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Psycho146
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Long Prairie, MN, USA
Dec 1999 time: 05:13
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If you're like me, and i know you are, then I kno you've played around and made some freaky units. I was wondering what the weirdest unit you've made AND found a use for was. Mine has to be, I made a trance super singularity rover former with stasis generator armor and drop pods. I needed to make air bases FAST, that is how I found this thing useful. haha, let's see what you guys made.
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ProvostB
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what do I put in this line?
Sep 1999 time: 05:13
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a unit that cost 12,400 to produce.
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Psycho146
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Long Prairie, MN, USA
Dec 1999 time: 05:13
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WHat was it though? I never said it had to be practical. Mine sure wasn't. It did tend to come in handy although expensive.
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ProvostB
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what do I put in this line?
Sep 1999 time: 05:13
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i forget, but it had a gravship chassis with heavy artillery, and other things...
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AlexanderIII
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Canada
Aug 1999 time: 05:13
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Mine was a cruiser Superformer with Deep Pressure Hull and Neutronium Armor. I would invisibly sneak up to an enemy's base and plant fungus all over, choking him in it so my other units could sneak up real close camouflaged in the fungus and beat the hell out of the enemy... although, it turned out somewhat impracticle as most bases I attacked were captured way before the fungus planting was finished. Oh well.
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CBH
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Dublin, Ireland
Mar 1999 time: 05:13
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Unfortunately with AI at its current level, its essential to give the computer these advantages, otherwise it would be even less of a challenge than it is now.
Increasing difficulty level doesnt make the AI smarter, merely stacks the unfair advantages against you.
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The Profit
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Atlanta, Ga. USA
Jan 2000 time: 05:13
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Back on topic....
I've made some strange creations in my time. Visually, I think when changing a Colony Pod to a Rover Pod is a radical sift in design. Add to it drop struts, and it looks absolutely ridiculous.
In recent games I have been using Inf. chassis for probe teams stationed for base defense. I put armor 2 on them, and the costs come out the same. I don't know if the armor helps in a probe battle, or if combat is just based on moral, but I feel better about this unit guarding the safety of my bases instead of a regular probe team.
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Mine is not to wonder why, mine is just to fluff and dry.
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Darkstar
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Huntsville, AL, USA
May 1999 time: 23:13
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The AI is all knowing in SMAC. It knows EXACTLY where all your units are, for instance. So fungus, deep hull, etc are a waste against it.
It's not to make the Computer a better opponent. It's an appendix from when there wasn't enough RAM to spare giving it it's own set of maps and what not. Instead, it just uses the Master map. The fact that it gives the computer a bonus is just that, a unintended bonus. These days, it's hard to justify NOT giving each computer side it's own maps and whatnot, except laziness and speed. (It's a LOT easier to program an Artificial Idiot by making use of the current state of things, and not what it THINKS is the current state.)
Putting armor on a probe team is about useless. There is a bug in SMAC so that if it's stacked with a combat unit, it's removed when the combat unit dies. This also shows up when you have multiple armored probe teams stacked together... if one dies, they all die. So armored probe teams are only useful in a base as garrison if they are the SOLO defender. (Armor is SUPPOSE to help them against non-probes, but it's been so long since I did it that I don't remember if it DOES). Transports, on the other hand, even unarmored, do NOT get wasted as non-combat units when the last defender gets wiped out.
I used to think my Jet Colonizers were odd, until I read that a few other people use them pretty regularly as well.
Why bother armoring sea formers? Give them a real combat naval unit for protection. If you don't have a reactor lead, it's not like the armor is going to help much... but a couple of naval fighters to attack anything sea threatening would be more useful. And you can stick AAA on one of the naval fighting vessels to help against air attacks...
The freakest unit I can recall are drop scout artillery. Used by a player to keep a stack pinned while their planes repaired enough to make another attack...
-Darkstarr
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hroman21
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Mason, OH, USA
May 1999 time: 05:13
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uhhh...how about trance armored crawling units? or trance armored sea crawl units? oh...oh...how about air crawlers! now that's got to be cool!
hroman21
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"Laughter is the most powerful weapon ever created. Against laughter, nothing stands!"
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waynehead
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Durham, NC
Nov 1999 time: 05:13
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I'm really boring, I guess. The oddest unit I make are drop probe teams (which are really useful, btw).
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Cooliofunkadelic
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Blacksburg, VA 24060
Feb 2000 time: 05:13
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I use needlejet crawlers. Since, when you apply a crawler to building a wonder, its production cost is applied, nothing is wasted by making needlejet crawlers to combine 4 or 5 big cities to pump out a wonder quick. Added bonuses are they can travel far quickly, and if a base's production speed is high, you won't have wasted minerals from building something too small.
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MariOne
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Erewhon in Neverland
May 1999 time: 06:13
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DS:
wow! You're the first one that I read, to consider the death of stacked probes a BUG!!! I admit that it's an interesting PoV, although I disagree with it.
Is there consensus on it being a bug, here at 'poly, or is it just your quite personal opinion?
So far, I guess that all the players I spoke with considered it just as a normal game mechanics, without it being a bug ever dawning in our minds...
About armored probes, it's just that theyr're treated in a very special way.
e.g.,they remain support-free.
They're never picked as defenders, UNLESS you designate them.
When armored, they indeed defend as combat-units against conventional attackers.
But if they're not defending, then they're treated as probes, not as armored units, thus they still all die.
OTOH, probe combat is unaffected by the presence of armor.
About unarmored transports surviving, is because they neverhteless have 0.5 defense strenght, while unarmored probes have 0.
WH: you KNOW that drop probe teams 1.can't move on the same turn they drop 2.can't drop in other's basezones regardless of air defense, unless you have Pact, don't you?
Maybe, an Elite drop probe, droppe right outside of the basezone, and hpoing not to be spotted for uone turn...
I agree that a few might be useful for internal use, fast relocation of defending probes.
Air crawlers: I never actually tested them, but I though that they could collect their resources each other turn! The trick lies in canceling their orders on their tripback turn, before the game routine gets there.
Most expensive units: Well, a Drop-Clean bestarmor fission crawlers is a useful design if the crawlerupgrading technique is not banned from your pbem. (or a ECM-Trance as well with armor up to 4) Otherwise, keeping crawlers simpl is more cost effective, more flexible and less investment-risky.
And, as none could propose to ban normal units upgrade, if you make tests you'll find out that the most expensive units are still worth to upgrade to, only for disbanding them into a project, even with the half-mineral yield. Still cheaper than direclty hurrying the project... Of course, hurrying a lot of good ole Fusion Speeder Supplies would still be more cost-effective
Oh, DS again.
I can't recall the detail, but fiddling in the DW you should find out that with fusion reactor, plasma armor on a seaformer should come for free. So, why NOT putting on equipment which comes for FREE? Dont' you agrEE? On the same line, when you make a Fusion AAA garrison, you might find out that a decent weapon comes for FREE too: even if that's not the purpose you were designing that AAA defender for, would that be a reason to refuse an added weapon you can get for FREE?
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Helium Pond
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Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
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As far as drop probe teams go, they actually are incredibly useful, if you know how. The message preventing their drop says you can't drop non-combat units inside enemy zones of control, which made me go, hmmm... but what if I have a zone of control inside enemy territory? Sure enough, if I first send a drop infantry past enemy lines, I can drop a probe right on top of 'em.
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