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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Gathering Storm > One more PBEM, Anyone?
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FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:24
  Old Post 14-12-2002 15:37 Visit FrustratedPoet's homepage!
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#31 Report this post to a moderator
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I don't know how either .... I had thought it was possible, but to be honest I have no notion where I got that idea from.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 14-12-2002 15:43
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I've seen controls to set the difficulty level the AI plays at, and you can set the difficulty level player by player in the custom player properties settings. But what I want is for the AI players to play with the same advantages they get in SP games at Monarch, and I'm skeptical that simply setting the four human players to Monarch level would accomplish that. And changing the level the AIs play at is another type of change entirely, and not something I really want to mess with.

Nathan

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:24
  Old Post 14-12-2002 16:17
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I don't know about the difficulty, however I would llove it if it was something harder then chieftain, certainly with 4 AIs around. Otherwise, we risk that they don't have enough cities for us to take

Order: could FP come before me? He's 1 hour ahead of me, so normally that would be optimal (it won't change much, though, no biggie)

Civ choice: Nathan if you like Egypt, I'll take the Ottomans.

DeepO

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:24
  Old Post 14-12-2002 16:22 Visit FrustratedPoet's homepage!
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I notice that almost everyone (including me) wants to play Industrious Civs in MP.

Apart from the fact that it's a powerful trait, is it popular because it makes the game more fun if your workers work twice as fast (more to do when it's your turn)?

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 14-12-2002 16:35
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quote:
Originally posted by DeepO

Civ choice: Nathan if you like Egypt, I'll take the Ottomans.


Thanks. Actually, when I thought I was about to launch the game a while ago, I decided to flip a coin over whether to accept your earlier offer to let someone else have Egypt or to let you have it. But since my coin seemed to think I should accept your offer, I will.

According to the Apolyton member information, you're at GMT+1 while FP is at GMT. That would put you an hour ahead of him. Is that information not accurate?

Nathan

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 14-12-2002 16:40
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quote:
Originally posted by FrustratedPoet
I notice that almost everyone (including me) wants to play Industrious Civs in MP.

Apart from the fact that it's a powerful trait, is it popular because it makes the game more fun if your workers work twice as fast (more to do when it's your turn)?


I think a lot has to do with the fact that Industrious gets off to a faster start than any other trait (except Expansionist if it gets lucky with the huts). So not only is the trait powerful, but its power comes at a good time for making sure someone doesn't decide to massacre you early. Really, the quick start and the workers you can do something with twice as often are so closely tied together that I'm not sure you can separate them.

Nathan

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:24
  Old Post 14-12-2002 16:43
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No problem on the civ choice, I'm starting to like the Ottomans too Although it will prevent me from building a temple before a scout

GTM+1 is correct, I messed up in counting.... sorry about that. I should be before FP indeed. Those time things are always confusing, and I'm not terribly fresh atm

DeepO

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:24
  Old Post 14-12-2002 20:32
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quote:
Originally posted by FrustratedPoet
I notice that almost everyone (including me) wants to play Industrious Civs in MP.

Apart from the fact that it's a powerful trait, is it popular because it makes the game more fun if your workers work twice as fast (more to do when it's your turn)?


I would like to point out that my top two choices are not Industrious. There must be a place for non-Industrious civs in MP, methinks (mehopes!).


Dominae

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:24
  Old Post 15-12-2002 10:27
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Damn, sorry about the difficulty thing. I never saw any option to set it when I made the map, but it's possible I missed it somehow. I'm just not very experienced with making scenarios (in CivIII).

If there is a way of doing it, I will gladly fix it up, as I still have the map saved on my desktop.

-Arrian

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:24
  Old Post 17-12-2002 21:17 Visit FrustratedPoet's homepage!
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I'm back now guys. I can play whenever you're ready.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:24
  Old Post 20-12-2002 17:45
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So... are we going to start this one too? I'd like another PBEM game

DeepO

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 20-12-2002 21:32
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I'm still trying to figure out what to do with it. I have the scenario Arrian was kind enough to set up, but PtW won't let me set the difficulty level (on it or on any of the scenarios that came with the game that I've tried to load PBEM thus far), and AIs below Monarch level would be mere cannon fodder.

If you folks want to see if you have any better luck setting a difficulty level on scenarios, you're welcome to, and if someone else's machine is more cooperative than mine, someone else could start the game. (You can use scenarios that come with PtW as test dummies.)

Nathan

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:24
  Old Post 20-12-2002 21:41
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I'm totally ignorant when it comes to scenarios, I haven't played with any of them yet. I'll try, but not today (still relaxing from the week), so if someone else finds something: good. Otherwise, we should do something to the placement of the AIs, e.g. give them all 2 cows on their capital site (which may not be a good idea once we capture them, though)

DeepO

 
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