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korn469
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Poetic Justic
Apr 1999 time: 00:24
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the only thing is each new city (below the optimum cap) immeadiately gives us our population back (base square + worker) not only does each city also increase the total number of units we can support, it also increases the total amount of military units we can use as police, and because the base square doesn't require food upkeep, a size 3 city and a size 1 city will grow faster than a single size 4 city, then when a city grows past size 6 it needs twice the food for each citizen
we must be careful in exactly how many cities we build, neither ignoring them or just building them at the expense of everything else will win us the game
also, i have a question that I asked you before, you said
quote: When a city produces 8 shields or is size 7 is the most efficient time. |
and you mentioned before when a city builds x amount of shields is the perfect time to build an archer...so do you get this? could you please explain your methodology? i'm not saying you are right or wrong, i honestly don't know, because i don't enough information to evaluate your claim. it seems if you have a size 10 city and it is producing 8 shields per turn that it isn't always the best time to produce a settler. The same city could have have produced 8 shields at size 6, and the other citizens didn't add any shields. Also since a settler costs 30, 8 shields per turn mean that 2 shields will be wasted. 5, 6, or 10 shields per turn seems like a better number since no shields would be wasted. So could you please explain what you mean. I'm very curious about it, I'm always looking for better ways of playing and I want to know if I am just oblivious to some real advanatage. thanks!
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