrying.
Another thing, elimination games excluded, I rarely see human players use the sea to launch an attack if there is a land border between due the risks of losing units. So a force of about 4 galleys should work. we may need more or less, depending on what our overall location and our likelyhood of being attacked from there.

WarriorPoet is offline WarriorPoet
Prince

Nov 2002
time: 00:24
  Old Post 09-12-2002 23:31
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Avatar Enlargement: We've got the solution

Galleys or Frigates???

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:24
  Old Post 09-12-2002 23:36
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Lose 30 kilos (of popups)

Do you often have frigates before the Midieval Era?

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:24
  Old Post 10-12-2002 03:21
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I think we should build a city to the NE and go for colossos... keeping a research edge will be extremely important.

WarriorPoet is offline WarriorPoet
Prince

Nov 2002
time: 00:24
  Old Post 13-12-2002 04:05
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Suffering from ads?

My question relates to whether or not one could attack with a galley???

A city with Colossus may be a good idea.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:24
  Old Post 13-12-2002 05:23 Visit Trip's homepage!
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Get a bigger avatar today!

If we find a site that's near a river and good for a city, then that will probably benefit us a great deal.

However, we must scout out our area and see what we have to work with here... we know we have a border with the sea not very far away, so getting to know the lay of the land in the other directions will be very important.

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:24
  Old Post 13-12-2002 13:04 Visit BigFurryMonster's homepage!
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Increase the size of your Attachments

The good thing is that we probably cannot be attacked from the east (until people start to build galleys, that is).

WarriorPoet is offline WarriorPoet
Prince

Nov 2002
time: 00:24
  Old Post 13-12-2002 19:16
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That will be a long ways off...unless some warmongerring freak decides to put a couple swordsmen and horsemen on a couple galleys...Oh, I see my confusion now...I've played so many games where Navy was a non-factor...I had Galleons and Galleys confused...

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:24
  Old Post 13-12-2002 22:59 Visit Trip's homepage!
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Not anymore.

I get the feeling naval warfare will be rather important in the future...

WarriorPoet is offline WarriorPoet
Prince

Nov 2002
time: 00:24
  Old Post 14-12-2002 18:22
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Hmmm...thinking on this, you may be right. Only humans can really figure out beach invasions, and use navy formations...

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