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Admiral PJ
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Southeast England , UK
Dec 2000 time: 05:24
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I know this isn't really my ministry,
but I loaded our save up, and found if we decrease the science rate to 30% or the lowest we can, then it still takes 34 turns for iron and gives us 3 gold per turn revenue, now we have a road.
Normally with 100% science it takes 31 turns for iron working, and 0 GPT.
I propose we decrease science rate to 30% therefore, as it now only increases the time for research by 3 turns, and as everyone else will be going for ironworking soon we would be wise to save up some money for diplomacy, and buying techs.
It may be quite a good time to raise taxes, we would get 102 gold at 3 per turn, even more when we make more cities(thats assuming 3GPT over 34 turns i think)
AdmiralPJ
Everyone post if you agree/disagree/don't care
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WarriorPoet
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Did I hear more military units??? If NDE is so close to us, then we will need a good treasury to keep them at bay or take them out early.
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CiverDan
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I would rather get Iron Working a few turns quicker because NDE is so close. We need to know where the iron is ASAP so that if there is iron nearby, esp to our S or W, we get get it before they do.
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WarriorPoet
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I generally leave the sci slider high until I develop a real need for money (upgrading troups or I'm bankrupt) On SP mode this keeps the turns flowing...in this kind of game, I could see doing this, but we must stay aggressive in research. Money doesn't have the same long term benefit you would otherwise achieve with a scientific advantage.
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WarriorPoet
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As long as this doesn't become too routine, ie. every tech we persue we end up making it take longer in the name of more money. =bad long term for tech.
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