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brianshapiro
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Berkeley
Nov 2001 time: 21:24
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the algorithm seems worse in civilization 3 it produces continents in clumps and they never have interesting features. but even in the other games the landmasses would never approach the same look as how continents on earth actually are. maybe firaxis could look at the generator in simearth which uses plate techtonics. this is Important for the game even though it only deals with the map, because the map has strategic importance to gameplay
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justjake73
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Mountains appear on plains because, logically, rivers have to start in a higher elevation.
I choose 5 billion because there are too many mountains with younger maps. Several times I found with 3B or 4B that an Iron resource was placed in such a way that I would have to place a city on a Mountain tile to access it!
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theNiceOne
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quote: Originally posted by justjake73 I choose 5 billion because there are too many mountains with younger maps. Several times I found with 3B or 4B that an Iron resource was placed in such a way that I would have to place a city on a Mountain tile to access it! |
What's the problem? Now you even get a use for the otherwise useless colony.
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georges bonbon
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The map generator generates too much jungle.
With a starting position in jungle, I quit.
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metalhead
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quote: Originally posted by star mouse
Aww ... where's the challenge of a 5 billion year old map where all the terrain is good city sites?
If you want a *real* challenge, try 3 billion, arid, cold. You'll get all the size-2 tundra cities, and the size-2 desert cities that don't grow until steam power. Finding uses for small cities is one of the greater challenges of CIV3, but you never learn these challenges if all your cities are size 25 and surrounded by grassland. |
I beg to differ. The AI has a better chance of competing on good terrain. If you place the AI on bad starting terrain, they're never going to catch up - they just aren't equipped to handle it. The strategic superiority that a human has (or should have) over a computer player becomes more pronounced the worse conditions both sides are forced to endure. The AI seems to be best equipped to handle a world made entirely of shielded grasslands, with rivers everywhere. It is my experience that, the more the given terrain differs from this "ideal, " the more the AI gameplay suffers. A human can overcome a bad start, even while the AI enjoys an excellent start, and on Deity level at that.
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brianshapiro
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Berkeley
Nov 2001 time: 21:24
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civ3 maps are usually large clumps or separated clumps with no interesting unique features. in the shape of continents this is what im pointing out its mostly boring.
but even at a deeper level take a civ3 map generated and put it next to a map of the earth and see how different it is , the civ3 generation system could never generate something to look like it could have been earth.
i was recently playing around with simearth and its a bit better , because many of the land formations are based on models of plate techtonics , craters, etc, but its still not too realistic
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