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Yes, this is a problem I have. When playing SMAC you have a lot of short term specific tasks and strategies that will disappear out of your mind very quickly...
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DilithiumDad
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Forgetting your strategy is a real problem in PBEM for me. Many times there are multiple components to something, or there is a complex deal worked out with a pactmate. When moves are a week apart, I makes lots of mistakes.
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Creator of the Ultimate Builder Map, based on the Huge Map of Planet
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Could it be that for some of us it's just more fun to start a new game than figure out what's happening with your existing game?
I must have 27 unfinished saved games. I certainly never go back beyond the most recent one and often (obviously) I just bag it and start a new one. I think that for me the most fun is always firing up a new game and then seeing how it develops for the first hundred years or so. By then you can pretty much see where it's headed, and it starts to get stale (or hopeless in a few cases) and this sometimes is much more apparent after I've been away from it for a while...
Makes we wonder if SMAC could be improved in the late game to give it more "freshness"...
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MariOne
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Erewhon in Neverland
May 1999 time: 06:13
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Same for me, and since the old Civ times...
I can tho remember or reconstruct pretty well the details and the strategies, but nevertheless an old save loses all his appeal, because it loses its... "feel", its freshness, its crispness (sp?).
Also, when I have to interrupt a long well-developed SP game, I know it's because I'm not really thrilled anymore to see it to its easily foreseeable conclusion.
PBEM is quite a different matter.
Of course waiting more than 10 days between turns can make you lose a little passion in it, but as I usually put lot more thinking and passion in PBEMs, and to only play one turn at the time, then you really strive to see the outcomes.
I played about 30 pbems, and I can recall pretty well a lot of details about all of them, even those which ended about a year ago.
I started innumerable SP games, I ended a few, and they all confuse into one purple haze.
I only extrapolated from them the prominent patterns, useful for game knowledge, and no more related to the identity of a particular game.
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