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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > A few newbie-questions.
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victorhadin is offline victorhadin
Chieftain

Aug 2002
time: 05:24
  Old Post 09-12-2002 01:02
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A few newbie-questions. Support Apolyton, buy Galactic Civilizations

Firstly, hello forum! I had a few problems getting registered but I am now, so hello.


Anyhow, I am making a scenario based upon the world in the year 1900 continuing to the year 2050 or thereabouts. I am making it using the PTW modified editor and have so far encountered quite a few unfixable problems, such as the lack of a diplomacy option.

This doesn't bother me unduly. I was originally going to have a scenario starting at the outbreak of hostilities in World War 1, but I have scaled it back and ignored the possibility of editing diplomacy.

But I have a few other questions to ask of the more experienced modders here:

1) Is there anyway of 'defogging' the map? I would like to see all the nations from the start, rather than have almost everything in shadow to begin with. This is due to such entities as the British Empire, and the fact that different parts of those entities will need to trade, which requires geographical knowledge.

2) Is there any way of changing the nationality of civilians in a city whilst retaining a different owner of said city (eg having a British city filled with Indian nationals)?

3) Can I modify each civ's technological level and treasury in the editor so what the player starts with is dependant on what civ he chooses to play? As it is I am having to make one scenario variant for each playable nation in order to give each one truly unique treasuries and technologies.



Help would be appreciated.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:24
  Old Post 09-12-2002 02:29 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Inflate your Upload Space

1) you'll have to wait until gramphos gets his multitool PTW-compatible. unfortunatly there's no more civ2-satellite-wonder which uncovered the fog for all cities

2) afaik: no

3) technology level: yes, you already could do it in civ3-vanilla.
treasury: iirc no, but you could give them a resource which gives a lot of commerce... or something like that...!?!

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:24
  Old Post 09-12-2002 06:14
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Re: A few newbie-questions. Increase Your PM Length

quote:
Originally posted by victorhadin


1) Is there anyway of 'defogging' the map? I would like to see all the nations from the start, rather than have almost everything in shadow to begin with. This is due to such entities as the British Empire, and the fact that different parts of those entities will need to trade, which requires geographical knowledge.



A compromise solution would be to add a number of Outposts to a map. Of course that won't help if you're using a random map.

victorhadin is offline victorhadin
Chieftain

Aug 2002
time: 05:24
  Old Post 09-12-2002 17:05
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Enter the AD-FREE zone

Outposts seem a good idea, especially for France and Britain, what with their rather extensive empires and so forth. Some outposts around the coast of Africa, the Mediterranean and the Gulf should be useful for forming proper trade routes from the start.

Technologies are still proving iffy though, and each civ wishes to revolt the moment they start playing. I set each enemy civ to be a player (player 2, player 3 etc) and designated a government and treasury value for them to start with, but they refuse to use them and revolt to their chosen governments from the start. They all start at the beginning of the industrial era, as do I, but without any industrial-era technologies.

victorhadin is offline victorhadin
Chieftain

Aug 2002
time: 05:24
  Old Post 10-12-2002 02:33
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Remove this text

Well after some fiddling I fixed the technology and treasury problems and made the governments behave and not go into anarchy straight away.

Yay.

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