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Helium Pond
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Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
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Just like human players, different factions do better under different conditions, although personally I've *never* seen Morgan do well. Some claim otherwise, so take that as you will. In general, warlike factions are going to do better on smaller, more land-filled, less fungussed maps, because they can fight sooner and keep peaceful factions from getting way ahead in tech. The reverse goes for peaceful factions, as you might assume, although the only factions that really like fungus are the Cult and the Gaians. The way to get the most competition out of the AI is to choose a map that's *not* to your faction's advantage. I've been playing Morgan on a tiny map, against the Progenitors. But, if you want a game that's an actual challenge, not just various degrees of stump the chump, you have to do multiplayer.
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Doug325
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Marlboro, MA USA
Feb 2000 time: 05:13
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I have found that Yang is probably the best of the AI factions (SMAC). In almost every game with Yang, he is a strong contendor (Miriam is good too)
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Adam_Smith
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The Raisin Capital of the World
Dec 1999 time: 05:13
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I don't think that any AI faction (save for the Caretakers) ever have a real chance no matter whay settings you select. However, the best human (AI) faction is the Hive. I like to select aggresive factions because they serve as barriers and make it a little harder for the human (human) players to take land. The peacefull factions just fall over to a good human player and it's just a matter of who can get to them first.
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RedFred
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Vancouver
Jun 1999 time: 21:13
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Well, I'll have a go at answering your first question about how to give the AI a chance. I'd better give you my standard disclaimer that these are only my opinions and others may not agree... 
Victory type - Transcendance is the most satisfying but economic is the most difficult for me. No matter which you pick, leave all the options open and decide in advance which one you'll go for and stick with it.
Do or Die - off
Look First - off
Tech Stagnation - off (you'll get a slower game, but I don't think you'll get a tougher game with it on unless you play around a bit and give the AI factions some additional starting techs.
Spoils of War - off
Blind Research - on (double blind, is best so either leave your default research priorities as is or tick off all four boxes to truely randomize your research)
Intense Rivalry - on (especially in SMACX) Although I seldom use this option. I figure everyone is already unrealistically aggressive.
No Unity Survey
No Unity Pod scattering - hey, I admit I cheat on this one. I love popping pods. But the AI is hopeless at it so it really gives you an advantage it there are pods.
Bell Curve - off. Those random events will hit you, the leader, the hardest so leave them in the game. You are particularly masochistic if you go for the Economic victory this way.
Time Warp - off? Although, I leave this option off more because the first few moves are often one of the most exciting parts of the game. I'm not sure it has much effect on the game's difficulty.
Iron Man - off if you get the terranx.exe crashes like I do. On if you don't. Play ironman style regardless. Strictly speaking, "on" is better but you open yourself up to a lot of grief with respect to crashes with SMACX.
Randomize Faction leaders and social agendas - on, will help a bit. If you know what to expect from each of them you can exploit them diplomatically easier. This is one I usually leave off as the work that went into developing each individual character, especially in SMAC, is great.
Battle Odds - off.
Air units can crash if out of fuel - this won't prevent the AI units from sometimes flying around for bonus turns but it will always affect you.
Maps - random
If you play SMACX, decide which victory you are going for and then pick a random faction in a random faction game.
A final feature that may help make things harder for you is the more you like to fight, the bigger that planet should be.
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Helium Pond
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Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
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Accelerated Start can make the game more balanced, because it sets each faction up with about the same number of bases, and each one gets a secret project, which usually is not the case by, what is it, MY 2150 that it starts you at? A canny player can keep almost all the SPs out of the AI's hands, but accelerated start foils that.
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Scott Johnson
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Port Huron, MI, USA
Oct 1999 time: 05:13
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My latest game vs the AI in quest of a tougher matchup was small Planet, abundant fungus. I played UP (which I admit was sort of cheating).
Yang to my north & west, Deidre to my east. They gave me a very bad time in the early game, since both of them seemed bent on vendettas against me. It was really touch and go there, esp. when Yang sneaked up on me through the fungus with 9 (!) heavy infantry units right next to one of my bases. On the other hand, the abundant fungus in the long term worked to my advantage by helping to slow down Yang's lemming assaults, and once I had Xenoempathy Dome his days were numbered.
Deidre, one of the peaceniks, can be a royal pain. The only difference seemed to be that eventually I was able to make friends with her, something that Yang would never do.
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DilithiumDad
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I agree with most of what was said, especially with acclerated start making for a more balanced game. In particular, none of the AI factions is ever really "pathetic" with Time Warp. It's just annoying because you inherit poor terraforming, tech choices etc.
Regarding maps, Random maps favor the human player. The preset maps like Huge Map of Planet, Large Realistic Map and the Ultimate Builder Map are designed to separate potential start sites to allow for faction development and have extra bonus resources to counteract the AI's weak terraforming. Preset maps will always favor the AI; they seem to "know" these maps. Most likely, the beta testers for SMAC and SMACX used Map of Planet to test their balancing.
------------------
Creator of the Ultimate Builder Map, based on the Huge Map of Planet
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Ned
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of Aptos, CA
Oct 1999 time: 21:13
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Q_Tip, What kind of machine do you have. I have a two year old Dell PII 350. It handles the game, even with large maps, quite well.
I agree with you about "energy" factions having problems. I just had by b*tt handed to me by a custom faction name SIZ while playing another custom faction, Microsoft. Siz has a positive planet rating and Giain Psi (+50% offense and defense)and is immune to mind control. Gates has -1 morale (although +2 econ).
To make a long story short, Gates has real problems with "very green" units up against Giain Psi and positive planet native life he apparently captured early in the game. I was virtually defenseless.
I suspect Cha Dong and Lady Diedre herself would cause very similar problems to Bill Gates or his original game equivalent, Morgan. I think the only defense is to somehow stay far away from these folks, on a different planet if possible, until one can develop adequate defenses against the worms.
So, for a real chanllenging game, play Morgan or Gates on a high fungus planet with every other faction planet friendly - Diedre, Cha Dong, Himmee, Siz, Santiago (high morale) and the Kef Guerillas.
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