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Franses
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Steps:
1. Get people to play with
2. Send them your IP number
3. Start a game locally (I think, am not sure about this part)
4. The people that you invited press "Direct IP" and fill in the address that you send them
5. Have fun playing
There will be others that know more about it that I trust will explain step 3 in more detail.
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Franses
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To count Pings run "ping " where is the address you want to know the ping of.
How much better is it? Personally I do not understand it because I thought that as soon as the game launched gamespy is taken out of the connections. Perhaps that is not true?
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Franses
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quote: Originally posted by player1
So if I'm hosting at 333.333.3.333
then someone can count my Ping with "ping 333.333.3.333" from DOS-comand line. |
That is correct. On a lan you can also use the computername like "ping stephanie" where stephanie is the girl.. hm sorry, the computer you want to know the ping of.
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Renso
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Amsterdam
Dec 2001 time: 05:24
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Hi there,
Direct IP looks interesting, but I still can figure out how it works.
I am using the PtW uk version and I haven't downloaded the patches as I understood that those are for the US version only. (I actually did install them and couldn't start the game, had to reinstall ptw).
I just cannot find the direct ip button. Where is it?
thanks for helping me out.
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Snotty
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The UK and German patch can be found at www.civ3.de
look on the right side of the screen for:
PTW-Patches:
US-Engl.: 1.14f
EU-Engl.: 1.14f
Deutsch: 1.14f
and click on the relevent link. I can vouch for the UK version working, but cant say for the german one.
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CanuckSoldier
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Wainwright AB
Nov 2002 time: 22:24
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Once GS hands out the host's IP it is indeed know longer in the picture. It is indeed just a match making/chat service, not a game server in the way that most FPS's or massively multiplayer servers are. The problems for most people IRT GS Arcade(and the normal CivPTW interface that is powered by gamespy technology) are that it requires many ports to be fully open on your computers TCP/IP adaptor. And as many people with cable/DSL run firewalls for hacker protection, this causes problems that many people do not have the knowledge to deal with. Direct IP(which uses directplay) uses only one port, 2302. And ergo has fewer problems.
The big reason for myself, to use Direct IP, is that you can much easier chose who you want to join your game, if you don't want someone you don't give them your IP.
As for how to host a Direct IP game:
1. start CivPTW, chose Multiplayer....
2. click on the "Location" button, which changes the game from "internet" to "local", this is the same as per LAN game.
3. click Host, which takes you to the "multiplayer setup" screen, with the players list etc.
4. at some point before this give out your IP to the player you want. This can be done many ways; instant messangers, IRC chat rooms etc. I have both PTW and Arcade open, I have the game open and ready to except players as in pt 3, and I chat in Arcade to get good low ping players. But what ever works for you is fine.
To join a Direct IP game, first you must have the 1.14f patch for your version of CivPTW, then it's just a matter of clicking on the "direct IP" button above the "powered by gamespy" logo in PTW interface.
Hope this helps
Merry Christmas
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Acererak
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Newtown, CT, USA
Jan 1970 time: 00:24
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quote: Originally posted by alva
Any reason, this doesn't work for me?
No firewall (had one installed once, but uninstalled it)
can't host or join IP games 
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Are you behind a router? If so, your router may be blocking the ports (if you're hosting). If you're just trying to join a game, it shouldn't matter. If you're hosting, you'll need to set up your router to forward 3 ports back to your system:
- 13139 (UDP)
- 6500 (TCP and UDP)
- 2302 (TCP and UDP)
If you aren't behind a router at all (i.e. your computer is directly connected to your broadband connection), then you shouldn't have any problems, as your ports are already open.
quote: Is there a way to see if a port is open/closed ?
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Yes, there are port scanning tools/web sites out there. Some ISPs block incoming ports and some don't. None should be blocking ports above 1024 though.
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