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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > Scenarios in Multiplayer
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nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 14-12-2002 15:25
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#1 Report this post to a moderator
Scenarios in Multiplayer Support Apolyton, buy Alpha Centauri

Has anyone tried using a scenario in a multiplayer game and setting the difficulty level? In what I've tried so far (trying to set up a PBEM game), when I load a scenario (including one Arrian developed for me), the difficulty level comes up "custom" and I can't change it. If there's no way to have scenarios where the game host can set the difficulty level, I regard that as yet another bug I need to report, but I figured I'd ask if anyone knows a trick I'm missing first.

Nathan

Franses is offline Franses
King

Aug 2000
time: 06:24
  Old Post 14-12-2002 16:00
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#2 Report this post to a moderator
Support Apolyton buy from Amazon

I suppose you can set this in the Editor? For SP it can. If this does not work for MP it is a bug indeed.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:24
  Old Post 14-12-2002 18:44
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#3 Report this post to a moderator
Put an end to popups!

When hosting a scenario in PBEM that doesn't have the difficulty set in the scenario, I can set the difficulty. (Although there is a known bug that it doesn't really matter as it'll be Regent) When loading the game, I, obviously, cannot change the difficulty as the person hosting the game set it.

In other words, I don't see this problem on my computer.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 14-12-2002 19:05
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Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Franses
I suppose you can set this in the Editor? For SP it can. If this does not work for MP it is a bug indeed.


Where is the editor control to set the game's difficulty level? I know there's a control to set the difficulty level the AI plays at, but that's something completely different.

Nathan

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