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Savant
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The Mountain Empire
Jul 1999 time: 00:24
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Oh brother. Here I am playing this game again after so many months. I downloaded some spiffo maps and did nothing to the AI files or anything else.
Anyway, I am playing a remote civ and then when I happened to encounter the others and watch their behavior for some 1000 years or so, I notice they never go to war with each other!
Never. The only wars are those involving me. Sure, some gang-up in alliance against me or I start a war with one or the other, but they never attack each other. Not one of the 15 other vivs has waged war with any other than mine!
It's 1800 AD now and I wonder if this is the usual? How do you get the AI to actually not be so pally with other AIs?
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bobbo008
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The Wisconsonian Empire
Dec 2002 time: 23:24
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On my latest game, I'm playing as Japan, huge map, 16 civs and I'm #1, having already conquered three of the smaller civs.
I declared war on the Aztecs. The Babylonians soon declared war on me. I got the Persians involved with a MPP. I was able then to get a peace treaty with the aztecs basically because a MPP signed with them. Stupidly, I have MPP's with two countries at war. So the next turn I was forced to declare war on Persia, my ally. I ended up non-stop wars with Russia, England, Persia, two with Babylon and two with Aztecs. It lasted several hundred years (1400ish-1760) and the year is now 1850 and half the civs are still fighting between themselves.
Prior to this, there had never been a war in the game.
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Flip McWho
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New Zealand
May 2002 time: 17:24
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I'm playing a game where Babylon, India, America, China and a few others (all AI) all ganged up on the poor Japanese (AI) while i sat back and watched. Also the Japanese lost all their territory and are now memories of some forgotten time.
In fact in this game quite a few AI have had wars with other AI, but then so have I.
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theNiceOne
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As most posters have shown, the AI often wage wars. My last finished game is typical for me:
Emperor, standard size, max civs, everything else random:
I start on a continent with two other civs which start fighting each other before spearmen. This gives me the opportunity to catch up and attack with spearmen and finally wipe them out. When I later get contact with the biggest continent (4 civs) they are already at war (and have been for most of the game as I see from the playback). On that continent there are shifting wars most of the time, until I invade with tanks and later wipe them out.
Anyway, I think some of the misconceptions comes from the fact that we aren't told about AI wars unless having embassy in at least one of the capitals. It is easy to overlook a distant war that you arne't told about.
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Savant
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The Mountain Empire
Jul 1999 time: 00:24
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This is helpful information, thanks.
So to get more AI activity against other AIs the game should be played at a higher difficulty? I must admit, I usually play "warlord" status because I hate to just pad the AI with so many advantages. If playing at higher difficulty levels meant the AI was smarter, I would, but just to pad their starting stats and give them a free ride seems phoney.
Thanks for the embassy tip too. I have to figure that out. How do you get embassies?
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GreyRandall
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I'll admit at first I thought that was the case as well, until one day I was playing one of my custom scenarios. I finally made it across the ocean to find the Chinese... with cities that had Chinese, Indian, and Japanese names. Didn't get any messages about them either, but then again, I had no contact with any of those civs either.
I'd say it works.. you might want to check the scenario you're playing if you're playing a user edited scenario. Some people tone down the aggressiveness of some civs, this drops the likelyhood of the AI controlled civs waging war against eachother... additionally, if it's a custom scenario and say perhaps the units frequently built vs never built get changed for a particular civ, that too will affect aggressiveness, war waging. Kind of hard to wage war when all you have are settlers, workers and scouts out there.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:24
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The AI will pick on any civ it thinks it can bully, whether it's another AI civ or you.
I think there may be an agressiveness trigger involved to: if you start ripping up your continent, there seems to be a corresponding increase in warfare all over the world.
It also has a lot to do with room for expansion and exactly which civs are in the game (if you have a game with the Germans, Zulu, Mongols, Aztecs, Vikings, Romans and Japanese, there will be more warfare than a game with the French, Egyptians, Indians, Koreans, etc). If an AI civ, particularly an aggressive AI civ, gets hemmed in early on, they are quite likely to pick a fight with whomever is in their way.
I played a PTW game as the Celts not long ago in which I conquered my continent (taking down the Russians, Germans and English). During that time, the Persians, Zulu and Babylonians were involved in a bloody free-for-all that generated six great leaders (4 zulu, 1 persian, 1 bab). I know this because the replay now shows such things: very cool
In my current game as the Chinese, the AIs have not fought one another except for alliances I put together to destroy India and the Arabs (Japan has also been "dealt with" but w/o AI support). Surprisingly enough, the Mongols have peacefully become the #2 civ in the game both by power AND culture (having the Oracle, GW and HG in Karakorum helps with that). All 4 remaining AIs in the game are seperated from one another either by me (Ottomans, Mongols, Korea) or ocean (Carthage), so I don't expect much AI vs. AI fighting.
-Arrian
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peterfharris
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Sydney, Australia
May 1999 time: 05:24
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quote: Originally posted by Savant
This is helpful information, thanks.
So to get more AI activity against other AIs the game should be played at a higher difficulty? I must admit, I usually play "warlord" status because I hate to just pad the AI with so many advantages. If playing at higher difficulty levels meant the AI was smarter, I would, but just to pad their starting stats and give them a free ride seems phoney.
Thanks for the embassy tip too. I have to figure that out. How do you get embassies? |
The AI Civs also fight amongst themselves at Warlord and Chieftain. I suspect it takes them longer to start fighting because it takes them longer to occupy all the land. They also tend to hacve few units at those levels possibly effecting propensity to wage war? In my Warlord games the Ancient Era tends to be quite peaceful then the wars start in the laste middle ages. More often then not it is the AI civilisations fighting amongst themselves.
In my last Warlord game the other 4 civs spent virtually the entire game fighting amongst themselves. Interestingly it was 3 little civs (bad start locations on small islands) allied against a large civ (very good start on small continent). The 3 little civs were having a hard time of it even together so it seemed the AI had sufficient intelligence to make sensible strategic alliances so those little civs could survive against the big one. I launched my spaceship without ever being involved in war although I did give money and some tech to help the 3 little civs. (EDIT) BTW They were really sinking the boot into one another, a very vicious war. Not all AI wars are so aggressive. Sometimes AI versus human wars are not very aggressive, at lower difficulty levels I have had wars with little or no combat whatsoever, always unwanted wars started by an AI civ. I suspect there is more fighting at higher difficulty levels, most of my regent and monarch wars had plenty of fighting, my one deity war was absolutely full on.
Last edited by peterfharris on 17-12-2002 at 09:02
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theNiceOne
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quote: Originally posted by Savant
This is helpful information, thanks.
So to get more AI activity against other AIs the game should be played at a higher difficulty? I must admit, I usually play "warlord" status because I hate to just pad the AI with so many advantages. If playing at higher difficulty levels meant the AI was smarter, I would, but just to pad their starting stats and give them a free ride seems phoney.
Thanks for the embassy tip too. I have to figure that out. How do you get embassies? |
You must play above regent before the AI get advantages, and even on Monarch, their advantages are quite scarce. A good player will easily be able to grow/research/produce faster than the AI on monarch.
As other has written, I don't think the AI is more aggressive on higher levels, but it gets more and better units faster, and will therefore also start fighting sooner.
You establish an embassy by clicking on the star symbol at your capital's name. Also note that embassies improves the AI's relation towards you, and are necessary for ROPs which improves the relation even more.
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