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Gateway103
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I have played EFS 
Personally, the idea wasn't too bad, although the micromanagement of EFS is rather tedious, but hopefully with good governor design, that'll be take care of.
From hearing Blake's idea on multiple worlds, I can't help but thinking this is similar to MOO3. MOO3 obviously don't have a civ-like map for each planet, however, but each planet has a number of Regions, and each Region can be colonized (even by mixed species). Each Region will likely to have bonus in some area or the other, e.g. a rugged terrain one may have better mining production potential, etc., which encourages specialization, rather than the bland built-everything approach that civ-like games tend to sponsor.
MOO3 don't have flagships, and personally I am skeptical about flagships. Nonetheless, I'll post some ideas about flagships, or variant ideas on that, in the appropriate thread later, hopefully.
But for a sneak peak, my preliminary idea is that except for regicide mode (if such mode exist), there can exist administration ships, that allows player to exert more control/influence on the planets in which they are orbiting. Most of time, you'll simply set development plan for the planet governors (more on that later). But in order to set very specific order (more on this later), you must have one of these Admin Ships nearby (the range of influence may be improved with tech such as sensor, communication, propulsion, etc.)
These Admin ships also have other uses, for example, you can use them to enhance coordination of fleet in combat (give some bonus in attack/defense/or relevant aspects). Or, you can also send one of them to that border world which is at the onset of a rebellion, hopefully with the presence of the Admin Ship (and ossibly a fleet) you can quell the rebellion. Or, you can send one of them on exploration, hoping to find some alien artifacts or contact other factions.
These administration ships can be destroyed. rebuilt, upgraded. And each faction isn't limited to just one, but rather the number should be depend on faction size (primary factor being number of planets or systems owned, and perhaps number of leaders [leaders bring an interesting idea, in that they may be captured/killed along with the Admin Ships]). The loss of one of these administration ship will cause moral damage across the empire, and perhaps even incite rebellious thoughts. You may also loss a valuable leader, as he/she may be tortured to reveal vital informations, or even join other factions.
Anyway, that's it for now, stay tune for a more coherent and hopefully more encompassing post about Flagships later.
-Gateway103
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