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DeathByTheSword
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soon to be a major religion
Nov 2001 time: 05:24
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Welcome to the Aurillion Province Datalinks
Contents:
advertisments
history
current state
future planning
base information
advertisments
quote: Are you sick of the big city live?...
are you sick of all those people? talking about politics?....
are you sick of thinking of new ways to get drunk in the Rec. rooms?....
Come to the Aurillion province and live a better live.
In the Aurrillion Province we have the cleanest forests where you can walk around and will not be bothered by workers or crawlers. In the Aurillion Province we have nice and calm cities were you can work for a better tomorrow
Come to the Aurillion Province and work for our faction!
we could use your help!
help us with the following projects:
*Colonization projects
*road improvement project
*cultivation project
*bank employees for the first national bank of the aurillion Province
come and help you faction!
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history
currently this datalink is of the datagrid
Current State:
bases (4):
Zanarkand Gate
Deus Ex Machina
U.N. Pizza Delivery
New Tassagrad
production:
mineral output:28
netto nutrients output:5
energy output:20
*economy:9
*labs:13
*psych:0
Future Planning
first plan of the aurillion province is to expand the region currently a colony pod is on its way to build a new base and several other are allready in the planning to be build. secondly the infrastructure well need some improvement. roadnetworks and farms with condensor are being on the drawingtables.
thirthly we want to make the aurillion province an economy centre so several banks and other enegry gathering plans are also being considered
currently this datalink is of the datagrid
Governor DBTS
Last edited by DeathByTheSword on 15-12-2002 at 20:08
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DeathByTheSword
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soon to be a major religion
Nov 2001 time: 05:24
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prelim. governers orders session beyond 2206:
formers:
N of DEM:
build farm/solar at (4,100)
clear fungus at (3,101)
build road/farm/solar at (3,101)
W of DEM:
build farm/solar at (2,102)
clear fungus at (3,103)
build road/farm/solar at (3,103)
SE of DEM:
finish forest
build road to (5,113) (help next former)
former at (7,105):
keep old orders (is automated to build road to (5,113)
2 formers S,SW of NT:
1 former:
move to (7,101) and build road/mine
2 former:
build road/farm/solar at (12,110)
build road/mine at (14,110)
SE,E of NT:
build road to (7,111)
formers at (20,106) and (21,105) are for Mysidia region
Crawlers:
unused crawler in forest south of ZG:
crawl current location for minerals:
new crawlers:
first one from a base: minerals
second one: minerals
thirth one: nutrients
fourth one: minerals:
fifth one: nutrients
BUT ALWAYS first crawl bonus tiles!
Buildingqueues CHANGES:
buildingqueues
ZG:
2 queue = network node
3 queue = crawler
UNPD:
5 queue = energy bank
6 queue = crawler
DEM: keep old orders
NT:
last in queue = 1-1t-1
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DeathByTheSword
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soon to be a major religion
Nov 2001 time: 05:24
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prelim. Governers orders: [2222-22**]
[UNPD] (changed)
rover [5-1-2] (current)
crawler
rec. commons
crawler
tree farm
hab complex
[ZG] ( not changed)
sea colony pod (current)
energy Bank
crawler
[1-3t-1]
crawler
[DEM] (changed)
Network Node (current)
Crawler
(1-3-1 + police)
Crawler
rec tanks
[Xanadu] (changed)
seaformer (current)
rec tanks
crawler
crawler
Crawlers
[UNPD] Crawler (12.94) [in UNPD], [build around 2224-2227]
- move to [10.92]
- crawl for nutients
Formers
[NA] Former(11.105) [NW,NW of NT], [5 turn until condensor]
- move to [11.95]
- build condensor
- build farm
[UNPD] Sea Former (12.96) [S of UNPD], [1 turn for kelp farm]
- build tidel harness
- move SW [14.96]
- build kelp farm
- build tidel harness
[ZG] sea former (11.99) [NW of ZG], [1 turn for kelp farm
- build tidelharness
- move N [12.98]
- build kelp farm
- build tidel harness
- move to [13.99]
- build kelp farm
- build tidel harness
[UNPD] former (11.103) [S, SE of ZG], [3 turns for mine]
- move N to [6.100]
- clear fungus
- build road
- build solar (or mirror?)
- build farm
[DEM] former (2.100) [NE,NE of DEM], [no orders]
- build farm
- build solar
- move W [0.100]
- clear fungus
- build road
- build borehole(?)
[DEM] former (2.104) [SE,SE of DEM], [1 turn to farm]
- build solar
- move NE [3.103]
- clear fungus
- build road
- build sensor
- build farm
[DEM] former (7.113) [SE of Xanadu], [no orders]
- move SE [8.114]
- build road
- build farm
- build solar
- move NE[9.113]
- clear fungus
- build road
- build solar (or mirror (?))
- build farm
[NT] former (7.113) [SE of Xanadu], [no orders]
- build farm
- build solar
- move SW [6.114]
- build road
- build sensor
- move SW [5.115]
- build condensor
- build road
- build farm
[Xanadu] former (6.112) [in Xanadu], [no orders]
- move to [7.109]
- build sensor
- move to [8.104]
- build road
- move to [8.100]
- build road
- build farm
- build solar
[Xanadu sea former (6.112) [in Xanadu], [build in 2229]
- move NW [4.112]
- build mine
IF no other bonus near:
- move NE [5.111]
- build kelp farm
- build tidel harness
- move NW [6.110]
- build kelp farm
- build tidel harness
IF other bonus near:
- cultivate the bonus
workerplacements:
ZG:
change doctor to worker on NE of base
requests:
DIA: control over sea base or control over base south of Xanadu
DBTS
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Method
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/me goes to France
Feb 2001 time: 00:24
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Preliminary Aurillian Orders
upgrade all aurillian formers to super formers design (0-1-1*2 super, NOT the one with armour on it)
Build Queues
UNPD
Rush Hab complex (80 credits)
NEW DESIGN: Super fusion formers (0-1-2*2 super NOT the same design as the formers upgraded above) (RUSH AFTER 10 MINERALS)
Super Fusion formers (RUSH AFTER 10 MINERALS)
Hybrid forest
fusion lab
Zanarkand Gate
Rush tree farm (6 credits)
delete missile cruiser
Super Fusion formers (RUSH AFTER 10 MINERALS)
Super Fusion formers (RUSH AFTER 10 MINERALS)
hybrid forest
hab complex
fusion lab
Deus Ex Machina
finish energy bank
Super Fusion formers (RUSH AFTER 10 MINERALS)
Super Fusion formers (RUSH AFTER 10 MINERALS)
hybrid forest
hab complex
fusion lab
Xanadu
in 1 turn, rush tree farm (162 credits)
Super Fusion formers (RUSH AFTER 10 MINERALS)
Super Fusion formers (RUSH AFTER 10 MINERALS)
hybrid forest
UN Marine Institute
rush rec commons (26 credits)
replace Sea formers with Super Fusion sea formers (RUSH AFTER 10 MINERALS)
keep existing queue thereafter
Crawlers
move (9, 101) crawler outside ZG to (11, 103) and crawl minerals
move (7, 105) crawler to (9, 107) and crawl minerals
move (14, 98) trawler 1 space north and crawl energy
Formers
Group S SW of DEM - cancel current job, both work on borehole in current square
NW of DEM - cancel current job, assist in construction of borehole 2 tiles south
(6, 98) former - move to 11,97 and construct borehole
DEM former N N of cyclops - finish job, move to 5,115, build road, then borehole
Zanarkand Gate former SE of Cyclops - cancel orders for it, and move to 5,115 to assist in borehole construction
UNPD former S SE of transcend academy - move to 11,103 and construct borehole
Outside UNMI: after kelp farm, build mining platform
Sea former from Xanadu: head north to terraform Circular Quay, transfer control to Centralis
New formers from UNPD: more to 11,97 and build borehole, then to 15,93 to build BH
" " " ZG: move to 11,103 and build borehole, then to 8,102 to lower terrain
from DEM: move to 2,102 and build borehole (replace condensor), then to 3,99 to remove fungus, build borehole
from Xanadu: to 5,115 to build borehole, then 7,111 to build BH
Workers
UNPD: move one sea worker to a forest
ZG: change empath to work a forest
DEM: no changes
Xanadu: no changes
UNMI: make it look like the attached picture 
Sorry voltaire and cedayon for stealing a few aurillian formers in your territories, but they are BADLY needed at home 
now, i hope i didn't forget anything here.
Attachment: unmi.gif
This has been downloaded 49 time(s).
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Cedayon
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quote: Originally posted by TKG
upgrade all aurillian formers to super formers design (0-1-1*2 super, NOT the one with armour on it) | Btw, wouldn't a 0-1-1 super (that's with a fission reactor, not fusion) be better, since it'll be 10 mins cheaper (30 vs 40)? Or do you want fusion for the hps?
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Cedayon
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quote: Originally posted by TKG
damn, my evil despotic powers have been taken away |
worry not, development on the stealth borehole is proceeding nicely
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All times are GMT. The time now is 05:24. Apolyton Time is 00:24. |
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