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H Tower
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speaking as a very poor college student with tuition bills coming up in about a month and half, i would prefer to put off the purchase until i know how my finances will look in february. but if its only $15 bucks i may to splurge.
pedrunn, I know about PW froms a short time playing CtP, but what is Stack? does that mean that we won't be seeing screen shots of the AI loosing 15 units in a single battle?
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Devil of Truth
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Keep honking... I'm reloading.
Sep 2002 time: 07:24
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H Tower – you’ve played CTP? Excellent ! Then you’ll understand CTP2 in no time.
I think what Pedrunn meant with stack, is the major difference between the ways CTP2 and Civ2 engage in battle.
Firstly, you can only have 12 units per tile (square, whatever) – so no – you won’t see the AI loose 15 units at once.
In Civ2, when a stack is attacked the most able unit defends. If that unit is destroyed, the entire stack goes up in smoke. Whether there were 2 or 20 units in that stack! 
CTP2 has arguably the most realistic combat system to date, here’s a brief idea how it works.
Broadly speaking, there are four types of units:
1. Attack;
2. Defence;
3. Flanker;
4. Ranged.
When attacking (or defending) an army stack assumes a formation according to their type (as defined above). This formation is assumed automatically, so you don’t have to define it. Under ideal conditions, an attacking or defending unit takes the front line – they will also bear the brunt of the attack (and are usually the first to die). As their name suggest, flankers will attack from the sides (and usually fall after their frontline comrades). Ranged units will stand back, and fire over the frontline units (and they usually die last). This way, you’ll have maximum firepower concentrated on your attack.
There is a reason for all the “ideal conditions” etc. If you don’t have any attacking or defending units, the flankers or ranged units will take the frontline. Because they weren’t designed for this type of punishment, they usually don’t last long.
As you may have guessed, you have to destroy every unit in the stack, before the stack falls – and sometimes this is quite a challenge.
I hope I didn’t confuse you too much. 
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