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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Multiplaying > Direct IP questions
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player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:24
  Old Post 11-12-2002 01:50
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While I'm good Civ3 player, I'm relative newbe in Internet MPing (this does not include Hotseat or LAN which I played often before).

So can anybody explain me how, in step by step, I should make Direct IP game.

Since with my 56k connection, Gamespy machmaking is just too slow for me.

Franses is offline Franses
King

Aug 2000
time: 06:24
  Old Post 11-12-2002 03:36
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Steps:
1. Get people to play with
2. Send them your IP number
3. Start a game locally (I think, am not sure about this part)
4. The people that you invited press "Direct IP" and fill in the address that you send them
5. Have fun playing

There will be others that know more about it that I trust will explain step 3 in more detail.

Crousto is offline Crousto
Prince
Brussels, Belgium
Aug 1999
time: 06:24
  Old Post 11-12-2002 04:28
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Avatar Enlargement: We've got the solution

If you don't know your IP : www.whatismyip.com
Or Start menu -> execute -> cmd -> ipconfig

About step 3, just change location to 'Local' in the multiplayer screen, then click 'host'.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:24
  Old Post 11-12-2002 05:50
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Help yourself to an AD-FREE life

Thanks a lot.

P.S.
I wonder thy this was not added in manual?

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:24
  Old Post 11-12-2002 07:03
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Suffering from ads?

Had a DirIP PtW experience.
Quick one on one simult. elimination game on tiny map.

Much better then normal gamespy matchmaking.

Especialy considering that in my country, lines are so bad, that real connnection is much lower then 56K (usualy about 28K).

At least it's stable connection (in night hours).

And it wokred much better then gamespy matchm. (with had pings usualy from 450-2000, and rarely about 300-400)

But with DirIP, much better.
Not lagless, but still very playable.


P.S.
By the way,
Any way to count PINGS when using Dir-IP?

Franses is offline Franses
King

Aug 2000
time: 06:24
  Old Post 11-12-2002 13:07
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To count Pings run "ping " where is the address you want to know the ping of.

How much better is it? Personally I do not understand it because I thought that as soon as the game launched gamespy is taken out of the connections. Perhaps that is not true?

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:24
  Old Post 11-12-2002 13:11
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quote:
Originally posted by Franses
Perhaps that is not true?


Nope. That does not appear to be true. Unfortunately.

Fortunately, they have added Direct IP.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 11-12-2002 13:13
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Remove this text

It wasn't in the manual, 'cause it was added later

At least now, I know what I was doing wrong.
I didn't didn't change it to local, thanks for the info

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:24
  Old Post 11-12-2002 15:30
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quote:
Originally posted by Franses
To count Pings run "ping " where is the address you want to know the ping of.


So if I'm hosting at 333.333.3.333
then someone can count my Ping with "ping 333.333.3.333" from DOS-comand line.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:24
  Old Post 11-12-2002 15:32
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quote:
Originally posted by notyoueither
Nope. That does not appear to be true. Unfortunately.

Fortunately, they have added Direct IP.


Othwerwise there would be no point to use DirIP.
(gamespy matchmaking is more intuitive)

Right?

Franses is offline Franses
King

Aug 2000
time: 06:24
  Old Post 11-12-2002 16:34
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quote:
Originally posted by player1


So if I'm hosting at 333.333.3.333
then someone can count my Ping with "ping 333.333.3.333" from DOS-comand line.


That is correct. On a lan you can also use the computername like "ping stephanie" where stephanie is the girl.. hm sorry, the computer you want to know the ping of.

Renso is offline Renso
Settler
Amsterdam
Dec 2001
time: 05:24
  Old Post 23-12-2002 01:46
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Hi there,

Direct IP looks interesting, but I still can figure out how it works.

I am using the PtW uk version and I haven't downloaded the patches as I understood that those are for the US version only. (I actually did install them and couldn't start the game, had to reinstall ptw).

I just cannot find the direct ip button. Where is it?

thanks for helping me out.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:24
  Old Post 23-12-2002 02:41
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Key word: PATCH
You have to get patches.

Direct IP is added in newest patch.


Where UK patch can be found?

I don't know, but I guess that somebody here knows that.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:24
  Old Post 23-12-2002 03:26
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quote:
Originally posted by player1

(gamespy matchmaking is more intuitive)

Right?


Correct. It is easier to find players in the lobby, but GS gums up the game to a certain extent, unfortunately.

Snotty is offline Snotty
Prince

Dec 2002
time: 05:24
  Old Post 23-12-2002 22:04
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#15 Report this post to a moderator
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The UK and German patch can be found at www.civ3.de

look on the right side of the screen for:

PTW-Patches:
US-Engl.: 1.14f
EU-Engl.: 1.14f
Deutsch: 1.14f

and click on the relevent link. I can vouch for the UK version working, but cant say for the german one.

CanuckSoldier is offline CanuckSoldier
Chieftain
Wainwright AB
Nov 2002
time: 22:24
  Old Post 24-12-2002 02:00 Visit CanuckSoldier's homepage!
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#16 Report this post to a moderator
Got spare money?

Once GS hands out the host's IP it is indeed know longer in the picture. It is indeed just a match making/chat service, not a game server in the way that most FPS's or massively multiplayer servers are. The problems for most people IRT GS Arcade(and the normal CivPTW interface that is powered by gamespy technology) are that it requires many ports to be fully open on your computers TCP/IP adaptor. And as many people with cable/DSL run firewalls for hacker protection, this causes problems that many people do not have the knowledge to deal with. Direct IP(which uses directplay) uses only one port, 2302. And ergo has fewer problems.

The big reason for myself, to use Direct IP, is that you can much easier chose who you want to join your game, if you don't want someone you don't give them your IP.

As for how to host a Direct IP game:

1. start CivPTW, chose Multiplayer....
2. click on the "Location" button, which changes the game from "internet" to "local", this is the same as per LAN game.
3. click Host, which takes you to the "multiplayer setup" screen, with the players list etc.
4. at some point before this give out your IP to the player you want. This can be done many ways; instant messangers, IRC chat rooms etc. I have both PTW and Arcade open, I have the game open and ready to except players as in pt 3, and I chat in Arcade to get good low ping players. But what ever works for you is fine.

To join a Direct IP game, first you must have the 1.14f patch for your version of CivPTW, then it's just a matter of clicking on the "direct IP" button above the "powered by gamespy" logo in PTW interface.

Hope this helps

Merry Christmas

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 24-12-2002 13:54
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Any reason, this doesn't work for me?
No firewall (had one installed once, but uninstalled it)
can't host or join IP games

Is there a way to see if a port is open/closed ?
thanks

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:24
  Old Post 24-12-2002 18:24 Visit FrustratedPoet's homepage!
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#18 Report this post to a moderator
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quote:
Originally posted by alva
Any reason, this doesn't work for me?
No firewall (had one installed once, but uninstalled it)
can't host or join IP games

Is there a way to see if a port is open/closed ?
thanks


Yeah, someone help us out here.
It doesn't work for me either (we followed the instructions you PM'd me NYE, but it still didn't work )

Me and Alva are tied at one game each in duels.
The time I won Alva complained of terrible lag ( ) and the time he won I was the English .... if we can play some directIP games maybe I can finally prove my 1337-ness to him.

CanuckSoldier is offline CanuckSoldier
Chieftain
Wainwright AB
Nov 2002
time: 22:24
  Old Post 24-12-2002 18:42 Visit CanuckSoldier's homepage!
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#19 Report this post to a moderator
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For a good test of your ports go here:

http://www.auditmypc.com:85/scanopt...Y3VZY08Z3KWZ30Q

Note: disabling/removing a firewall does not open the ports that it closed, you will have to reboot at the very least.

Are you guys behind any kind of router?

There is also the possiblity that your ISP is blocking ports as well, but the tools at the link above will atleast show what the situation is.

Make sure that you read the 1.14f readme and the Gamespy Arcade firewall help page for a complete list of all the used ports.

There may still be hope for you if UDP port 2302 is open then you will be able to join a Direct IP game.

Cheers

J

Acererak is offline Acererak
Chieftain
Newtown, CT, USA
Jan 1970
time: 00:24
  Old Post 26-12-2002 07:10
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#20 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by alva
Any reason, this doesn't work for me?
No firewall (had one installed once, but uninstalled it)
can't host or join IP games

Are you behind a router? If so, your router may be blocking the ports (if you're hosting). If you're just trying to join a game, it shouldn't matter. If you're hosting, you'll need to set up your router to forward 3 ports back to your system:


  • 13139 (UDP)

  • 6500 (TCP and UDP)

  • 2302 (TCP and UDP)



If you aren't behind a router at all (i.e. your computer is directly connected to your broadband connection), then you shouldn't have any problems, as your ports are already open.

quote:
Is there a way to see if a port is open/closed ?
thanks

Yes, there are port scanning tools/web sites out there. Some ISPs block incoming ports and some don't. None should be blocking ports above 1024 though.

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