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SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:24
  Old Post 02-04-2003 17:07
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quote:
Originally posted by SpencerH
Any bets that we get games that crash after 6 mo of play.


I would win that bet

There is a bug with the discovery of magnetism (now playing 1.14 but the game was started with 1.07) you can build Drigates. The typo causes the game to crash when you build a drigate.

I've looked through the PediaIcons.txt and the 1.14 bix and I cant find the same error so it must have been in the v1.07 from where we started the game.

I think we can hack around this by changing the PediaIcons from Frigate to Drigate any thoughts.

Firaxis, I'm gonna start charging $100/hr for fixing this game for you.

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:24
  Old Post 02-04-2003 19:39
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Heres a fix for the problem we found drigate crash look at page 21.

If you dont feel ready for a little cut and paste hack then you can download the two PediaIcon files on page 22.

Here's the fix itself

Needless to say, back up these files before trying this

I'm assuming you've done a standard install for file locations

Look in C:\Program Files\Infogrames Interactive\Civilization III\CIV3PTW\Text

Yes wordpad is fine as a text editor. Find the following text

#ICON_PRTO_Frigate
art\civilopedia\icons\units\31frigatelarge.pcx
art\civilopedia\icons\units\31frigatesmall.pcx

and change to

#ICON_PRTO_Drigate
art\civilopedia\icons\units\31frigatelarge.pcx
art\civilopedia\icons\units\31frigatesmall.pcx
#ICON_PRTO_Frigate
art\civilopedia\icons\units\31frigatelarge.pcx
art\civilopedia\icons\units\31frigatesmall.pcx

Further down find

#ANIMNAME_PRTO_Frigate
Frigate

Change to

#ANIMNAME_PRTO_Drigate
Frigate
#ANIMNAME_PRTO_Frigate
Frigate

The PediaIcons may need to be changed in this file (I didnt test if it was required but it doesnt crash if you do make the change)

C:\Program Files\Infogrames Interactive\Civilization III\Text

#ICON_PRTO_Frigate
art\civilopedia\icons\units\31frigatelarge.pcx
art\civilopedia\icons\units\31frigatesmall.pcx

Change to

#ICON_PRTO_Drigate
art\civilopedia\icons\units\31frigatelarge.pcx
art\civilopedia\icons\units\31frigatesmall.pcx
#ICON_PRTO_Frigate
art\civilopedia\icons\units\31frigatelarge.pcx
art\civilopedia\icons\units\31frigatesmall.pcx

This allows both drigates and frigates to be built without crashes

Last edited by SpencerH on 04-04-2003 at 07:20

Conqueror is offline Conqueror
King
UAC research complex
Dec 2001
time: 07:24
  Old Post 11-05-2003 14:59
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Edited the first post to include information and solution about the 'expiring peace treaty crash' that occured in atleast PtWDG and Pandora PBEMs.
Just in case anyone else experiences the same problem, so the help can be found.

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:24
  Old Post 14-05-2003 20:20
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We've now had a trade/diplomacy bug that has ended our game (unless Firaxis does something about it) now at 1640AD after 6 mo of play.

The link is in my sig

BlueWlvrn is offline BlueWlvrn
Settler

Jun 2003
time: 05:24
  Old Post 13-07-2003 06:18
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quote:
Originally posted by SpencerH
We've now had a trade/diplomacy bug that has ended our game (unless Firaxis does something about it) now at 1640AD after 6 mo of play.

The link is in my sig


I've played a game that went to around 1400 AD and died in the trade/diplomacy area.

At first, if I tried to look at "active" trades w/the other human it crashed. Then maybe 5 or 6 turns later, it would just always crash after briefly popping up the diplomacy screen.

This was only a human-to-human problem, never human-to-AI.

And it was a very tight game which made it that much worse.

ormuzd is offline ormuzd
Moderator

Jan 2003
time: 07:24
  Old Post 17-09-2003 20:38 Visit ormuzd's homepage!
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I guess I found one bug (exploit).
In one of my games by e-mail I'm the last one. Giving a Go order moves the unit moves once and at the end of the turn (after you hit the space) once again - two moves for one turn.

Did some notice this?

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 17-09-2003 21:14
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Yes, I am the last in the "Large PBEM" and I saw this phenomenon. It doesn't move twice in the same turn, though, but in the "do automatic moves" phase of the next turn. It has no move points left for the next turn.

You can, however, exploit it to rush a defender into a city.

ormuzd is offline ormuzd
Moderator

Jan 2003
time: 07:24
  Old Post 17-09-2003 21:25 Visit ormuzd's homepage!
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10x
it does not appear in the single player games

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:24
  Old Post 18-02-2004 11:06
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#69 Report this post to a moderator
Re: PBEM players, lets report the bugs. Remove this text

quote:
Originally posted by Conqueror
More known bugs:

-Being able to open someone elses turn.

I just reported these bugs, and i hope that some of you are also inspired to do so reading this mail.


Only 9 months since you reported this game breaking bug? Infotari must have a great file keeping system.

Did you give them the specifics of how it happens? I'll report it again anyways. Maybe breakaway gave someone a clue since then.

 
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