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D4everman
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Fort Dix, New Jersey
Jun 2000 time: 05:13
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I had a game recently where I had built the Hunter Seeker algorithm....I ALWAYS build that even if I have to attack another faction to keep them from building it...but yet the gaians sent a probe team to a city I captured by mind control and the two probe teams fought. Mine died. But I thought the HSA rendered all enemy probe actions useless!
Either I'm wrong, theres a bug, or the AI, seeing that I was unstoppable at that point decided to "ignore" my probe dampening power just to piss me off.
D4
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MariOne
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Erewhon in Neverland
May 1999 time: 06:13
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RedFred, if you have reasons or arguments to state that it's a bug, I'm ready to listen to them.
My answer to D4 is:
Yes, as I once realized to my dismay!
If you try to reason about it, you'll find out that you can find a way to explain it, and that it doesn't go against the stated game rules nor against the "designer's intention" (not that I have a very high consideration about the consistency and credibility of such intentions chez FurXs®, I have to say).
Indeed, the HSA protects your bases and units against any kind of probing.
It does.
Probe combat is not probing. It's combat. Combat of a special kind, like PSI combat, but combat.
Thus HSA has nothing to do with it.
Consider some peculiarities of probe combat.
- it does not trigger vendetta, or alter your diplomatic status
- although probe units arel listed under non-combat units, adding armor to them improvese their defens against normal attackers, but probe combat between armored probes remains uninfluenced
- if you have two units stacked, then a probe can't affect them. It simply can't access the tile they occupy, without even a simple onscreen messagfe from the game. Well, if you have a probe stacked with any number of other units, an attacking probe will be able to start probe combat against the stacked probe.
These cases let us see that probes are treated in a special way. Especially the last shows us that probe combat is considered as a special kind of combat, and not as a "probing action" like those you can perform against normal units.
I think that this makes perfectly sense.
I'd say that it's an unexpected feature, but not a bug at all.
Unless you can show me that there some point wher it's stated that it should not happen. Or some game mechanincs which logicallly should exclude that.
Even if the Gaian attacker was alloed to attack the probe you had in the base, that was all the HSA allowed it. No other action could have been performed by the enemy probe to your base or to any other unit stationed in it.
I indeed thought like you at the beginning, and hoped that the faction with HSA could help make his pactmates immune too, by stacking his invulnerable probes with his pactmate's units and bases.
Well, my tactic proved useless, as the probes are never immune to probe combat, and don't protect stacked Pactmates units or bases.
It was Bingmann who originally helped me to understand these "details".
PS:
I do not have SMAX.
From RedFred comment, I might surmise that probe combat became explicitly covered by HSA too, until some SMAX specific tech is discovered. I can't comment to that, except that it must be a SMAX peculiarity, but it doesn't alter the fact that in plain SMAC probe combat not covered by HSA makes perfectly sense.
[This message has been edited by MariOne (edited July 13, 2000).]
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