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GabrielGL is offline GabrielGL
Settler

Dec 2002
time: 05:24
  Old Post 12-12-2002 02:21
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Jericho as Jericho .. WOOO HOOOO!! Tired of ads?

hehe.. hate to take up valuable space with fun, but i finally finished the Jericho scenerio playing Jericho and actually WON!!! took me over 150 move tho.. it is fun.. even after u think u have it made, it is still tough!! They just keep on coming from the little twerps who always control 5 bazillion acres variously in the NE corner.. .. and the little jerks pass by the greenies to pour in on poor little me!!!

I dont' think there is a strategy to WIN. .. luck is always envolved even tho u play your best game.. everyone hates us Jericho's [Jerichites? Jerichians?.. hehe..]

I played it on to get 3 mil pop and a bazillion levels in tech just goofing and exploring... can't wait til u guys get some tech stuff in ..

I have a couple of BMP files (no graphics conversion prog's .. sorry) which I am attaching if possible.. may be too big.. one is the page as finished with land /cities /tech level etc.. The other is the econ model at the end.. cranking edu, techs, etc.. and supported all the warriors on less than 0.1% of the budget.. hehe.. in attack could have generated 15+ warriors per turn at least for a few turns.. would have turned the econ to hell of course.. took me hours to accomplish all the above so pls excuse the self back patting

hmm .. guess i can't upload a pic. or don't know how .. anyway if anyone wants to see em I can send em up via email or whatever.. later all..

Oh, and as always keep up the good work and let me know if I can help in any way..

Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:24
Thumbs up  Old Post 12-12-2002 06:14 Visit Mark_Everson's homepage!
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Full PM-box? Change here!

Congratulations Gabriel! I've yet to win that one, although I've only tried about five times so far.

quote:
Oh, and as always keep up the good work and let me know if I can help in any way..


The playtesting and reports are already helping! If you decide you want to work on something more detailed, just let us know what your skills are, and what you like to work on, and we'll find an area for you to contribute!

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:24
  Old Post 12-12-2002 12:31
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Congrats. I managed to beat it only once myself. I had a bit of a strategy, but I am not sure it can be repeated easily, as you may or may not have time to move before the first opponent comes upon your land.

GabrielGL is offline GabrielGL
Settler

Dec 2002
time: 05:24
  Old Post 12-12-2002 15:47
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Avatar Enlargement: We've got the solution

Well sadly I know didlysquat about Java or I'd be happy to help.. never learned it, tho I am sure it is pretty straightforward.. just one of those things.. Given that I guess I'll just have to continue to be "play tester" rank.. hehe.. And doubly sadly I have no graphics experience or skills.. What I can do tho is help debug or whatever.. if u get reports that so and so happens if such and such, I can help verify to the extent that my pc is able.. Or maybe u want some kind of pretest or partial stuff looked at before inclusion.. that kind of thing.. sorry..

Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:24
  Old Post 15-12-2002 22:39 Visit Mark_Everson's homepage!
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Hi Gabriel:

Playtester is quite valuable by itself. If you decide you want to go further, there are two possibilities that come to mind.

1. A naval model -- you would need to understand some about real-world naval combat, and how the units and combat system works for land combat first.

2. Make up new scenarios -- Clash has extensive scenario-generation capabilities even now. If you are interested in doing things like the Carthage scenario to add to our list, let me know. I can then give you enough info to get you started.

Cya,

Mark

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:24
  Old Post 16-12-2002 23:18 Visit Martin the Dane's homepage!
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Avatar Enlargement: We've got the solution

Well I find the Jericho scenario when played as the Jerichoans to be the most dificult scenario currently available. But there is a way to win, if not each time then around 50%. It's not easy but its doable, but you have to win your first battle, and do it befor your nearest neighbour gets to build his first additional unit. If you manage that you stand a good chance of wining. if not you'll soon be overrun.

GabrielGL is offline GabrielGL
Settler

Dec 2002
time: 05:24
  Old Post 25-12-2002 09:45
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Hehe.. yep that about sums it up.. by stealing population squares constantly that helps too.. Another problem is that if u get many battles on your land, even if u win, u lose so much population from collateral damage that u may lose the game anyway even winning a good number of your battles..

Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:24
  Old Post 25-12-2002 18:41 Visit Mark_Everson's homepage!
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Hey Martin, thanks for describing your strategy. I hadn't tried that approach. I'll go see if I can do it right now!

quote:
Originally posted by GabrielGL
by stealing population squares constantly that helps too..


Gabriel, shame on you That is cheating using a known bug!

Maybe we should limit population that can be transported to something like 2x unit manpower for now, just to make the population-stealing cheat a bit less easy for D7.2. Long term of course we'll have a better solution, some of which have already been suggested.

What does everyone think?

Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:24
Smile  Old Post 27-12-2002 03:47 Visit Mark_Everson's homepage!
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Finally won! Help yourself to an AD-FREE life

Hi Guys:

I Finally beat the Jericho scenario as Jericho! I'm still not sure how you can win 50% of the time as Martin says, but at least with a bit of luck on my side I was able to do it. I moved my first unit north at the beginning of the game, and caught the guy directly above me with his pants down . He must have been on the "kamikaze" AI setting, since I was just able to walk into his home city unopposed. Of course, he took mine. But then the first rush of everyone's Warriors heading to Jericho screwed him up rather than me . Then I was able to go back and take back the home city a little later. I think we could make this scenario even tougher to win as Jericho with some AI tweaks.

The other thing I hadn't realized about the Jericho scenario is that building all those Warriors draws down the population very severely. Hopefully the new build limitations for how much population can go into the military will fix that. Laurent, is that so? The economic orders to build only Warriors right at the start are reasonable, but they really put the economy in a ditch if you keep it up long-term. We can certainly fix that when the economic AI comes along, but maybe I can think of a quick and dirty way to do something like that sooner.

Anyway, I had a good time, and can't wait until we add a few more facets to the game. I'll give it another shot in a bit when I'm tired, and see if I can't figure out how Martin is able to win a substantial fraction of the time. Care to post a spoiler Martin?

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:24
  Old Post 27-12-2002 04:47 Visit Martin the Dane's homepage!
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Well Mark, I allready did, but here are a few more:

**** MAYOUR SPOILER in 5 parts ****

1: When you wander North take most of you pop with you, and don't wait, just runn for your first naighbour, if you are lucky you will catch him befor he leaves his teretorry.

2: If you manage to kill him in the first encounter(>50% chance), you now controll a quite large population capable of turning out wariours at a significant speed. Oh btw. remember to drop off your pop at the first conqured square, they'll get to work on building new units right away.

3: If you take most of your pop with you, you'll not suffer overly if one of the oponents manages to take Jericho, but remember that Jericho is in a high productive location, so as soon as you have the manpower to spare, secure it, one or at the most two units should be enough. The AI won't send staks, untill your Northern stronghold is up and runing and able to block that.

4: As soon as you have captured Beth-Shan build an army and take Byblos. The sooner the better, due to the seriouse drain on population caused by the massive build-up.

5: You'll now have the time and resources to build a good-size amry to take oer the remaining three civs, and if you are lucky they have done most of the job, by fighting among themselves.

If you don't win your first encounter you are lost. If you do you'll stand a very good chance of winning.

Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:24
Thumbs up  Old Post 27-12-2002 05:43 Visit Mark_Everson's homepage!
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Lose 30 kilos (of popups)

Ah Martin, now I see! Cute!

The advantages of being a nomad We will have that in a more formalized way as Clash becomes more mature.

Of course the people won't be very productive at higher population density in the conquered city, but because of the peculiarities of the Jericho scenario, its a good solution.

If we give the cities walls though I think your "nomad rush" solution may be thrown into the dustbin of history. At least if we ensure every AI is smart enough to leave at least one garison unit. That would be trivial to put into the scenario file.

Thanks for the hints writeup!

Mark

GabrielGL is offline GabrielGL
Settler

Dec 2002
time: 05:24
  Old Post 27-12-2002 09:10
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Increase the size of your Attachments

By "steal", I meant capture.. not the "take population" deal.

Most city units will not take back squares if they are alone. This leaves the captured square to support your ambitions..

The real battles tend to take place along the waterfront, so by managing the off-water cities, you can do pretty well..

Taking citizens would help too, but is not necessary..
It still is heavily leveraged on the first encounters though.. u can stand aside to some extent to allow the others to drain their resources too, but be careful or they will be streaming warriors at you..

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:24
  Old Post 27-12-2002 13:09
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Remove this text

The population limit for building units does hinder building warriors sometimes in Jericho.
My own tactics to win was to flee east with a lot of population, move far enough not to be attacked and settle, then come back to Jericho.

Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:24
  Old Post 28-12-2002 17:21 Visit Mark_Everson's homepage!
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Support Apolyton or Terrorists Win

quote:
Originally posted by GabrielGL
By "steal", I meant capture.. not the "take population" deal.

Most city units will not take back squares if they are alone. This leaves the captured square to support your ambitions..


Sorry Gabriel, misunderstood. On the take back squares, we can change that by modding the scenario AI. I may take a shot at it.

Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:24
Exclamation  Old Post 09-01-2003 07:45 Visit Mark_Everson's homepage!
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The Jericho Challenge is back with Demo 7.2! Remove this text

Just wanted to let the Jericho fan club know that I've tweaked the Jericho AI a bit to make the scenario even harder to win. I think its going to be Very difficult to win now, none of this 50% of the time stuff! At least I don't think it'll be that way unless you cheat. Check out the D7.2 thread up top for the details.

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:24
  Old Post 12-01-2003 01:22 Visit Martin the Dane's homepage!
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Well Mark I must admit that now it's almost if not totaly impossible to win as Jericho, I managed to take over the two NorthEastern cities. But since the AI is now set on destroying the player playing Jericho that's not enough, I totaly drained the pop of three provices to make Woriers, just to hold the two of them, and lost in the end anyway.

How on earth does the computer player know where to find me. Even the ones I didn't encounter on my way seemd to go straight for me. No battle between themselves, no: just go for poor ol me.

vovan is offline vovan
Emperor

Oct 2001
time: 06:24
  Old Post 12-01-2003 01:27
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quote:
Originally posted by Martin the Dane
How on earth does the computer player know where to find me. Even the ones I didn't encounter on my way seemed to go straight for me. No battle between themselves, no: just go for poor ol me.


If am not mistaken, as of now, there is no such concept as no contact. Meaning that the AI always knows of the existance of other players. It knows exactly how many of them there are, who they are, and probably where they are. This is being worked on

Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:24
  Old Post 12-01-2003 08:45 Visit Mark_Everson's homepage!
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Got spare money?

quote:
Originally posted by Martin the Dane
Well Mark I must admit that now it's almost if not totaly impossible to win as Jericho, I managed to take over the two NorthEastern cities. But since the AI is now set on destroying the player playing Jericho that's not enough, I totaly drained the pop of three provices to make Woriers, just to hold the two of them, and lost in the end anyway.


Ah, Martin I'm glad to see I have crushed your spirit!

I agree its almost impossible to win now. But I thought it was just about impossible before, so what do I know I think with one less opposing city it would be winnable in principle with reasonably good luck. I also have one more idea for how to technically win, Maybe, but it would be a bit silly.

Have you played the second civ yet? They are now fairly challenging, although I'm sure you can win after a few tries. But its no longer a sure thing IMO.

The improvements I made were rather minor. Civs used to Only attack Jericho. Now they attack civs starting at the top of the list until the highest civ controls no squares. Then they all move on to attack the next-highest. That is why those at the top are the most challenge, increasing almost exponentially for the last few. Is that enough of a hint for how you might Possibly be able to win as Jericho?

Gary made the crude AI we have in now quite flexible. It can be modified in an xml ini file. I show some of the values from that initialization file below, but stripped since the xml tags read weird in the forum.

code:
Old Jericho action orders and weighings (from militaryattitude.xml) Chance of picking a particular action (FE [goto] enemycity) is a proportionally weighted random choice between the alternatives. owncapital 5 owncity 20 ownsquare 40 ownarmy 5 wait 20 enemycity 5 enemysquare 5 enemyarmy 5 New action orders and weighings owncapital 0 owncity 10 ownsquare 10 ownarmy 0 wait 60 enemycity 5 enemysquare 15 enemyarmy 0


At your suggestion that plain squares weren't attacked aggressively enough, I boosted the chance of an enemy (you! ) square getting attacked. Defense is handled mosly by the large percentage of waiting in the new orders.

I think the AI in the other scenarios could be improved too. But its more important for coder time to go into getting the Real AI going IMO. That will blow you away! I Hope!

quote:
How on earth does the computer player know where to find me. Even the ones I didn't encounter on my way seemd to go straight for me. No battle between themselves, no: just go for poor ol me.


Yep, they attack only you, if you're Jericho, as I said above. They are currently aware of the whole map as Vovan said. But the AI currently doesn't look at your troop locations. (Except if an order to attack enemy army comes up.) The AI just knows which squares of what type (city, plain, etc.) you control.

Hope that helps!

[edit, fix formatting]

Last edited by Mark_Everson on 12-01-2003 at 20:16

Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:24
Cool  Old Post 13-01-2003 00:21 Visit Mark_Everson's homepage!
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I WON Jericho as Jericho in D7.2! Support Apolyton or Terrorists Win

I won about turn 130. So there's always room for improvement there. I thought I was going to lose at one point, and almost gave up, but the rush slowed down for some turns enough for me to take the offensive again, and gain ground.

Now, back to Work!


WARNING - Semi-SPOILER Below. . .

I used a strategy based on using everything I know about the AI (see the post above) to keep the AIs relatively small. To win its critical to prevent one (especially the teal one in the NW) from growing too big. I also used the same sort of go-nomad strategy that Martin used so successfully in the D7.1 version.

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