 |
|  |
 |
|
Adam_Smith
|
|
The Raisin Capital of the World
Dec 1999 time: 05:13
|
|
I still love the Believer music from SMAC 4. Damn those guys! They messed up good when they failed to add it to SMACX.
I played a semi-newby this morning. He's a pretty good sport. I played him last night too. I beat him pretty good both times, but he never gave up. I had to tell him that there was no chance left for him. He didn't know the difference. Bless him.
Anyway, in the game this morning I whipped the stink out of the Spartan AI. She was in the jungle and she was cocky. I had a chance to get some good production before the war while she beat up Dee. Then it was a stalemate until I got AMA and switched to Power. I had a bunch of impact rovers and they all turned to elite. 10 or so I think. I also had some elite impact infantry. I knocked her on her you know what when I switched to Power. The drums were playing and all. Yeah, I will play anyone SMAC as long as I can be the Believers.
This is a thread about nothing so anyone can say anything here.
|
|
|  |
 |
|
Adam_Smith
|
|
The Raisin Capital of the World
Dec 1999 time: 05:13
|
|
BTW, does anybody know if there is a way to fix the sound for the Believers so it is the same as it is in regular SMAC? Maybe there is a fix file or something somewhere.
|
|
|  |
 |
|
waynehead
|
|
Durham, NC
Nov 1999 time: 05:13
|
|
You know, I've never played with the sound(the music, that is). Should I start? I think I will.
Oh, and doncha just hate Miriam? Seems like she is always just begging to get run over. I mean, here I am, minding my own business in my empire, and she always attacks. Makes me sick, it does.
------------------
My sorry excuse for a website
|
|
|  |
 |
|
Adam_Smith
|
|
The Raisin Capital of the World
Dec 1999 time: 05:13
|
|
That is a good point. She is the most hated faction out there. And I supect the the biggest haters of Miriam are those that can't run fundy well or even at all. You can keep peace with her if you do that, but it does make the game tough. The alternative is conquering her, and that is almost always more costly than beneficial. If you can run Fundy and join her against her enemies you might do pretty good. Eventually, you will have to take her on. I think it would be very difficult to win running Fundy 24/7 unless you did it momentum style.
On the music, I don't think the Believers have the same music as the Spartans. The Spartans have the wind, but the Believers don't. The Believers have base drums when the is combat or declaration of war. They have special conquering music too. It' great. In SMACX they only have the same boring music, I think the Spatans have the same music there.
|
|
|  |
 |
|
Adam_Smith
|
|
The Raisin Capital of the World
Dec 1999 time: 05:13
|
|
I can't help you Neptunis. I wish I could.
|
|
|  |
 |
|
waynehead
|
|
Durham, NC
Nov 1999 time: 05:13
|
|
I just turned on the SMAX music for Domai, and boy does it suck. I hope it gets better for some of the others.
|
|
|  |
 |
|
waynehead
|
|
Durham, NC
Nov 1999 time: 05:13
|
|
I thought there was individual faction music. I guess not. I haven't played with the music for so long, I didn't know. If this is just the general music, then it sux; in general.
------------------
My sorry excuse for a website
|
|
|  |
 |
|
Adam_Smith
|
|
The Raisin Capital of the World
Dec 1999 time: 05:13
|
|
Domai's music is different. There is some machine parts clanging or something. Most of them are the same though.
|
|
|  |
 |
|
Adam_Smith
|
|
The Raisin Capital of the World
Dec 1999 time: 05:13
|
|
You have to have some kind of programing software and some know how for that. The question is, "has anybody done it, and if so where are the files?"
|
|
|  |
 |
|
Grasshoppa
|
|
LoD.. You got it partly right. Yes, the various sound files in the Fx directory are sequenced by the game to create the music/ambientness. The part you got wrong is that the sequence does NOT depend on the file names. Most, if not all, of the file names have not changed from SMAC to SMACX. What has changed is either the executable only sequences a "general" theme or there's some special config file laying about with an obscure name containing the sequences to be used. Unfortunately, I think it's the former over the latter.. *sigh*
|
|
|  |
 |
|
waynehead
|
|
Durham, NC
Nov 1999 time: 05:13
|
|
Ok, let's change the subject. This is a "coffee shop-esque" thread, right?
Here's one: has anyone ever noticed that Santiago builds more sea bases (as the AI, 'course) then anyone else?
------------------
My sorry excuse for a website
|
|
|  |
 |
|
Lord Maxwell
|
|
Uppsala - Sweden
Dec 1999 time: 05:13
|
|
On the topic of sea colonies I must note that Lal has a disgusting habit of always locating two cities on the sea about the location of the antipodes of his real home. (Or even better, at two totally unimportant places right in the middle of nowhere. The tactical benefits of this can only be understood by mediocre ais...)
|
|
|  |
 |
|
Adam_Smith
|
|
The Raisin Capital of the World
Dec 1999 time: 05:13
|
|
double post
[This message has been edited by Adam_Smith (edited June 19, 2000).]
|
|
|  |
 |
|
Adam_Smith
|
|
The Raisin Capital of the World
Dec 1999 time: 05:13
|
|
I did the Grasshoppa fix, and this is what happened: I get the old Believer music not only for the Believers, but for all the factions. Additionally, it is a diferent sequence that it is in SMAC. Pretty strange. It's cool though. Can anybody figure out a way to just play the Believer music with the Believers and/or make the sequence correct.
P.S. anybody doing this fix remember to back up aset1.amb and bset1.amb
|
|
|  |
 |
|
Adam_Smith
|
|
The Raisin Capital of the World
Dec 1999 time: 05:13
|
|
All of the correct music is playing now for me. I forgot to put the original bset1.amb file back in the folder. Now that it's in there everything seems ok for now.
|
|
|  |
 |
|
Adam_Smith
|
|
The Raisin Capital of the World
Dec 1999 time: 05:13
|
|
That's strange. Yang is always in the jungle in games I host. It's really wierd that way.
|
|
|  |
 |
|
Grasshoppa
|
|
Adam_Smith.. The "fix" simply replaces the Alien Faction's music with the Believer's. As far as I could tell, no matter what faction you are you get the Alien's music or a slight variation thereof. So, if one wanted Gaia's music they'd have to replace the Alien music with her set. Mind you, this is all "in theory" and I haven't messed with it enough. Why made everything easy to change in text files or using the menus in the game, but not for the music is frustrating. Like usual, audio is an afterthought in games..
As for the Spartans, they've never been a match in any of the games I played against the AI. When I first started playing SMAC, I figured they'd be one of the factions I'd be most worried about. I'm a pacifist most of the time and don't want to go to war. So, I figured they come and knock on my door and then kick the door in. Disappointedly, if they ever came and knocked on my door, it was a wussy knock.. with me just saying.. "Go away." They'd oblige or get obliterated. They're one of the factions I thought the AI is the weakest at playing which is unfortunate. The Spartans are overall a pretty decent faction.
|
|
|  |
 |
|
Adam_Smith
|
|
The Raisin Capital of the World
Dec 1999 time: 05:13
|
|
Grasshoppa,
I made the changes, and I know for sure that Lal's and Miriam's music is now the same as it is in SMAC. So I like that. I don't know if the other factions music has been altered.
|
|
|  |
 |
|
joer
|
 |
Frankfurt, Germany
Apr 2000 time: 05:13
|
|
I never even knew that the different factions had a different music. To me, whenever I played with sound on, the music was this kind of bla background noise. Maybe I should listen closer in the future. By default, I should try the music on SMAC(no X), you say?
Anyways, in my games, the factions somewhat behave as they should: Santiago kicks ass in the early game, since she gets to non-linear mathematics fast and then leashes out with her awesome impact rovers. And she takes a very aggressive, annoying stance with those against a poor, hapless builder like me. However, since she neglects to build any infrastructure, she's usually unimportant by midgame.
Dee has a slow start, but is decent in mid-game. Her research is usually pretty good over the long run (with demo+green) and she has a good knack for getting some SPs before I do. In one of the games where I screwed around with the game file languages, she ended up in FM and got really awesome there. Good thing she can't do that in a regular game.
Yang is excellent in my games if he can expand early, or whip some other AIs around. If confined early on, he overproduces himself and ends up with masses of obsolete garrison units that just wait to be killed by choppers.
Yang in the Moonsoon jungle as neighbour is pretty evil. I remember the first game where that happened to me. Incidently also the first time where I used a PB. Anybody want to take a guess on whose head it landed? 
-joer.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:13. Apolyton Time is 00:13. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|