Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > top wish: better landmass generation
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
brianshapiro is offline brianshapiro
Warlord
Berkeley
Nov 2001
time: 21:24
  Old Post 14-12-2002 13:17
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
top wish: better landmass generation Got spare money?

the algorithm seems worse in civilization 3 it produces continents in clumps and they never have interesting features. but even in the other games the landmasses would never approach the same look as how continents on earth actually are. maybe firaxis could look at the generator in simearth which uses plate techtonics. this is Important for the game even though it only deals with the map, because the map has strategic importance to gameplay

Chieftess is offline Chieftess
Chieftess
Baltimore, Md.
May 2002
time: 00:24
  Old Post 14-12-2002 19:04 Visit Chieftess's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Got spare money?

I think continents are already quite realistic, especially considering Civ2.

You've got valleys, mountain ranges, huge jungles/deserts, broad plains... Pretty good in my book.

badams52 is offline badams52
Prince
near the magic kingdom
May 2002
time: 21:24
  Old Post 14-12-2002 22:36
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Now that you mention it, the one type of terrail that I think is missing is the high plains or plateaus, like Tibet. With the current terrain types, mountains have no food, hills have too much production and maybe too little food, plains have too much food once you have rail and irrigation. I guess desert is the best terrain type in terms of production/food, but it just wouldn't seem right in terms of defense bonuses.

Carver is offline Carver
Prince
reprocessing plutonium, Yongbyon, NK
Jan 2002
time: 23:24
  Old Post 15-12-2002 02:44
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Put an end to popups!

I'm usually happy with the maps. I play large, 4 billion year old worlds and get nice features like the aforementioned mountain ranges, plains, deserts and such. That's why I think 4 billion is best; if you go with 3 bill. you sometimes get islands that are almost all the same feature (I started on an almost all mountain island once), if you go with 5 bill. it's too random, you'll have plains with on mountain tile sticking up from nowhere.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:24
  Old Post 15-12-2002 03:17
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Avatar Enlargement: We've got the solution

My only beef with the maps is that I think rivers which flow through Plains should be bordered by Grassland. Sort of like Floodplain in the Desert, though not quite as severe.

Vlad Antlerkov is offline Vlad Antlerkov
King
Do you have Matt Stairs in your house?
Mar 1999
time: 23:24
  Old Post 15-12-2002 03:21 Visit Vlad Antlerkov's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Got spare money?

IMHO, the Civ3 map generator works far better than Civ2's.

One oddity though: generating an archipelago with 60% water usually results in a big (but thin) landmass. Ah well.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:24
  Old Post 15-12-2002 05:04
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I think that map generation is actually fairly sophisticated.

justjake73 is offline justjake73
Prince

Nov 2001
time: 00:24
  Old Post 15-12-2002 06:22
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Mountains appear on plains because, logically, rivers have to start in a higher elevation.

I choose 5 billion because there are too many mountains with younger maps. Several times I found with 3B or 4B that an Iron resource was placed in such a way that I would have to place a city on a Mountain tile to access it!

star mouse is offline star mouse
Prince
of the Barbarians
Aug 2001
time: 16:24
  Old Post 16-12-2002 07:20
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by justjake73
Mountains appear on plains because, logically, rivers have to start in a higher elevation.

What's wrong with a river starting in some hills?

===

One thing I wish could be added to CIV3, and that's the ability to import terrain generated by another application. In Sim City 3000, you could create a bitmap with certain attributes, and you could import that as the terrain. If we could do the same with CIV3, we could create terrain any way we want - real archipelagos, or each player starting on a continent that was exactly the same size, or maps where each continent was shaped like a letter in a word (so the world map spelt out a message).

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:24
  Old Post 16-12-2002 08:21
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Lose 30 kilos (of popups)

Map generation in Civ3 is very good, IMO. Not only do they have fairly contiguous features, but the climates run the same equatorally, as on Earth.

theNiceOne is offline theNiceOne
Warlord

Dec 2002
time: 06:24
  Old Post 16-12-2002 14:37
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by justjake73 I choose 5 billion because there are too many mountains with younger maps. Several times I found with 3B or 4B that an Iron resource was placed in such a way that I would have to place a city on a Mountain tile to access it!

What's the problem? Now you even get a use for the otherwise useless colony.

star mouse is offline star mouse
Prince
of the Barbarians
Aug 2001
time: 16:24
  Old Post 16-12-2002 16:42
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by justjake73
I choose 5 billion because there are too many mountains with younger maps. Several times I found with 3B or 4B that an Iron resource was placed in such a way that I would have to place a city on a Mountain tile to access it!


Aww ... where's the challenge of a 5 billion year old map where all the terrain is good city sites?

If you want a *real* challenge, try 3 billion, arid, cold. You'll get all the size-2 tundra cities, and the size-2 desert cities that don't grow until steam power. Finding uses for small cities is one of the greater challenges of CIV3, but you never learn these challenges if all your cities are size 25 and surrounded by grassland.

georges bonbon is offline georges bonbon
Warlord

May 2002
time: 05:24
  Old Post 16-12-2002 17:43
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

The map generator generates too much jungle.

With a starting position in jungle, I quit.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:24
  Old Post 16-12-2002 18:36
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by georges bonbon
The map generator generates too much jungle.

With a starting position in jungle, I quit.


Are you afraid of a little challenge..?

I always play random map, that way I have no clue what the map looks like... I like suprises

The Pioneer is offline The Pioneer
Prince
Germany
May 2002
time: 06:24
  Old Post 16-12-2002 19:09
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Never really noticed anything that I did not like with the map. I think it works pretty well.

So long...

metalhead is offline metalhead
Warlord
USA
Apr 2002
time: 00:24
  Old Post 17-12-2002 00:49
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by star mouse


Aww ... where's the challenge of a 5 billion year old map where all the terrain is good city sites?

If you want a *real* challenge, try 3 billion, arid, cold. You'll get all the size-2 tundra cities, and the size-2 desert cities that don't grow until steam power. Finding uses for small cities is one of the greater challenges of CIV3, but you never learn these challenges if all your cities are size 25 and surrounded by grassland.


I beg to differ. The AI has a better chance of competing on good terrain. If you place the AI on bad starting terrain, they're never going to catch up - they just aren't equipped to handle it. The strategic superiority that a human has (or should have) over a computer player becomes more pronounced the worse conditions both sides are forced to endure. The AI seems to be best equipped to handle a world made entirely of shielded grasslands, with rivers everywhere. It is my experience that, the more the given terrain differs from this "ideal, " the more the AI gameplay suffers. A human can overcome a bad start, even while the AI enjoys an excellent start, and on Deity level at that.

brianshapiro is offline brianshapiro
Warlord
Berkeley
Nov 2001
time: 21:24
  Old Post 17-12-2002 01:02
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

civ3 maps are usually large clumps or separated clumps with no interesting unique features. in the shape of continents this is what im pointing out its mostly boring.

but even at a deeper level take a civ3 map generated and put it next to a map of the earth and see how different it is , the civ3 generation system could never generate something to look like it could have been earth.

i was recently playing around with simearth and its a bit better , because many of the land formations are based on models of plate techtonics , craters, etc, but its still not too realistic

georges bonbon is offline georges bonbon
Warlord

May 2002
time: 05:24
  Old Post 17-12-2002 14:02
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by ADG


Are you afraid of a little challenge..?

I always play random map, that way I have no clue what the map looks like... I like suprises


What are your statistics of ending (not winning) the game with a starting position in jungle?

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:24
  Old Post 17-12-2002 17:11
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Enter the AD-FREE zone

Unfortunaly I haven't had such a starting position yet, but the game is not about winning/losing... it's about having fun... and I have most fun, when being suprised...

Be Quicker is offline Be Quicker
Warlord
Zeeheldenkwartier
Oct 2001
time: 06:24
  Old Post 17-12-2002 17:18
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by Vlad Antlerkov
IMHO, the Civ3 map generator works far better than Civ2's.

One oddity though: generating an archipelago with 60% water usually results in a big (but thin) landmass. Ah well.


Agree.

And also the Pangea setting results too often in a non pangean map. I once started games at large, 60% water, pangea, untill it really was a pangea (checking by retiring) and it took me 10 tries till the map was pangea (i.e. no continent like islands). Then again this kind of sloppiness is very charecteristic of CivIII.

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:24
Thumbs up  Old Post 17-12-2002 19:00 Visit Alex's homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by metalhead


The AI has a better chance of competing on good terrain. If you place the AI on bad starting terrain, they're never going to catch up - they just aren't equipped to handle it.


You certainly have a point here. Bad starting positions may be a challenge for us, but are utterly disastrous for the AI.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:24.
Apolyton Time is 00:24.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0443 seconds (90.49% PHP - 9.51% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net