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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > How can I "Fix" the French
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TacticalGrace is offline TacticalGrace
Prince
Invisible, Silent, Deadly.
Jan 2001
time: 05:24
  Old Post 11-12-2002 17:25 Visit TacticalGrace's homepage!
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#1 Report this post to a moderator
How can I "Fix" the French Increase the size of your Attachments

Those pink guys! many people love their Ind/Com traits but their UU sucks.

How can the french muskateer be modded so they don't suck but without unbalancing play or making later units redundant?

what do people think about making the muskateer 4/4/1 ?

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:24
  Old Post 11-12-2002 23:55 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#2 Report this post to a moderator
Put an end to popups!

If you're going to increase their attack by 2, you'll need to bump up the shield cost to compensate for the added power.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:24
  Old Post 12-12-2002 01:04
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4/4/1 is FINE.

Even with same cost of 60.

Just compare it to PtW Medivial Infantry: 4/2/1/cost 40
Or to Samurai: 4/4/2/cost70

So 4/4/1/cost 60 is definetly NOT unbalancing.

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:24
  Old Post 12-12-2002 08:29 Visit The Rusty Gamer's homepage!
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Remove this text

You could always say they are "wheeled" to restrict their movements. Just something off the top of my head.

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:24
  Old Post 12-12-2002 10:58
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Increase Your PM Length

I'm with Player1. Medieval Infantry cost 40 shields, and are 4/2/1; so the Musketeer is even shortchanged at 4/4/1, because it costs 20 shields to get 2 extra defense. (Of course, its position on the upgrade chain probably makes up for that.)

TacticalGrace is offline TacticalGrace
Prince
Invisible, Silent, Deadly.
Jan 2001
time: 05:24
  Old Post 12-12-2002 15:43 Visit TacticalGrace's homepage!
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Full PM-box? Change here!

It's the samurai argument that does it for me. It has the same defence as the muskateer but it's an older unit. Even boosting the muskateer to 4/4/1 and keeping the cost of 60 it seems that the Japanese get the better deal. They get all that +1 movement for only 10 gold more AND they get it earlier!

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:24
  Old Post 12-12-2002 18:40
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That's why in my MOD Musketmen and Musketter cost 50 shields instead of 60.

TacticalGrace is offline TacticalGrace
Prince
Invisible, Silent, Deadly.
Jan 2001
time: 05:24
  Old Post 12-12-2002 20:01 Visit TacticalGrace's homepage!
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Tired of ads?

of course until civ3 has proper stack movement I'm still going to tend to want to build EXPENSIVE units...

I'd rather move round a few elite quality units than hordes of mediocre ones.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:24
  Old Post 12-12-2002 20:21
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#9 Report this post to a moderator
Lose 30 kilos (of popups)

Now that the Sipahi exists, I think a 3/5/1 for 60 shields can be a good fix for the French : they have an extremely strong defense, and a tolerable offense if needed.
Of course, I'm with Player1 on this one, regular musketmen should be 50 shields (otherwise, the French UU would be way too strong)

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:24
  Old Post 12-12-2002 21:04 Visit GhengisFarb's homepage!
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Re: How can I "Fix" the French Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by TacticalGrace
How do I fix the French ?


With a pair of scissors and somebody to hold them down...............

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