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I'm sure there are many out there who, like me, want to play a game with someone with a very high ping time (e.g. 3000ms). With 3-5 seconds of lag for every little click of the mouse it's nearly unplayable at the outset and would be much worse once the game gets going if anyone had the patience to play that far. There's an easy fix if Firaxis will just implement it. Simply combine the networking code from a normal turn based game with the you-play-your-turn-then-I-play-my-turn logic of the play by email game. Waiting 3-5 seconds between turns is no big deal. 3-5 seconds per click turns into several minutes per turn. Please fix this, Firaxis!
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aebrahim
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They can't easily fix this. I don't think you're ever going to get good playability with a 3000ms ping.
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quote: Originally posted by aebrahim
They can't easily fix this. I don't think you're ever going to get good playability with a 3000ms ping. |
I didn't say it was ideal. Firaxis included play-by-email, and I assure you the latency in that mode is much greater than 3000ms. All they've got to do is send the end of turn updates directly instead of email. They've already got the networking code to connect via tcp/ip.
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DanielXY
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Germany
Dec 2002 time: 05:24
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I guess it is because, when it isnt your turn you can still play. You cant move units... but everything else (negotiating, city managment, etc.)
+ you wouldnt see the moves of your opponent (just like in pbem).
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All times are GMT. The time now is 05:24. Apolyton Time is 00:24. |
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