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georges bonbon
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I do not understand the programming of the AI.
Time upon time the AI sends units past a mountain where I have stationed a defensive and a offensive unit.
On average one in four-five of his units gets damaged by the effects of the zoc by my offensive unit.
Instead of going another way or trying to kill the mountained units, the AI keeps sending troups by the mountain.
Suicide is painless or what?
This is a real flaw ( it existed in CivII also) and should not be so difficult to resolve.
Now I can make a strategy out of it, but that is not the point of the game. It feels like cheating.
Or is it?
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georges bonbon
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quote: Originally posted by TacticalGrace
how did this exist in civ II? ZOC was handled in a completely different way. |
you are right, I do not know where I got it
sorry
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georges bonbon
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So I would not be bad if the pathfinder (for us and the AI) stops at the first encounter with a enemy unit.
Both could then redirect its units.
That should not be so difficult to reprogram.
It could also solve the problem when you use the pathfinder somewhere far away and it gives a movement rate of O whereas now sometimes you get blocked by friendly and enemy units making the correct movement rate 2 or 3.
I know if you move tile by tile that this last remark has no value.
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