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dejon is offline dejon
King

Sep 2002
time: 00:24
  Old Post 13-12-2002 23:03
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3500BC Report Lose 30 kilos (of popups)

Orders (edited to remove irrelevant ones):

quote:
Originally posted by Togas
City should expand this turn. Make sure workers are optimized. If irrigation is done in the wheatfields, that should be the best possible location for our next worker.

If worker finishes, make a road on the same square.

If the village poses no barbarian threat, Rename to "Madrid Expedition" and move them SW along the hills. They will travel down the coastal hills and later back up to cow valley.

TEG will move East along the ridges of the Great Spanish Mountains in the north easternly direction to see what other lands surround Madrid.

quote:
Originally posted by Togas
These are new orders:

Move Magyar Warriors SW among the hills, move our Madrid Expedition NE, move TEG West.

quote:
Originally posted by Togas
Yes. If a warrior will be produced next turn, change to settler.

[RP]

In the year 3500BC, the great city of Madrid grew to 30,000 citizens and expanded its boundaries. To feed the new citizenry, Lord Togas commanded that city workers make use of the newly irrigated wheat plains now within grasp of the city. With the wheat field and cattle plains, Madrid should grow again in around 250 (5 turns) years.

Forseeing this rapid growth, Lord Togas created the Family Edict long ago, and there will be sufficient sons and daughters of Madrid's founders in 400 (8 turns) years to have them found another city of España.

The patrols of our expanded boundaries discovered a lost tribe of Magyars. Having heard what happened to the Visigoth tribe, they did not fight, but rather offered their warriors in service to us, and even showed us a treasure trove of Silks in the forest south of their encampment. Very sensible of them. After a quick communique with Lord Togas, we sent the Magyar Warriors southwest through the hills to explore the land. Who knows what other marvels might be found?

Obviously feeling that exploration was going well, Lord Togas sent the city garrison out north east of Madrid, naming them the Madrid Expedition. Finally, our leader sent word to The Explorer's Guild that they should head west, seeking a way through the jungle to reach the valley they discovered earlier.

Governor Ninot will be pleased to know that the Visigoth slaves have completed the irrigation of the wheat fields, and have commenced building a road through the fields, so that they may be travelled more quickly.

[/RP]

F11 : We are still first in 8 of 13 demographics, and have gained ground in others (production). Four cities (including Madrid) show at size 2 now. Glory of War and Neu Demogyptica have renamed their capitals, again.

See the Turn Index thread for screenshots and the save, but please keep turn discussion in here.

Last edited by dejon on 13-12-2002 at 23:11

ruby_maser is offline ruby_maser
King
Fear sunshine!
Sep 2002
time: 23:24
  Old Post 14-12-2002 00:15
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just as clarification to Señor Dejon's good work, we will actually get the settlers in 6 turns. This is partly do to the fact that we will grow again in five turns and also because strange magic is working to give us a 2-shield bonus to our queue each turn on which we achieve city growth (i.e. pop. 1 to pop. 2 as just happened).

dejon is offline dejon
King

Sep 2002
time: 00:24
  Old Post 14-12-2002 00:22
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Thanks ruby_maser, thats great. Madrid will only be size 3 for one turn then, before we kick the spawn of our loins out of the city.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:24
  Old Post 14-12-2002 00:30
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At Regent level, when does the first unhappy group of upstarts appear?

--Togas

Ninot is offline Ninot
King
Centre Bell
Nov 2001
time: 00:24
  Old Post 14-12-2002 01:09
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i believe when the city hits 4

but i havent played Regent in a while

good to know the worker is doing a good job.

dejon is offline dejon
King

Sep 2002
time: 00:24
  Old Post 14-12-2002 01:10
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quote:
Originally posted by Togas
At Regent level, when does the first unhappy group of upstarts appear?

--Togas


At Regent, Overpopulation unhappiness starts at 3, so we'll need a garrison unit to keep the peace for that one turn until the settler is built.

Edit: So the Madrid Expedition will have to return to the city in 4 turns.

dejon is offline dejon
King

Sep 2002
time: 00:24
  Old Post 14-12-2002 01:11
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quote:
Originally posted by Ninot
i believe when the city hits 4

but i havent played Regent in a while

good to know the worker is doing a good job.


That is Monarcy level, Governor.

ruby_maser is offline ruby_maser
King
Fear sunshine!
Sep 2002
time: 23:24
  Old Post 14-12-2002 01:45
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Suffering from ads?

we can always up the entertainment slider briefly. I ran through a scenario where we did not have unhappiness at size 3, but I cannot remember whether I had a unit garrisoned. I will rerun that game tonight and let you know.

Ninot is offline Ninot
King
Centre Bell
Nov 2001
time: 00:24
  Old Post 14-12-2002 01:57
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Got spare money?

quote:
Originally posted by dejon


That is Monarcy level, Governor.


i coulda sworn it was the other way around, you sure?

jdjdjd is offline jdjdjd
Prince
of España
May 2002
time: 00:24
  Old Post 14-12-2002 01:59
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Increase Your PM Length

I agree with ruby - lets up the slider for the one turn we need it until the settler is born. That way we won't tie up our workers as an entertainer, and our explorers can get out there and see the world.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:24
  Old Post 14-12-2002 02:25
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Agreed. We can afford the loss of 1g or so a turn to keep Madrid happy for a couple turns.

--Togas

dejon is offline dejon
King

Sep 2002
time: 00:24
  Old Post 14-12-2002 02:34
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quote:
Originally posted by Ninot


i coulda sworn it was the other way around, you sure?


Sorry, got that mixed up. But I was right about Regent. From the Civilopedia, number of content citizens before overpopulation unhappiness:

4 Chieften
3 Warlord
2 Regent
2 Monarch
1 Emporer
1 Diety

dejon is offline dejon
King

Sep 2002
time: 00:24
  Old Post 14-12-2002 02:37
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quote:
Originally posted by Togas
Agreed. We can afford the loss of 1g or so a turn to keep Madrid happy for a couple turns.

--Togas


Okay. We must remember to change the slider the turn before Madrid grows to size three.

pikesfan is offline pikesfan
Prince

Dec 2001
time: 23:24
  Old Post 14-12-2002 04:12
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Can we build a road on the hill NW of Madrid, then on the square NW of that, then on the Mountain NW of that? That way when we build the settler it will go a little faster to City #2.

pikesfan is offline pikesfan
Prince

Dec 2001
time: 23:24
  Old Post 14-12-2002 04:15
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We could build City #4 on the Forest square SE of the Forest Silks. That way we have a port, and there will be no overlapping with Madrid.

I wish that in the grid map view they showed the work area of your cities outlined in white.

ruby_maser is offline ruby_maser
King
Fear sunshine!
Sep 2002
time: 23:24
  Old Post 14-12-2002 06:34
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quote:
Originally posted by pikesfan
Can we build a road on the hill NW of Madrid, then on the square NW of that, then on the Mountain NW of that? That way when we build the settler it will go a little faster to City #2.


Okay, first, I ran through the scenario without a garrison and it would have sent the city into disorder had I not bumped the entertainment slider up one notch. We broke even for that turn and, so, lost one gold. [edit]: pushing the slider up on the turn when we became size 3 did not cause a problem; it had best be that turn though or the city will go into disorder]

Señor Pikesfan, the next job for the slaves is to road that very hill to the NW of Madrid. However, it will take six turns to complete. It won't be able to help the first settlers, but if city #3 is located by the silks to our NE it will greatly speed their journey.

Last edited by ruby_maser on 14-12-2002 at 06:42

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