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Bkeela
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Brisbane, Australia
Oct 1999 time: 15:13
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What peeved me off about Alien Crossfire, was quite a number of things.
Firstly, I noticed that some of the graphics were changed for the worse, ie, mining platforms and alien pods, and I hated all the new faction base graphics. Not to mention the dumb looking alien craft, the spider looking thing.
Secondly, Alien Crossfire slowed down the game to an incredible rate for my pc. Previously on the 3rd patch, it ran as smooth and quick as possible. Only on extra, extra, extra large custom maps did the time between turns slow down somewhat. But with Alien Crossfire, and indeed patch 4, the time between turns slowed down to such a degree, that it was unplayable (I mean sometimes 3-5 minutes between turns).
Not only between turns, but when loading and saving a game, there was an extra pause that wasnt existent on patch 3. Thus Alien Crossfire was not only unplayable, I didnt even like the supposed improvments.
Finally, it was full of bugs, which really irritates me about modern software. I depise this patch trend which has developed with the Internet.
So, I still play AC with the original factions. With patch 3, and I'm happy, but Alien Crossfire was a complete waste of expectations, money, and time for me.
Bkeela.
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drewski
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Minneapolis, MN, USA
Apr 2000 time: 05:13
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I am by no means an expert (I have yet to venture out into the Trancend difficulty level), but I am enjoying Alien Crossfire.
I was hessitant to get it, thinking that I'm primarily getting seven new factions, and, asside from well designed pcx files that actually worked, I could add as many factions as I wanted in the original, but I've found the other features to be quite nice. (I'm personally a fan of the option for random faction distribution and assignment.)
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Helium Pond
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Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
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I love Alien Crossfire but it is a good deal slower than Alpha Centauri. Sometimes it irritates me to the point where I'd rather play plain ol' SMAC. However, I really enjoy the more varied plant life, which can add whole new features to the terrain: some fungal patches just won't get touched by any factions because they're too protected by the towers. Also, the new techs are fun, and I also get a big kick out of the randomization option. The Aliens themselves are kind of annoying, but get so many advantages that they can be more challenging (but not smarter) than the other factions. I think SMAX is great.
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Nigel
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Wainscotting, England
Aug 2000 time: 05:13
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Xfire did a good job of adding to the gameplay. A lot of good new ideas went into it. And, as has been mentioned, so did a bunch of new bugs. (The patch for it doesn't even run on my main PC.)
But, as these things will hopefully be ironed out eventually, what really disappointed me was the story. The game's plot just isn't coherant anymore. I haven't taken the time yet to look through the fan fiction, but it couldn't be that hard to come up with something better than the 'plot' from the pre-release episodes. Then again, for a DIY creative type, this might a plus.
Overall, The years of polishing the original recieved were tarnished by the expansion, but at least the mechanics keep improving.
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Helium Pond
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Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
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Again, to each their own. I personally liked the updated mining platforms--I had always disliked the old mining graphics, they looked really dinky to me. So I was happy to see those re-done.
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drdij
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Huntington Beach, CA, US
Aug 2000 time: 05:13
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I like the add on- try playing with all the smartest factions on transcend and you'll get a pretty good battle. They'll come up with better weaponry, and launch sats.
I just had a raging game with univ, drones, datatex, UN, Gaians, morgan, borgs.
I'd tried playing with all the nasty ones, and while they're nasty they are easily whipped if you get better weapons.
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