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Meet my blade!
Sep 2002 time: 06:24
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Reprt no.1, preliminary examination of future geogrpaphical inforation exchange:
I recently brought to UnOrthOdOx's (their ambassador) attention that we were discussinng the prospect of trading geographical info, and that i would like to hear what is his team stance on the matter. I tried to speak in as neutral tone as possible, without suggesting him that we 'desire' such exchange, only discussing it, in the hope it will bring future benefits, etc...
His reply, as was recieved a short while ago was polite, and clearly stated that this issue had been discussed by the team's 'kings' and decided to be more than of a risk than potential gain, so they don't see it as viable option, for now.
He also said that the GoW was approached to by other teams on the matter, but has not stated whether this was a clear offer or more of probing like i did.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:24
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quote: Originally posted by DeepO
Nathan, in Civ3, I thought gpt deals were merely suspended, and resumed once peace was signed again. It's just you don't see it often because you always try to end gpt deals before declaring war. There might be something else going on, like it depending on who delcares war to whom... |
You may always try to end all per-turn deals before declaring war, but I routinely have tech-for-luxury deals in place (my tech for their luxuries plus whatever else I can squeeze out of them) when I attack. As long as I don't owe the AI per-turn for something it provided up front, such attacks don't demolish my reputation, although I can't confirm whether or not a little damage might be done. And then there are the times AIs have attacked me while deals were going on. I never once recall a situation where it looked like a disrupted deal resumed automatically after the war was over (although granted, sometimes that's because there's no one left to resume the other side of the deal ).
quote: As to artillery: I've seen it a few times already that I was not able to capture artillery, but destroyed it instead. I'm not sure where it depends on (being inside my own territory could be a cause), but they'll have to be careful here. But, I do like the idea. |
If you don't have the tech to build it, it's destroyed instead of being captured. That's the only condition under which it's destroyed that I've heard of so far.
Nathan
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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well, try it sometimes, when a civ owes you money, and he declares war. In your F1 screen, you'll see under '50 gpt from other civs' something like '12 gpt suspended'. As said, there is most likely something else going on, but at least when he owes you money for a techtrade or something, he should pay you after peace...
Artillery: it happened a fewe times, but not enough to be really sure what was going on in my games. But, I seem to recall one time when I captured a cannon from an AI, and he captured it right back in the following turn. But it destroyed immediately (and not capture - disband). I was wondering what was going on, and saw that kind of thing at least once more in my games (granted, this is not really regularly, but how any times do you lose artillery to an AI?)
DeepO
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:24
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quote: Originally posted by DeepO
well, try it sometimes, when a civ owes you money, and he declares war. In your F1 screen, you'll see under '50 gpt from other civs' something like '12 gpt suspended'. As said, there is most likely something else going on, but at least when he owes you money for a techtrade or something, he should pay you after peace... |
What "should" happen may depend on who wins, and on what's left after the war. If the AI wins, it might quite reasonably (from a "might makes right" perspective, anyhow) regard cancellation of the debt as a reasonable part of the peace treaty. Conversely, if you pretty thoroughly demolish it, a couple hundred gold per turn (not impossible after the sale of a couple industrial techs close together) may be many times its remaining gross income. (Then, too, in the latter case, the debt may be regarded as having been paid in blood.)
quote: Artillery: it happened a fewe times, but not enough to be really sure what was going on in my games. But, I seem to recall one time when I captured a cannon from an AI, and he captured it right back in the following turn. But it destroyed immediately (and not capture - disband). I was wondering what was going on, and saw that kind of thing at least once more in my games (granted, this is not really regularly, but how any times do you lose artillery to an AI?) |
Considering that I almost never have artillery in the first place except for what I capture from an AI? I won't swear that I've never had an AI capture artillery from me, but I can't remember any occasions offhand.
Nathan
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:24
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quote: Originally posted by Arrian
Perhaps. Good thinking.
On the other hand, if and when we get into a war, I'm gonna push for the total destruction of the other side. Human players can't be used like the AI for extortion & GL generation (well, I suppose you can extort from a human, but it doesn't work the same way). I'd rather not leave enemies at our back. |
Normally, I tend to go for the kill even with AIs if it's practical. (When practical, I strongly favor a strategy of research and tech trading over one of warfare and extortion, and eliminating a civ eliminates all risk of culture flips.) But if the other civ has a city or two that's hard to get to, it can make a lot of sense to go ahead and make peace rather than trying to reach an island city or a city that's surrounded (at least on land) by another civ. I don't want a hostile neighbor, but if they aren't a neighbor anymore....
It is also quite possible that a war might bog down to a point where peace makes sense. I'm a big advocate of tech advantages, and switching to Monarchy or using the luxury slider heavily to keep a war going after war weariness becomes serious would be a major setback to research. Similarly, improvements in defensive technology could make continuing a war more expensive than it's worth, at least for the time being.
Nathan
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