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punkbass2000
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Waterloo, ON, Canada
Feb 2002 time: 00:24
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quote: Originally posted by statusperfect
WAIT!!!!!!!! DON*T DO ANYTHING STUPID!!!
You're missing mayor point in you analysis: We can see the settler... the settler can't see us.
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Are you sure? I don't think that's possible, but I haven't seen the screenies yet.
[Edit] Yes, the settler can most certainly see us as well as we can see him[/Edit]
Last edited by punkbass2000 on 12-12-2002 at 19:10
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Trip
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Hunt Valley
Apr 2002 time: 00:24
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quote: Originally posted by BigFurryMonster
The land that the settler is on, is VERY good for building a (second) city. Let's try to get the settler out of the way, either by force or by diplomacy. If ND has good land available to them elsewhere, they might give in.
Proposal: contact them and try to trade techs. Also, try to include in the deal that they move their settler back to other realms. If it is indeed an unguarded settler, they might go for this.
Can we try to trade offline? That way, the completion of the trade takes only one turn.
I say: do not trade our map (is this even possible? I don't think so) |
We should try to negotiate to assume control over the land. Chances are he's fairly far from home, since they probably popped the hut with their scout, and those things can move. If they were closer to home, then the settler would have had time to set up somewhere.
The settler can see us. We're on top of a hill, meaning you can see every hill adjacent to your sight range. He can see us and we can see him.
PJ, will you try to come up with some kind of diplomatic introduction letter to send to them? If you don't come up with one soon, I'll have to. We only have 24 hours to have the save, and about half of that is gone. If we wait too long then the Germans will be in bed again by the time we get something together.
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WarriorPoet
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Options for diplomatic opener:
j/k
"All your settlers belong to us."
"Move or die!!!"
"Stay west, it's healthier for you."
"Oh look a settler! Just what I need to build those new roads!"
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CiverDan
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I say try to negotiatiate for them to move the settler. Also attempt to trade techs. I would prefer we not get into any kind of war right now. I think they will agree to move though, especially if it is an undefended settler. They wouldn't want to risk losing it
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WarriorPoet
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This was a good move, and in keeping with our neutral stance. Let it be known though, that if this were a SP game, I would have rode that Settler or ambushed its city!!!
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