Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-General/Help/Multiplaying > How tactical is space combat?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
15.Sep: NOT PLAYED, `DIDN`T MISS ANYTHING`
08.Sep: A `TRAGEDY` FOR THE FRANCHISE
29.Jul: MADE A MISTAKE, `WG` SAYS
CivGroups
Apolyton Storywriters' Guild (56): Not a Member - Join

bottom of page
  - MASTER OF ORION 3 (US) $29.99 - MASTER OF ORION 3 (UK) £24.99 - MOO3 STRATEGY GUIDE (US) $13.99 - MASTER OF ORION 2 $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
TheMaestro is offline TheMaestro
Warlord
of the Potomac
Nov 2002
time: 00:24
  Old Post 13-12-2002 02:45
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
How tactical is space combat? Inflate your Upload Space

I've been reading and looking around -- any testers or anyone able to share how intense space combat is?

IE: Like MOO2...Armada...does it compare to any of those? How's the zoom feature work -- or not work...can you truly have the massive fleets that people want?

Shnozwangler is offline Shnozwangler
Settler
Toronto Area
Aug 2002
time: 05:24
  Old Post 13-12-2002 03:32
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Got spare money?

Check out the postings of the Beta testers here and on IGs MoO3 forum. If they are anything like what is described then we are in for a real treat!

Unless ofcourse Xentax and the Great Spud Head are washing it with too much "artistic interpretation" and creative writing.

booje is offline booje
Chieftain
Los Angeles (Los Feliz)
Dec 2002
time: 05:24
  Old Post 13-12-2002 03:43 Visit booje's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Just a nitpick when it comes to combat: Why are ships and fighters STILL using curved paths when flying through space as if they were flying in air? It might've been cool to see them use only straight paths.

Tolver is offline Tolver
Chieftain

Dec 2002
time: 21:24
  Old Post 13-12-2002 03:55
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Help yourself to an AD-FREE life

Inerta goes in a straight line, thrusters diviate the path, it works out to a curved flight path.

Xentax is offline Xentax
Warlord
North Carolina
Apr 2002
time: 00:24
  Old Post 16-12-2002 23:20
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Remove this text

Combat is *finally* and *actually* tactical. It wasn't, by any means, tactical in MOO1 or MOO2.

As others have said, check out the beta tester Impressions/After-Action Reports thread on the official forums (here) for some examples.

I haven't embellished my reports at all, except to the extent that I've used dramatic verbs (like, "slammed into" instead of "hit"). I'll disclaim my reports by saying that battles TEND to get more interesting in the late game compared to the early game, so don't expect to see epic battles 10 or even 50 turns into a game.

@bjooe: As Tolver said, even in a vacuum, with Newtonian physics, you'll get plenty of curved flight paths. But, on top of that, MOO3 combat isn't officially Newtonian, so the rules for movement are more a function of desired gameplay implications than any particular quest for realism.

In particular, ships, missiles, and fighters all seem able to overcome their inertia more readily than you might expect, and have a maximum movement rate, neither of which fits well with Newtonian physics. It works out just fine for gameplay, though.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:24.
Apolyton Time is 00:24.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0374 seconds (84.64% PHP - 15.36% MySQL) with 44 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net