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Sieve Too
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New Hampshire, USA
Jan 1970 time: 05:12
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Besides a unit becoming obsolete, I believe a unit will only upgrade to a new unit if the two units are of the same type. By type I mean same role and same attributes. Thus, a Galleon will upgrade to a Transport and an Ironclad will upgrade to a Destroyer but a Frigate won't upgrade to anything even after it goes obsolete since there are no modern units with the Sea-superiority role that also have the Can-carry-units flag set. That being said, there might be some special cases like the Pikeman upgrades.
I'm pretty sure there are other restrictions too based on movement, hitpoints and A/D strength but I am not sure.
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suas333
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Brooklyn, NY, U.S
Feb 2000 time: 05:12
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yes all correct in that it only replaces obsolete units. Leo's is especially useful at sea where your trimenes will eventually become galleons and i believe transports. Ironclads can become Destoyers with leo's as well. You already probably realized that settlers are upgraded into engineers. Of course knights and Dragoons will upgrade to calvary enentually.
So in order for Leo's to be useless you would already have to have exposives, electricy, tactics.. etc. fairly modern technologies.
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Rufus T. Firefly
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is one way of saying it, though I prefer "mensch"
Sep 2000 time: 07:12
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So, in other words, there are five or six "terminal" technologies, technologies beyond which Leo's is useless: conscription (for riflemen), tactics (for cavalry), industrialization (for transports), machine tools (for artillery), explosives (for engineers), and whatever gives you destroyers (I don't have the tech tree in front of me). Once you have those, you can make a beeline for the automobile yourself; Leo's is the only expiring wonder that I tend to build and then cancel myself, before the AI does.
------------------
Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
-- Rufus T. Firefly, the original rush-builder
[This message has been edited by Rufus T. Firefly (edited January 04, 2001).]
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Ken Hinds
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Don't forget that you want espionage before you get automobile so that dips become spies.
Ken
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Sieve Too
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New Hampshire, USA
Jan 1970 time: 05:12
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One reason to keep Leo around after it has already upgraded all your units is for upgrading AI units that you bribe at a later time.
Another reason not to head to Automobile fast is that it is one of those techs that increases pollution in every city. Once I do get Automobile, I make a quick dash to Mass Transit.
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suas333
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Brooklyn, NY, U.S
Feb 2000 time: 05:12
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I don't think that bribed units are upgraded by Leo's. Are you sure?
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SandMonkey
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I don't know it getting Auto. quickly is such a bad thing... as long as you had your whole army built, and you get it upgraded with the necessary techs, then thereis no reason to hold off too long. I persoanlly like getting Auto for the superhighways.
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:12
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Like everyone else says, Leos will upgrade everything you have, but I think it only upgrades all the way (for example, warriors right up to musketeers) in one turn when you first build it. After that, I find that it will only upgrade when you discover a new tech (not necessarily the tech that allows the unit upgraded to), and then, sometimes (I'm not sure when), it will only upgrade one step at a time. For example, pikemen to muskeeteer and only on the next advance do the new musketeers become riflemen.
I used to swear by Leos and I still like to get it, but you do wind up losing vet status in an upgrade... sucks when you have vet knights or crusaders and they become non-vet dragoons. The big reason I still build it is the settler to engineer upgrade 
And I'm not sure about anyone else, but I find getting Automobile can sometimes let me delay getting Flight for a few turns (keeping the Colossus going). Great to have the Colossus *and* Research Lab going in the SSC. 
STYOM
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