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Which unit is the Civ III Jackpot? (Time out:0 days after 11-12-2002, 01:46)
Horsemen
Swordsmen
Knight's
Cavalry
Infantry
Tanks
Modern Armor
Tactical Nuke's
ICBM's
View Results [Edit Poll (moderators only)]
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King_Henry is offline King_Henry
Chieftain
Auburn Correctional Facility
Nov 2002
time: 00:24
  Old Post 14-12-2002 06:31
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Maybe the mention of the catapult was useless, but I did have a use for it. I used it as bait to lure out my opponnents units. And I got the guy back every time.

badams52 is offline badams52
Prince
near the magic kingdom
May 2002
time: 21:24
  Old Post 14-12-2002 10:51
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Used your catapult to draw out the AIs offensive units. I find that the AI won't use his defense to take catapults or workers. So instead of killing the AIs weak-defending offensive units inside the cities, you draw them out. Interesting.

badams52 is offline badams52
Prince
near the magic kingdom
May 2002
time: 21:24
  Old Post 14-12-2002 10:58
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#33 Report this post to a moderator
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I'd say cavalry, but I always hate having 30-40 cavs left over once tanks roll out. That's when my cavs become improvement rushers.

Pyrodrew is offline Pyrodrew
Prince

Dec 2000
time: 21:24
  Old Post 14-12-2002 12:10
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Cavalry. Not only for Cavalry's speed of 3 which is huge, but because when Cavalry appears that make them even more powerful...

Railroads (zip zoom tidal wave)
Factories (quicker and more and more)
Mobilization (yikes!)
Democracy/Commun. (which ever you prefer)

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:24
  Old Post 15-12-2002 04:40
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quote:
Originally posted by Stuie
Doh! I forgot about musketmen - that's a defense of 4. Still, 6:4 is a pretty good attack ratio for the cavalry, and they can retreat which makes it better than Swordsmen/Spearmen (3:2).


But with Cavs you'll often you'll be attacking cities, lessening the offensive advantage.

I've said it before: Swordsmen, upgraded en masse and in sufficient number, are effectively unstoppable. Played in an extreme manner, the game is over before it even gets going (but that's just not fun).

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:24
  Old Post 15-12-2002 04:45 Visit panag's homepage!
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hi ,

we really are peacefull , no-one talks about the nuke's , ......

those tacs are great with a range of eight , so are cruise rockets , ......

always fun to "switch" the changes of the terrain off , ....

and watch those cities die slowly under the pollution , ..... or see the frantic efforts of the AI to clean it up , ......



have a nice day

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:24
  Old Post 19-12-2002 07:54
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i think that the Cavalry is the unit that wins the game, the later units are for mopping up. If you can't get an up in the cavalry phase of the game, it becomes an uphill battle the rest of the way.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:24
  Old Post 19-12-2002 08:20 Visit Dis's homepage!
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It depends on the difficulty level

On warlord I could easily win the game with horseman. Horseman is the first fast unit (aside from uu's). Fast units are very deadly.

campmajor! is offline campmajor!
Prince
Zoetermeer, The Netherlands
Oct 2000
time: 06:24
  Old Post 19-12-2002 13:41
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quote:
Originally posted by Mad Bomber
i think that the Cavalry is the unit that wins the game, the later units are for mopping up. If you can't get an up in the cavalry phase of the game, it becomes an uphill battle the rest of the way.


Well that is not quite true. If by the time cavalry is the best attacking unit and you miss on it because of lack of tech, and you later on catch up, you can then use modern armour to set things straight!

The modern armour rules! But if you're up against mech.inf. it will still be a matter of greater numbers...
But that goes for all units.....

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:24
  Old Post 19-12-2002 16:46
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A lot of knights can be had very early on through upgrades.......this is the first unit that is overpowered against the comp.

CiverDan is offline CiverDan
Prince

Sep 2002
time: 00:24
  Old Post 20-12-2002 04:16 Visit CiverDan's homepage!
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I think any 3-movement unit, where cav or any of the UU's can be a game breaker. These units allow to to attack most cities directly without worrying about counterattack before reaching the city. The extra movement also allows you to set up your invasion quicker and means you need less units to defend your empire.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:24
  Old Post 20-12-2002 14:08 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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[edited: i didn't read the post exact enough, sorry]

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:24
  Old Post 20-12-2002 15:18
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quote:
Originally posted by CiverDan
I think any 3-movement unit, where cav or any of the UU's can be a game breaker. These units allow to to attack most cities directly without worrying about counterattack before reaching the city. The extra movement also allows you to set up your invasion quicker and means you need less units to defend your empire.


True enough, but cavalry is the first 3 move unit which is what makes them so effective, you can easliy sack five or six cities per turn with them. With MA you will be running into MI's usuallly in metros. While they will win eventually the casulties are too high without bombardment before hand. This slows the attack considerably. Also by the time of MA's the game is usually won, any warfare after tanks is usually a mop up operation. the cavalry phase is usually the timeframe where I start to dominate, this continues into the transititory period of tanks and flight. It is rare that meaningful warfare (warfare in which the outcome is not already determined) is seen in the modern age

Redstar is offline Redstar
Warlord

Dec 2001
time: 05:24
  Old Post 20-12-2002 23:43
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you sure you guys aren't talking about about tech leads rather than game breaking units?

on an even tech level by the time you have cavalry you also have rifleman. I have found that the rifleman wins more than the cav.

On an even tech level...the modern tank is the MOST powerful unit...(still not long after mts come tactical nukes,,,
just 3 of them can usually wipe out a 100 stack of anything).

those samurai are VERY scary indeed!

Pyrodrew is offline Pyrodrew
Prince

Dec 2000
time: 21:24
  Old Post 21-12-2002 02:07
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Redstar - I made a similar comment, but along different lines.
I can wipe out opponents with the same tech level (riflemen defense) fastest with Cavalry. No tech lead, it is the tech innovations. With roads, 30 cities make 30 units which take some time to assemble. With railroads, you have 30 units able to attack a city that turn. Factories and a better government allow for mass production & more units. In fact if they have the same tech level it is sometimes easier as the pre-built railroads in cities I conquer to allow me to dive in deeper faster. This might be 1 reason we have seen some mod designers drop Cavalry's speed to 2 & leave tanks alone. Tanks are stronger, but so slow they are stuck sitting in enemy territory vulnerable to attack & causing war weariness.

wilbill is offline wilbill
Warlord
Not Mayberry, NC
Jul 2002
time: 00:24
  Old Post 21-12-2002 02:48
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I selected cavalry - and I'm sure it's leading the poll because it's a strong offensive unit that comes at the end of a fairly long period of time in which defensive units dominate the scene.

PTW, however, gives us the Medieval Infantry which, used properly and in quantity, can turn the Middle Ages into a real bloodbath. I've become a real fan of MI - and the Japanese with Samurai and MI coming into play at about the same time can really steamroll its way the previously uneventful Middle Ages.

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:24
  Old Post 21-12-2002 03:27
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quote:
Originally posted by wilbill
I selected cavalry - and I'm sure it's leading the poll because it's a strong offensive unit that comes at the end of a fairly long period of time in which defensive units dominate the scene.

PTW, however, gives us the Medieval Infantry which, used properly and in quantity, can turn the Middle Ages into a real bloodbath. I've become a real fan of MI - and the Japanese with Samurai and MI coming into play at about the same time can really steamroll its way the previously uneventful Middle Ages.


Ot- can we please use another abbreviation for Mideival infantry, Mi is already used for Mechanized infantry, and this will get confusing. I suggest MEI or something similar.

 
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