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Vultur
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Milan
Jun 2000 time: 06:13
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As you know, missiles units are the most powerfull weapons that can be used in SMAC(X)
But,in my opinion, there are some errors:
1.PSI units & Missiles
For ALL PSI units, its impossible to stop missile units (also with AreoComplex, AAA tracking and FDS-SMACX-), but a missile unit can survive against a PSI attack (with good moral and NeuralAmp).
A missile is guided by a computer: it can't have emotion, and it can't defend a base like a normal unit (or not?)
My idea is that a missile, defending bases, acts as a non-combat units like probe or artifacts: or destroyed with the garrison or captured with the base.
2.Missiles & Reactor
When I build a unit the reactor do 2 important things:
a)increase unit's HP.
b)decrease unit's cost.
with missiles units the power of the weapon is increased, and the singularity missiles are very cheap and very powerfull:
i have calculated that a singularity PB is 32 times more powerfull that a fission PB.
My idea is that missiles cost must be balanced with their power.
3.Fungal missiles
Who have played with SMACX knows that FM are very usefull weapon: they can paralise the production of factions who use Free Market or slow the production at the other factions.
I have tried to use FM to plant fungus, but the growth of fungus is not very high...
but the strangest thing is appened when I have used FM in a square with one of my terraform: a fungal tower was under the terraform's feet! when I have tried to enter in the square with a combat unit, it attack my terraform! sounds strange but I've figthed against my self.
Anyone could reply and add other ideas.
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Doug325
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Marlboro, MA USA
Feb 2000 time: 05:13
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There are problems with missle units as they are right now. First, they are almost as expensive as an airplane unit, but can attack only once. Setting cost to 50%-75% of the current valeu would help, especially wioth the new Flechette Missle System.
I think that there should be two missle chassis , a short(maybe 8-12)range missle for tactical use (like the Scud missle) It would also be nice to be able to have nerve gas on these missles. The other missle should be long (infinate?) range. These are the ICBMs, useful for PB attacks. I also think that the fungal missle should be more effective for its cost. Also, the ICBMs should be able to get to thier target regardless of ground units near the target
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