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SpencerH
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Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002 time: 23:24
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Heres a fix for the problem we found drigate crash look at page 21.
If you dont feel ready for a little cut and paste hack then you can download the two PediaIcon files on page 22.
Here's the fix itself
Needless to say, back up these files before trying this
I'm assuming you've done a standard install for file locations
Look in C:\Program Files\Infogrames Interactive\Civilization III\CIV3PTW\Text
Yes wordpad is fine as a text editor. Find the following text
#ICON_PRTO_Frigate
art\civilopedia\icons\units\31frigatelarge.pcx
art\civilopedia\icons\units\31frigatesmall.pcx
and change to
#ICON_PRTO_Drigate
art\civilopedia\icons\units\31frigatelarge.pcx
art\civilopedia\icons\units\31frigatesmall.pcx
#ICON_PRTO_Frigate
art\civilopedia\icons\units\31frigatelarge.pcx
art\civilopedia\icons\units\31frigatesmall.pcx
Further down find
#ANIMNAME_PRTO_Frigate
Frigate
Change to
#ANIMNAME_PRTO_Drigate
Frigate
#ANIMNAME_PRTO_Frigate
Frigate
The PediaIcons may need to be changed in this file (I didnt test if it was required but it doesnt crash if you do make the change)
C:\Program Files\Infogrames Interactive\Civilization III\Text
#ICON_PRTO_Frigate
art\civilopedia\icons\units\31frigatelarge.pcx
art\civilopedia\icons\units\31frigatesmall.pcx
Change to
#ICON_PRTO_Drigate
art\civilopedia\icons\units\31frigatelarge.pcx
art\civilopedia\icons\units\31frigatesmall.pcx
#ICON_PRTO_Frigate
art\civilopedia\icons\units\31frigatelarge.pcx
art\civilopedia\icons\units\31frigatesmall.pcx
This allows both drigates and frigates to be built without crashes
Last edited by SpencerH on 04-04-2003 at 07:20
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BlueWlvrn
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quote: Originally posted by SpencerH
We've now had a trade/diplomacy bug that has ended our game (unless Firaxis does something about it) now at 1640AD after 6 mo of play.
The link is in my sig |
I've played a game that went to around 1400 AD and died in the trade/diplomacy area.
At first, if I tried to look at "active" trades w/the other human it crashed. Then maybe 5 or 6 turns later, it would just always crash after briefly popping up the diplomacy screen.
This was only a human-to-human problem, never human-to-AI.
And it was a very tight game which made it that much worse.
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ormuzd
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I guess I found one bug (exploit).
In one of my games by e-mail I'm the last one. Giving a Go order moves the unit moves once and at the end of the turn (after you hit the space) once again - two moves for one turn.
Did some notice this?
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ormuzd
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10x
it does not appear in the single player games
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