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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > Firaxis can easily fix this
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blahblahblah is offline blahblahblah
Settler

Dec 2002
time: 05:24
  Old Post 10-12-2002 09:08
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#1 Report this post to a moderator
Firaxis can easily fix this Browse Apolyton AD-FREE

I'm sure there are many out there who, like me, want to play a game with someone with a very high ping time (e.g. 3000ms). With 3-5 seconds of lag for every little click of the mouse it's nearly unplayable at the outset and would be much worse once the game gets going if anyone had the patience to play that far. There's an easy fix if Firaxis will just implement it. Simply combine the networking code from a normal turn based game with the you-play-your-turn-then-I-play-my-turn logic of the play by email game. Waiting 3-5 seconds between turns is no big deal. 3-5 seconds per click turns into several minutes per turn. Please fix this, Firaxis!

aebrahim is offline aebrahim
Chieftain

May 2002
time: 23:24
  Old Post 10-12-2002 09:16
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They can't easily fix this. I don't think you're ever going to get good playability with a 3000ms ping.

ACooper is offline ACooper
Prince
In a dark and scary hole!
Apr 1999
time: 23:24
  Old Post 10-12-2002 09:30
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If you have a 3000 ping, You have serious problems.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:24
  Old Post 10-12-2002 10:43
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Got spare money?

So I can't play turnless on the ole 2400 bps? Damn, time to upgrade.

blahblah is offline blahblah
Settler

Dec 2002
time: 05:24
  Old Post 10-12-2002 11:14
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Help yourself to an AD-FREE life

quote:
Originally posted by aebrahim
They can't easily fix this. I don't think you're ever going to get good playability with a 3000ms ping.


I didn't say it was ideal. Firaxis included play-by-email, and I assure you the latency in that mode is much greater than 3000ms. All they've got to do is send the end of turn updates directly instead of email. They've already got the networking code to connect via tcp/ip.

CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:24
  Old Post 10-12-2002 11:44
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I never understood why there must be a constant contact between all participating computers during the turn-based turns as well.

Why indeed not just let someone finish the turn on his own computer and send the data........

Pherhaps someone from Firaxis can explain this?

DanielXY is offline DanielXY
Warlord
Germany
Dec 2002
time: 05:24
  Old Post 10-12-2002 12:53
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I guess it is because, when it isnt your turn you can still play. You cant move units... but everything else (negotiating, city managment, etc.)

+ you wouldnt see the moves of your opponent (just like in pbem).

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:24
  Old Post 10-12-2002 15:56
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Get a bigger avatar today!

The original poster was suggesting doing it just like PBEM. Traditional I-GO-U-GO fare. No doing anything on the other players turns.

It would work between high ping players and is a good idea. In fact, I suggested this same idea to Firaxis a few weeks ago. Here's hoping that more people asking will make a difference.

Oh yeah, Firaxis, replay would be great and needed to do this mode right.

Zero is offline Zero
King
Bouncing back and forth
Sep 2002
time: 00:24
  Old Post 11-12-2002 10:29
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i need replay! i need build previous unit done correctly!

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