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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Lux Invicta > Future City Sites?
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Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:24
  Old Post 11-12-2002 23:16 Visit Trip's homepage!
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Future City Sites? Support Apolyton, buy Galactic Civilizations

It seems we have a lot of plains to work with/around. What does this do to our future city location plans?

Take a look at the website to see the screenshot of the area that we're sitting in. Lots of hills, lots of plains. BFM, what's your take on things?

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:24
  Old Post 12-12-2002 02:07 Visit BigFurryMonster's homepage!
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My take is that this is not too great to settle in...

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:24
  Old Post 12-12-2002 02:12 Visit Trip's homepage!
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That doesn't help any.

There might be a good site to the south of where 1st Warrior is.

CiverDan is offline CiverDan
Prince

Sep 2002
time: 00:24
  Old Post 12-12-2002 02:35 Visit CiverDan's homepage!
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Ou 2nd city should be NW either 2 or 3 sqaure, depending on how tight of a build we want. It will be on the river and have grassland to work with. Beyond that we will need some more exploring...

BigFurryMonster is offline BigFurryMonster
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Feb 2002
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  Old Post 12-12-2002 02:58 Visit BigFurryMonster's homepage!
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I'm sorry, you're right, Trip. A better analysis of the situation:

To the east, there seem to be some pieces of Coast. Let's assume that we're blocked off on that side, and have no direct contenders there.

To the west, our warrior has spotted some grasslands. That is nice to grow from. CiverDan is right that it would be nice to build our 2nd city on the river.

So I say - go west with the Settler and build a city on the river tile NW-NW-N of Invictus (NW of the spices) IF there is a second bonus grassland nearby. Maybe our 2nd warrior can check that ..?

When we build fairly tight, we'll profit from low corruption at the start of the game.

Zero is offline Zero
King
Bouncing back and forth
Sep 2002
time: 00:24
  Old Post 12-12-2002 03:31
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Inflate your Upload Space

Maximize our settling square to be plains away from fresh water as much as we can. City square gets equal 2/1/1 (F/S/T) no matter where you settle. Try to avoid settling on grassland for the ming+irrigating bonus later.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:24
  Old Post 12-12-2002 11:52 Visit Trip's homepage!
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quote:
Originally posted by BigFurryMonster
I'm sorry, you're right, Trip. A better analysis of the situation:

To the east, there seem to be some pieces of Coast. Let's assume that we're blocked off on that side, and have no direct contenders there.

To the west, our warrior has spotted some grasslands. That is nice to grow from. CiverDan is right that it would be nice to build our 2nd city on the river.

So I say - go west with the Settler and build a city on the river tile NW-NW-N of Invictus (NW of the spices) IF there is a second bonus grassland nearby. Maybe our 2nd warrior can check that ..?

When we build fairly tight, we'll profit from low corruption at the start of the game.

I like this idea.
That's probably the best city spot that's accessable to us right now. Both Invictus and the as-yet named new city would have access to 3 grassland tiles, 1 shielded for the new city, and 2 for Invictus (one of which overlaps with the new city). This keeps things fairly compact, and allows us good land to use once we cut some forest tiles down as well.

BigFurryMonster is offline BigFurryMonster
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Feb 2002
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  Old Post 12-12-2002 15:05 Visit BigFurryMonster's homepage!
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Inflate your Upload Space

Having seen the new situation (3550 BC) - maybe we can scare that Demogyptica Settler away from that grassland area and settle it for ourselves? There's an animal nearby (with Trip's graphics - what is it? cattle?), one big river and some bonus grass squares.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:24
  Old Post 12-12-2002 21:59 Visit Trip's homepage!
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Yes, that's a cattle resource. Being on top of plains, that tile would generate 2 food 2 shields and 1 commerce by default.

If we can scare him away, then that's good, I'd agree with that as a city spot.

WarriorPoet is offline WarriorPoet
Prince

Nov 2002
time: 00:24
  Old Post 13-12-2002 18:36
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Put the 2nd city on that hill just south of the first warrior's current location. Cattle, plains, and hills with lots of potential production and resources. Think of the hordes of Sepahi we could build from such a city!!!

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:24
  Old Post 13-12-2002 22:52 Visit Trip's homepage!
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This is definitely a good city spot... we must negotiate for it...

CiverDan is offline CiverDan
Prince

Sep 2002
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  Old Post 14-12-2002 18:59 Visit CiverDan's homepage!
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I agree that is a very good location for our 2nd city. Additionally, It is in a very defendable location.

Zero is offline Zero
King
Bouncing back and forth
Sep 2002
time: 00:24
  Old Post 14-12-2002 20:58
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We dont even need to negotiate for it. Our warrior's presence is more than enough have unofficially claimed the land

WarriorPoet is offline WarriorPoet
Prince

Nov 2002
time: 00:24
  Old Post 15-12-2002 14:36
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Lose 30 kilos (of popups)

Good point Praetorian! You'll make a fine general when we have a few more troups

Sometimes it's appropriate to negotiate with the hint of force, ie. the warrior on the hill sends a powerful statement, perhaps we could build an archer later to secure the location?

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:24
  Old Post 15-12-2002 15:29
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Do we all agree that we build the city by thet river?
Someone could maybe make a poll on which exact square to use??

BigFurryMonster is offline BigFurryMonster
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Feb 2002
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  Old Post 15-12-2002 17:24 Visit BigFurryMonster's homepage!
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I'm not exactly sure which tile you mean, but I put some proposals in the 3450 BC screenshot on our website.

Have a look at these and let me know if we're on the same track.

edit:

Last edited by BigFurryMonster on 15-12-2002 at 20:19

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:24
  Old Post 15-12-2002 19:09
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The red square looks great. I say we settle that one first.

BigFurryMonster is offline BigFurryMonster
Emperor
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Feb 2002
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  Old Post 15-12-2002 20:13 Visit BigFurryMonster's homepage!
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What?! In the middle of Moscow?!

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:24
  Old Post 15-12-2002 21:00
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I agree, go red.

Zero is offline Zero
King
Bouncing back and forth
Sep 2002
time: 00:24
  Old Post 16-12-2002 00:58
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green, then red. Green is closer and once we get a second settler we can use road network to settler the secon settler faster.

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:24
  Old Post 16-12-2002 02:08
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quote:
Originally posted by BigFurryMonster
What?! In the middle of Moscow?!



LAAAAAAAAAAAAAAAAAAAAAAME pun

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:24
  Old Post 16-12-2002 02:22 Visit BigFurryMonster's homepage!
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A poll has been created for our 2nd city (see http://apolyton.net/forums/showthre...&threadid=71050). Oh - and sorry about the Moscow joke.

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