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Dominae
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The terrain situation is developing nicely. With Flood Plains and a Wheat Grassland tile, we should be able to expand quite quickly. Plus, those Hills allows for some nice production once we hit Monarchy. Finally, a big concentration of two Luxuries means we've got something to offer other teams. Excellent.
Dominae
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Conqueror
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UAC research complex
Dec 2001 time: 07:24
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quote: Originally posted by asleepathewheel
How do we know if the level has been reset? Is that a bug or is it someone pressing the wrong button, ala the accel. prod. mess?
edit: I guess we can tell due to the happiness level, I was just wondering if it said chieftain someplace. |
It usually says "custom" in the left panel when you load the PBEM, if someone has altered the normal regent setting.
Altough it usually does not work, when you try setting the level to something other than Regent.
For example : me & my brother had to restart our PBEM 3 times, because the level was still regent in 2 first, however, for some unknown reason, in the third time the level was actually Emperor.
This was not nice, because we had to play for many turns before actually noticing that the level was not right in 2 first games.
Wasnt the "always Chieftain" bug only present in HotSeat games ? And the "always Regent" bug in PBEM. If so, we could assume that we are on Regent level.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:24
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quote: Originally posted by notyoueither
I have confirmed myself that the difficulty gets kicked no matter how you load the game. I have reported it. |
So what level are we on now? Does it always drop down to Chieftain?
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:24
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quote: Originally posted by notyoueither
Regent, as far as I can tell. |
well, that's not so bad, aren't happiness levels the same in monarch and regent? or just slightly different.
If it dropped to chieftain, then that would suck.
On an aside:
Is anyone else suprised that we haven't seen a single goody hut yet? it seems to me that I would usually see one by now.
I hope that it didn't randomly draw no barbs. though if it did, then I'm glad we went egyptian.
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Dominae
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nye is right. Depending on how much space is available down South, a tight city spacing may be efficient in the long run, regardless of the benefit of an extra couple turns of Wheat. Plus, spacing the cities out now will only result in lower productive power later on.
I know I'm pushing this idea, but a Worker farm on or around the Flood Plains may be quite useful. A Worker farm is much like a Granary in that it stunts early growth, but speeds it up immensely a few dozen turns down the road. The farm would be in between our normal spacing, and would be disbanded once it's no longer needed. Since Worker farms need production in addition to food, maybe leaving the Northwest forest uncut is a wise choice for now.
Dominae
Last edited by Dominae on 13-12-2002 at 08:51
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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nathan, that goldhill seems not easy to combine in a tight spacing, I was checking if it would be possible to have an incense-city. Maybe both are possible 
As to the tighter spacing on a small landmass: I don't completely agree. Sure, we could build closer to have all tiles worked, but I don't mind if some of the ocean tiles aren't used. They are only good for commerce, and not for growth nor production. If we want to use all of them, it means a lot of our cities won't have much production.
I agree on expansion to the North, but not for our first cities if it would mean that they can only produce a settler each 30 turns. OTOH, it would be foolish to squander shields just to keep to our spacing too. Could Gronk move 4 to see if the tile to the West of the weath is a plain grass tile? If so, that one, the forest tile, and the tile South of Gronk seem 3 good city sites, with 2 spacing and good production and growth.
DeepO
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