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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Lux Invicta > Directives from the War Ministry
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WarriorPoet is offline WarriorPoet
Prince

Nov 2002
time: 00:24
  Old Post 13-12-2002 03:56
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Directives from the War Ministry Support Apolyton, pre-order Civilization IV

1) Use warrior in the west as described in other posts with regard to NDE settler, per team decision on how to proceed. (You have my opinion )

2) Use our newest warrior to explore to the north towards the mountain, then as makes best logical sense in a northward motion until that unit makes contact.

3) Sentry the spearman once constructed.

4) I move that any elite units be renamed for distinction.

5) BFM and our illustrious leader are doing a good job, but now PJ, Trip, and the team must make a hard choice between the lesser of many evils. If a war breaks out, I will be called to the front, directing our honorable warriors in the west. CalcII shall govern the city guard and those units not needed at the front.

Long live the empire!

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:24
  Old Post 13-12-2002 04:44 Visit Trip's homepage!
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Very good.

Only thing I'd recommend changing is moving 1st Warrior south (where NDE originates) instead of west.

Luckily, you don't have to worry about a war with anyone yet.

WarriorPoet is offline WarriorPoet
Prince

Nov 2002
time: 00:24
  Old Post 13-12-2002 06:58
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Yes, I guess I should have repeated those details, but South of course! If nothing else this keeps that settler from renigging in the short term.

Also, following South may not be a bad idea either.

Oh, and I'm headed back to the lavish training grounds, and CalcII can continue cross-training with the diplomatic core for now

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:24
  Old Post 13-12-2002 12:53 Visit BigFurryMonster's homepage!
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There is a thread somewhere about scouting (on the Strategy forum maybe? I'll look it up). It states that the terrain generator is such that continents stretch out more in the west-east direction than in north-south direction. For this reason, it might be worth it to continue west for a little while longer, even if this means missing out on the ND homelands. Contact with a second Civ might be worth much more, since we now have another tech extra to trade with!

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:24
  Old Post 13-12-2002 22:44 Visit Trip's homepage!
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Well, we can now go either south or west. NDE doesn't want us to go south. They know where our capital is. What should we do?

Zero is offline Zero
King
Bouncing back and forth
Sep 2002
time: 00:24
  Old Post 14-12-2002 21:18
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keep following the settler. If we wanna keep their arms twisted, we have to keep chasing it.

WarriorPoet is offline WarriorPoet
Prince

Nov 2002
time: 00:24
  Old Post 15-12-2002 14:32
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I have a hunch that that the southern coast line is not that far south of our first warrior's postion...

On the other hand...maybe NDE is closer than we think? Perhaps their capital is actually SW of the Settler...A strong reason why they may not want us to follow the settler.

I say we get firm on our requirement for the deal, and if they don't follow throw, then we follow the settler.

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