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ChaotikVisions
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Oklahoma, USA
Apr 2002 time: 23:24
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I don't even notice the RNG that much anymore. Sure, a Legion made two nights retreat out in the open, i'll say they had a good commander. All it takes is bringing another knight up to finish em off. And I personally think ranged units should get a first-strike type bonus, to where the archer in plains would be the warrior most of the time, but thats just me. Don't let everything ride on a few units, expect to lose up to or more then half your force when going to war. (Thats your attacking forces, not all of your guys.) Also, once you get up to Cannons bombarding can be great for weaking city defenses.
And whats this about it being unique to Civ3? I remember a Phalanx beating back a Mech. Inf or Armor in Civ2. Sure, it was on a hill/mountain in a large city, but it happened. Playing as the Greeks as a Theocracy, purging the world in white flame. Was on an island so didn't expect anyone to attack, but oh well. In Civ2 it did seem like terrain mattered more, in Civ3 i'll admit its hard to tell wether its the RNG or terrain affecting things sometimes. Anyway, I still don't know how you were fighting Spearman with Tanks, unless it was an AI isolated on an island, but even they usually get enough techs for at least late-age mideval units.
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CerberusIV
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If I have a problem with the RNG it is that it can be very streaky.
Example: My vet galley attacks a Babylonian vet galley and loses. I have preserve random seed turned off so I reload (I don't care if you think that is cheating - it's my game and I'll reload if I want to) and the same thing happens. It happens six times in a row and I eventually win the seventh replay.
That is not very probable for a 50:50 battle but I am prepared to live with it for a game that is a challenge. If you want to win every time go play CtP2.
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Comrade Tassadar
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quote: Originally posted by vmxa1
I do not think it is a case of convincing us, the combat suck people, have failed to make their case. It is in fact not valid. |
If I dont like it for ANY reason, then it is valid. For me at least.
quote: The scores of players that manage to deal with the combat system effectively have proven that the combat system is not the issue. |
Hey, if it spoils the game for me...Then it is the issue. I dont care if its logical, I dont care if "scores of players" have managed to deal with it.....its annoying. I dont like it. Its annoying enough to force me to discotninue playing the game.
quote: If one does not like that game for any reason, that is fair. The combat system is not a problem, |
Again, that depends on your perspective....I would be playing civ3 were it not for the combat system, so again for me it IS the problem.
quote: it is not perfect and can be annoying. My ex is annoying, my kids are annoying, heck I am annoying so what. They are still are worth my time. I can't speak for weither I am worth their time or not. |
No offense, but what you are implying is EXTREMLY flawed. Just beause something is annoying doesnt mean the product is worth your time. Not sure if you meant to imply that, but....just incase you did.
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cyclotron7
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Drowning in Schnitzel
Jan 2001 time: 21:24
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quote: Originally posted by Tassadar5000
We don't care about if the AI is relevant or not. We dont care if its reliastic or not. We also dont care if its "not a challenge" or any other related comments because we think it SUCKS. |
So, in other words, there isn't any actual reason that you don't like it.
But of course, that's entirely the point... Tassadar is right that you can't convince people that something is good or bad.
However, Tassadar, please consider this:
This is a discussion forum. If somebody posts something here, it is assumed they wish to discuss it. Usually, the person has a question, point of debate, something that can be argued about and we discuss it.
When somebody comes with some topic that is impossible to discuss, however, like the fact that they hate the combat system... what are we to discuss? Well, to stay on topic, we'll talk about how it doesn't suck and why. What else can you expect? If the founder of the thread wants to talk opinion, then we discuss our opinions.
I too think we should have no more "i love/hate this" threads. But the fact is, people essentially post what they want here, and if they want to talk opinion then so be it.
So, although it may appear like those of us who like it are trying to "convince" you or somebody else how good Civ3 is, we are not... we are just posting on topic in the spirit of the thread. You are, as always, entitled to your opinions. 
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peterfharris
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Sydney, Australia
May 1999 time: 05:24
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quote: Originally posted by Action
It's not a matter of difficulty. I love difficult games. I complain all the time about games being too easy.
It's just that when I develop a strategy I'd like to have some reasonable expectation about how my troops will perform. The combat system should be consistent enough that you can develop a strategy other than just build 3x as many guys and swarm them. You should be able to form expectations of how your troops will perform, occasional flukes are fine of course, but they should be occasional.
When the game is this streaky and random the best strategy is to just build an overpowering force and swarm them, since a force that should be able to take a certain objective simply can't be relied upon to do so. This is more of a production strategy than a military strategy. While I realize this is not a war game, no war game would make combat this random, in fact I'd argue that in the short term randomness far outweighs any strategy besides swarming them with huge numbers.
Short version: Too random, not too hard. |
The random element in the combat results can result in “bad luck” as a low probability event must eventually occur. This must be factored into your strategy, you must allow for a bit of uncertainty (or call it bad luck if you prefer).
To some extent one makes one own luck. To send a barely adequate force into enemy territory is to invite bad luck.
For example, 3 cavalry should, at least in theory, be able to take a city from 3 entrenched swordsmen. The problem is that all cavalry must successfully attack for this to happen. There is a very good chance that at least one attack will fail leaving three injured cavalry outside the enemy city where they are very vulnerable to counterattack from enemy forces. It is feasible that all three cavalry may be destroyed in the counterattack. You just created your own bad luck. OTH If you had sent four cavalry (and/or a good defending unit to cover your cavalry) your chances would be greatly improved. Five cavalry would be plenty with defending units following to garrison the captured city. There is no need to send overwhelming force, enough is enough.
One must also look at the terrain the enemy unit is standing on. Also consider the experience of the enemy unit. I often forget to do this and get a nasty result. Umh, that elite enemy spearman was fortified on a hill and I attacked him with my regular knight. My knight lost then a warrior came and finished him off, no rotten bad luck involved.
I suggest “swarming” is rarely needed or desirable.
There is a huge difference in “bad luck” between sending a theoretically sufficient force (perhaps 3 cavalry) and a force which is sufficient after allowing for uncertainty (perhaps 4 cavalry). The difference in the sizes of these forces is not large. An extra two or three units can make all the difference in an invasion.
May I point that that, in real life, things often do not go according to plan.
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Coracle
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I'm well known for pointing out the many faults and problems in Civ 3. I can list them by the score.
So when even I tell you I HAVE NEVER COMPLAINED ABOUT THE COMBAT SYSTEM it must tell you that system is not a significant problem.
Any battle must have a random element.
(Of course I ten months ago edited the absurd unit values that came with the game, if that's relevant).
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theNiceOne
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quote: Originally posted by CerberusIV
If I have a problem with the RNG it is that it can be very streaky.
Example: My vet galley attacks a Babylonian vet galley and loses. I have preserve random seed turned off so I reload (I don't care if you think that is cheating - it's my game and I'll reload if I want to) and the same thing happens. It happens six times in a row and I eventually win the seventh replay.
That is not very probable for a 50:50 battle but I am prepared to live with it for a game that is a challenge. If you want to win every time go play CtP2. |
You don't say whether you think the RNG is very streaky for your taste or very streaky compared to real random numbers.
The fact is that the CIV3 RNG has been tested and verified to not be more streaky than real random numbers.
However, humans normally expect random numbers to come without long streaks, and with all numbers evenly spread out along the string. This is not how real random numbers behave, as they tend to be much more streaky than we expect. As an example: if you flip a coin ten times, it's close to 50% chance of getting a streak of at least 4 heads or tails, and the chance of getting 7 or more of either heads or tails is almost the same as getting 5 of each.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:24
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quote: Originally posted by Tassadar5000
If I dont like it for ANY reason, then it is valid. For me at least.
Hey, if it spoils the game for me...Then it is the issue. I dont care if its logical, I dont care if "scores of players" have managed to deal with it.....its annoying. I dont like it. Its annoying enough to force me to discotninue playing the game.
Again, that depends on your perspective....I would be playing civ3 were it not for the combat system, so again for me it IS the problem.
No offense, but what you are implying is EXTREMLY flawed. Just beause something is annoying doesnt mean the product is worth your time. Not sure if you meant to imply that, but....just incase you did. |
I neither impy nor stated that it was worth anyones time if it was annoying. I said that being annoying is not a death knoll and can be over looked. The way you stated it, would be flawed. Maybe I was not clear, no matter.
That it spoil the game for you is fine, but it does not follow that it is broken. My point is that the problem is not with the combat system it is with you. When most can not cope with something, it may be fair to look at that something as having a problem. When only a small number are having a problem with the something, them it makes sense to look to them, not the something.
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tinyp3nis
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compensate this!!
May 2002 time: 07:24
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quote: Originally posted by vmxa1
I do not think it is a case of convincing us, the combat suck people, have failed to make their case. It is in fact not valid. The scores of players that manage to deal with the combat system effectively have proven that the combat system is not the issue.
If one does not like that game for any reason, that is fair. The combat system is not a problem, it is not perfect and can be annoying. My ex is annoying, my kids are annoying, heck I am annoying so what. They are still are worth my time. I can't speak for weither I am worth their time or not. |
I hope you can tell your kids to quiet down? Or you can try to discuss with your wife if she is being too annoying? I mean, if there is a problem, many people want to try to change the situation, or even tell about it to someone to find their opinion,even if it cannot be changed, no? If you have problems at home, you can talk to someone about it right? To me your post is in favor of whining in the forums instead of being against it. Remember, same things annoy different persons with different amounts.
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