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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:24
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Congrats. I managed to beat it only once myself. I had a bit of a strategy, but I am not sure it can be repeated easily, as you may or may not have time to move before the first opponent comes upon your land.
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GabrielGL
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Hehe.. yep that about sums it up.. by stealing population squares constantly that helps too.. Another problem is that if u get many battles on your land, even if u win, u lose so much population from collateral damage that u may lose the game anyway even winning a good number of your battles..
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Mark_Everson
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Canton, MI
Jan 1970 time: 00:24
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Hi Guys:
I Finally beat the Jericho scenario as Jericho! I'm still not sure how you can win 50% of the time as Martin says, but at least with a bit of luck on my side I was able to do it. I moved my first unit north at the beginning of the game, and caught the guy directly above me with his pants down . He must have been on the "kamikaze" AI setting, since I was just able to walk into his home city unopposed. Of course, he took mine. But then the first rush of everyone's Warriors heading to Jericho screwed him up rather than me . Then I was able to go back and take back the home city a little later. I think we could make this scenario even tougher to win as Jericho with some AI tweaks.
The other thing I hadn't realized about the Jericho scenario is that building all those Warriors draws down the population very severely. Hopefully the new build limitations for how much population can go into the military will fix that. Laurent, is that so? The economic orders to build only Warriors right at the start are reasonable, but they really put the economy in a ditch if you keep it up long-term. We can certainly fix that when the economic AI comes along, but maybe I can think of a quick and dirty way to do something like that sooner.
Anyway, I had a good time, and can't wait until we add a few more facets to the game. I'll give it another shot in a bit when I'm tired, and see if I can't figure out how Martin is able to win a substantial fraction of the time. Care to post a spoiler Martin? 
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Martin the Dane
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Aarhus, Denmark
Feb 2000 time: 06:24
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Well Mark, I allready did, but here are a few more: 
**** MAYOUR SPOILER in 5 parts **** 
1: When you wander North take most of you pop with you, and don't wait, just runn for your first naighbour, if you are lucky you will catch him befor he leaves his teretorry.
2: If you manage to kill him in the first encounter(>50% chance), you now controll a quite large population capable of turning out wariours at a significant speed. Oh btw. remember to drop off your pop at the first conqured square, they'll get to work on building new units right away.
3: If you take most of your pop with you, you'll not suffer overly if one of the oponents manages to take Jericho, but remember that Jericho is in a high productive location, so as soon as you have the manpower to spare, secure it, one or at the most two units should be enough. The AI won't send staks, untill your Northern stronghold is up and runing and able to block that.
4: As soon as you have captured Beth-Shan build an army and take Byblos. The sooner the better, due to the seriouse drain on population caused by the massive build-up.
5: You'll now have the time and resources to build a good-size amry to take oer the remaining three civs, and if you are lucky they have done most of the job, by fighting among themselves.
If you don't win your first encounter you are lost. If you do you'll stand a very good chance of winning.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:24
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The population limit for building units does hinder building warriors sometimes in Jericho.
My own tactics to win was to flee east with a lot of population, move far enough not to be attacked and settle, then come back to Jericho.
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Mark_Everson
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Canton, MI
Jan 1970 time: 00:24
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quote: Originally posted by Martin the Dane
Well Mark I must admit that now it's almost if not totaly impossible to win as Jericho, I managed to take over the two NorthEastern cities. But since the AI is now set on destroying the player playing Jericho that's not enough, I totaly drained the pop of three provices to make Woriers, just to hold the two of them, and lost in the end anyway. |
Ah, Martin I'm glad to see I have crushed your spirit!
I agree its almost impossible to win now. But I thought it was just about impossible before, so what do I know I think with one less opposing city it would be winnable in principle with reasonably good luck. I also have one more idea for how to technically win, Maybe, but it would be a bit silly.
Have you played the second civ yet? They are now fairly challenging, although I'm sure you can win after a few tries. But its no longer a sure thing IMO.
The improvements I made were rather minor. Civs used to Only attack Jericho. Now they attack civs starting at the top of the list until the highest civ controls no squares. Then they all move on to attack the next-highest. That is why those at the top are the most challenge, increasing almost exponentially for the last few. Is that enough of a hint for how you might Possibly be able to win as Jericho?
Gary made the crude AI we have in now quite flexible. It can be modified in an xml ini file. I show some of the values from that initialization file below, but stripped since the xml tags read weird in the forum.
code: Old Jericho action orders and weighings (from
militaryattitude.xml) Chance of picking a particular
action (FE [goto] enemycity) is a proportionally
weighted random choice between the alternatives.
owncapital 5
owncity 20
ownsquare 40
ownarmy 5
wait 20
enemycity 5
enemysquare 5
enemyarmy 5
New action orders and weighings
owncapital 0
owncity 10
ownsquare 10
ownarmy 0
wait 60
enemycity 5
enemysquare 15
enemyarmy 0
At your suggestion that plain squares weren't attacked aggressively enough, I boosted the chance of an enemy (you! ) square getting attacked. Defense is handled mosly by the large percentage of waiting in the new orders.
I think the AI in the other scenarios could be improved too. But its more important for coder time to go into getting the Real AI going IMO. That will blow you away! I Hope!
quote: How on earth does the computer player know where to find me. Even the ones I didn't encounter on my way seemd to go straight for me. No battle between themselves, no: just go for poor ol me. |
Yep, they attack only you, if you're Jericho, as I said above. They are currently aware of the whole map as Vovan said. But the AI currently doesn't look at your troop locations. (Except if an order to attack enemy army comes up.) The AI just knows which squares of what type (city, plain, etc.) you control.
Hope that helps!
[edit, fix formatting]
Last edited by Mark_Everson on 12-01-2003 at 20:16
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