Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Lux Invicta > 3650 BC: Looking to the Future
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:24
  Old Post 11-12-2002 23:25 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
3650 BC: Looking to the Future Increase Your PM Length

Okay, basically we've been just winging it and letting whatever happens to us happen (being that we have a worker, a warrior and a city, that's probably not the worst plan).

However, this won't be true for much longer. Soon we'll have more units to manage, another city, then more units, and more cities, and then so on.

What should our goals for the next 1000 or so years be? We need a more organized and flexible plan than we've had for the past turns. BFM is coming up with a build queue for us, however, some people have some concerns with it (myself included), some for the types of things built, and some for the quantity (while I'm a big fan of REX, we must also balance that with defense... never expand to an area you can't defend RIGHT then).

Hopefully this thread will allow us to form a more coordinated plan for the immediate (and not so immediate) future, so that we have a direct and distinct goal and know what we'll be doing, instead of just waiting to see what's new for the next turn.

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:24
  Old Post 11-12-2002 23:42 Visit BigFurryMonster's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Put an end to popups!

My view - as you have pointed out for a part - :

REX as fast as possible, even if this means not defending optimally. Remember - WE know that our cities are not very well defended - an opponent will only see a warrior in the city if they are close by. This is a bit of a gamble, but if we can get out of it, we'll be the most advanced civ in our area.
THEN - build up a very large and modern army and try to keep our lead.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:24
  Old Post 12-12-2002 01:24 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton or Terrorists Win

I don't think we can sacrifice much defense for expansion. At the absolute very least, we must have at least 1 defender in each of our outlying cities. Unlike the AI, humans will not hesitate to crush anyone when they see the slightest opportunity. Should we start near someone like GoW instead of Lego, then the problem magnifies exponentially.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:24.
Apolyton Time is 00:24.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0337 seconds (84.78% PHP - 15.22% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net