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Spiffor
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CPA - Evil Clone brigade
Nov 2001 time: 06:24
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What can we do with our worker ?
I've just ran a simulation which proves we'll have our settler one turn after Legopolis grows to size 3, if we use the shield grassland and mine it.
In my simulation, whether we mine or road first, the settler is produced at turn 15 anyways (it's produced at turn 16 if we don't mine). But roading our shielded grassland first will hasten research.
The math is:
quote: 4000 BC : Foundation of Legopolis, worker sent SW. Growth in 7 turns. Bronze in 18 turns.
3950 BC : 2 shields in Legopolis, worker starts roading. Growth in 6 turns, bronze in 17 turns
3900 BC : 4 shields in Legopolis, growth in 5 turns, bronze in 16 turns.
3850 BC : worker starts mining. 4 shields in Legopolis, growth in 4 turns, bronze in 12 turns.
3800 BC : 8 shields. 3 turns to growth. Bronze in 11 turns.
3750 BC : Warrior built. 2 turns to growth. Bronze in 10 turns. (that's what we've done until now)
Now, the results of my simulation :
3700 BC : worker done mining. Sent N. 3 shields in Legopolis. Growth in 1 turn. Bronze in 9 turns.
3650 BC : worker starts roading. 7 shields in Legopolis. Legopolis pop 2. Growth in 7 turns. Science slider set to 100%. Bronze in 7 turns.
3600 BC : warrior ready. Starting settler. Growth in 6 turns. Bronze in 6 turns.
3550 BC : done roading. started mining. 4 shields in Legopolis. Growth in 5 turns. Bronze in 4 turns.
3500 BC : 8 shields in Legopolis. Growth in 4 turns. Bronze in 3 turns. Borders expand.
3450 BC : 12 shields. Growth in 3 turns. Bronze in 2 turns.
3400 BC : done mining. 17 shields in Legopolis. Growth in 2 turns. Bronze next turn.
3350 BC 22 shields in Legopolis. Growth next turn. Bronze discovered
3300 BC Legopolis pop 3. Works the new shield grassland. 28 shields in Legopolis. Growth in 7 turns.
3250 BC Settler ready. Legopolis grows to size 2 in 6 turns. |
If we mine the tile first, we'll discover Bronze in 3300 BC rather than 3350. And I don't want any turn to be wasted.
As a conclusion, I say we road first, and mine after
Edit : bolded the conclusion so that everyone knows what the post was about
Last edited by Spiffor on 09-12-2002 at 22:04
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ZargonX
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Space
Sep 2002 time: 00:24
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Well, to join in the fun of detailed calculation, I whipped myself up a "Legopolis Simulator" to try out some options. If we stick to the plan of warrior, warrior, settler, while at the same time roading then mining , we get exactly what Spiffor already showed us . Beyond that, though, we have our first Merc available to build immediately upon completion of the settler.
With Legopolis at size 1, the Merc takes 10 turns. However, as growth will occur to size 2 in 6 turns, and the bonus grassland can be worked again, the actual build time ends up being 8 turns. Following that, however, the next one will take 6 (30 shields at 6 shields/turn.). Just thought I'd share that info.
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Sharpe
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Ontario
May 1999 time: 00:24
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Another build possibility: Build 3rd warrior instead of settler, then build settler. That warrior can be used as a temporary garrison in Legopolis, or perhaps investigate a little to the south (on the gold mountain). Then when the settler is done, accompany the settler to the new location and perhaps become its garrison.
4000 BC : Foundation of Legopolis, worker sent SW. Growth in 7 turns. Bronze in 18 turns.
3950 BC : 2 shields in Legopolis, worker starts roading. Growth in 6 turns, bronze in 17 turns
3900 BC : 4 shields in Legopolis, growth in 5 turns, bronze in 16 turns.
3850 BC : worker starts mining. 4 shields in Legopolis, growth in 4 turns, bronze in 12 turns.
3800 BC : 8 shields. 3 turns to growth. Bronze in 11 turns.
3750 BC : Warrior built. 2 turns to growth. Bronze in 10 turns. (that's what we've done until now)
And in the alternative warrior instead of settler simulation : (Modified Spiffor's calculations instead of running a simulator - might do that later when I can find my simulator)
3700 BC : worker done mining. Sent N. 3 shields in Legopolis. Growth in 1 turn. Bronze in 9 turns.
3650 BC : worker starts roading. 7 shields in Legopolis. Legopolis pop 2. Growth in 7 turns. Science slider set to 100%. Bronze in 7 turns.
3600 BC : warrior ready. Starting 3rd warrior. Growth in 6 turns. Bronze in 6 turns.
3550 BC : done roading. started mining. 4 shields in Legopolis. Growth in 5 turns. Bronze in 4 turns.
3500 BC : 8 shields in Legopolis. Growth in 4 turns. Bronze in 3 turns. Borders expand.
3450 BC : 3rd warrior ready. Start settler. Growth in 3 turns. Bronze in 2 turns.
3400 BC : done mining. 5 shields in Legopolis. Growth in 2 turns. Bronze next turn.
3350 BC 10 shields in Legopolis. Growth next turn. Bronze discovered
3300 BC Legopolis pop 3. Works the new shield grassland. 16 shields in Legopolis. Growth in 7 turns.
3250 BC 22 shields in Legopolis. Growth in 6 turns.
3200 BC 28 shields in Legopolis. Growth in 5 turns.
3150 BC Settler produced. Legopolis grows to 2 in 4 turns. (4 shields wasted like in the other scenario)
Result: we build the settler 2 turns later. That might give our worker the time to build a road part way between Legopolis and the new city site.
We would also have less time (4 turns vs 6) to spend again at size 1.
By the way, I am not arguing for one alternative over another in this case. Just presenting more options for us to consider.
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delmar
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With all the talk about importance of scouting, defensiveness and fear of other civs, I am deeply surprised about what I am reading in this thread.
My opportunistic and minimal scouting approach would be to build 2 warriors for scouting, 1 unit (warrior or merc) for defense of the capitol, and 2 warriors or 1 merc for escort. Then the settler.
I don't even want to get started about my defensive/extensive scouting approach.
Or am I just too tired? Are you guys not saying to build a settler while we have 2 or 3 warriors? Who will scout? Who will defend the capital? I must be missing something...
Last edited by delmar on 10-12-2002 at 12:44
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delmar
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Yeah, and to reply to the original question: build a road.
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delmar
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I can see what we could win by such a gamble. I was specifically amazed by the fact that I seem to be a pretty defensive player, compared to the average, after all.
I keep hearing these horror stories about how warmongers preveal in MP games so ever since I was thinking about how I could be more cautious to avoid such a fiasco. Now I tend to think that my basic approach is probably safe enough (maybe too much so).
Btw, I think we are discussing this topic (what to build in the future) on the Master Builder Poll thread.
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