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Franses
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I noticed that as a host I am able to study a game after the other players leave. It just continues with the other players defeted.
If it is only the host that can do this it does not seem fair to the other players? Is there a way they can study their game too?
Sending them the saved game will not help since they then get to play my civ. Are they able to start the game from a save of their own or what? Does anybody know the answer to this question?
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Franses
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Thanks for your reply. Good to know.
I was not thinking about cheating though. I trust the players I play with but I can imagine that all players decide to take a break to just study their current situation. Especially in the later parts of the game I think it is worthwhile to do that between sessions. It might speed up things in the next one. Or do you regard that cheating in itself?
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Franses
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Yes, I do mean studying your own empire. What is build, how your units should be stacked. That kind of stuff. Sometimes in SP games it takes me 10 minutes or more to do a turn. You cann't do that in MP unless all players need that amount of time.
I fully agree with you. Playing extra turns is clearly cheating. No doubt about that. I trust no one here on Apolyton will ever do that.
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Franses
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In the continuation of my first game I tried the save possibities. If you are not the host you can not save but......
if autosave is on there is an autosave of the game. If you start it, it will load the game completely intact.
Fortunately this is the case because I had a strange experience this evening. We started this game a few days ago. Me being the host. When we wanted to continue it this evening I opened the game but the other player was unable to connect to it. We wanted to try again but from that time onwards I had a hard time starting it at all. As soon as I pressed host I generally was kicked back to the main menu or the game stalled completely (directIP as well as gamespy). After a couple of tries I succeeded again but the other player was again not able to connect. Finally we decided he would try to host the game (possible thanks to the autosave feature mentioned above) using directIP. This worked as expected.
Any ideas on how we can solve this next time?.
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