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Helium Pond
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Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
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Does anyone know how the probability of forest expansion is calculated, specifically expansion into fungus? If I want to get rid of a patch of fungus, but also need to build forests, what's the best way to place them so that the fungus gets ovegrown?
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Adam_Smith
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The Raisin Capital of the World
Dec 1999 time: 05:13
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Forest grows fastest on dry or moist flat land. It grows slower on on rainy and rolling land. I think it will only take over fungus if there is more forest in the area than fungus.
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Helium Pond
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Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
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Vel, have you observed anything about fungus? It sounds like downward, eastward fungus would get overgrown first? Does the type of square the fungus is on matter?
[This message has been edited by Helium Pond (edited July 10, 2000).]
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Interestingly enough, I've had the exact opposite experience from you Vel, with regard to raininess. A friend and I were both just playing a LAN game on an arid, flat world with few rivers in our territories. He got the WP first, and soon began throwing up Condensors and drilling to aquifers. His forests were expanding like mad through the moist and rainy terrains created, and especially along (not across) the rivers he had drilled. Meanwhile, my forests were having to be individually planted, especially in the Unity wreckage. The few moist areas I had were soon overgrown though. That expansion pattern certainly makes more sense to me than the one you say you've observed.
No clue about the fungus thing, but if I'm remembering correctly, it seems to expand into non-fungus squares first.
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Yours Truly
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DilithiumDad
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Forest spreading is a positive function of the number of adjacent tiles with forest, and a negative function of the adjacent tiles with fungus. A moist flat tile with forest on all 8 sides (4 sides and 4 diagonals) will fill in fast. To take over fungus, it's best to plant a wall of forest and let it slowly spread. A strand of fungus fills in faster than a solid patch or bloom. Sea fungus counts against you on coastal squares. Kelp follows identical rules except that moisture doesn't seem to matter.
I forest all along rivers because I don't have to waste a turn moving in between plantings. Forest spreads from the river tile to the surrounding area nicely.
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