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Xentax
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North Carolina
Apr 2002 time: 00:24
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Combat is *finally* and *actually* tactical. It wasn't, by any means, tactical in MOO1 or MOO2.
As others have said, check out the beta tester Impressions/After-Action Reports thread on the official forums (here) for some examples.
I haven't embellished my reports at all, except to the extent that I've used dramatic verbs (like, "slammed into" instead of "hit"). I'll disclaim my reports by saying that battles TEND to get more interesting in the late game compared to the early game, so don't expect to see epic battles 10 or even 50 turns into a game.
@bjooe: As Tolver said, even in a vacuum, with Newtonian physics, you'll get plenty of curved flight paths. But, on top of that, MOO3 combat isn't officially Newtonian, so the rules for movement are more a function of desired gameplay implications than any particular quest for realism.
In particular, ships, missiles, and fighters all seem able to overcome their inertia more readily than you might expect, and have a maximum movement rate, neither of which fits well with Newtonian physics. It works out just fine for gameplay, though. 
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