Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > Salt water tiles within the city radius of non coastal cities, useless?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Action is offline Action
Chieftain
R'lyeh
Dec 2000
time: 05:24
  Old Post 12-12-2002 02:22
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Salt water tiles within the city radius of non coastal cities, useless? Support Apolyton, pre-order Civilization IV

Is there any way you can make salt water tiles within the city radius of a non coastal/non port city productive?

They just give one food two trade and you can't build harbors etc becuase the city isn't on the coast.

Is this just a type of tile that one should try to avoid placing in the city radius or is there some way to make them productive?

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:24
  Old Post 12-12-2002 02:53
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Is this just a type of tile that one should try to avoid placing in the city radius?

Correct,
assuming you are the type that insists that your cities grow to 20+.

Though there may be other considerations to make you want to put it there anyway.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 12-12-2002 03:39
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

In the early game they are useless, but since your cities can't yet have grown so big, you can easily avoid to work on these tiles. Later in the game, with irrigation and railroads, food ain't an issue anymore. Work on them, let an irrigated grassland compensate the loss of food and enjoy the gold the tile gives.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:24
  Old Post 12-12-2002 03:42 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Still, with PTW it's even worse than before, since you can't even get the trade bonus from commercial docks.

I hate getting into situations where I have to build such cities, but I do if I have to. Hey, at least those tiles are better than tundra.

Action is offline Action
Chieftain
R'lyeh
Dec 2000
time: 05:24
  Old Post 12-12-2002 05:24
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Browse Apolyton AD-FREE

Ok thanks, thats what I thought, I've been avoiding these types of tiles, but recently i had to build a city in an otherwise good spot with one of these tiles in it (strategic reasons) so I was just wondering if there was anything to do for it.

Oh and I have to say I really dont mind 2-3 squares of tundra in the city radius, I just forest them. Admittedly, after railroad forests are no longer a real competative source of minerals, but they aren't that horrible either, and in the early game they are quite decent.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:24
  Old Post 12-12-2002 05:37
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Lose 30 kilos (of popups)

Those tiles do produce a minimum of 2 trade without improvement, which is sometimes relevant.


Dominae

Jawa Jocky is offline Jawa Jocky
Prince
Seattle, WA
Dec 2001
time: 21:24
  Old Post 12-12-2002 19:57
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by alexman
Still, with PTW it's even worse than before, since you can't even get the trade bonus from commercial docks.

I hate getting into situations where I have to build such cities, but I do if I have to. Hey, at least those tiles are better than tundra.


How many tiles do you need worked to pay the upkeep cost on the commercial docks?

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:24
  Old Post 12-12-2002 19:59 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Avatar Enlargement: We've got the solution

It depends on the corruption in the city, but if there is no corruption, 2. If there is 50% corruption, 4, et cetera.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:24
  Old Post 12-12-2002 22:00 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton buy from Amazon

I avoid like the plague building cities that are 2 tiles from sea water. (Occansionly I might build such a city with 2 such tiles, but that's it.)

As for Tundra, all cities I found in Tundra are along the coast, with a high priority to build the Harbor. Such cities will grow once that is built and generate commerce that is reinvested rushing everything with cash on the cities, especally things like Market Place, Banks, (and in PTW: Commercial Docks). In the modern era though, with the discovery of Miniturazation, after the Off Shore Oil Platform is rushed, the city becomes productive. Amount of resources (bonus & luxary) found in the tundra-coastal city will determine how many tundra tiles get worked.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:24.
Apolyton Time is 00:24.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0308 seconds (85.85% PHP - 14.15% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net