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brianshapiro
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Berkeley
Nov 2001 time: 21:24
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what would you think of firaxis programming singleplayer as some variation of turnless in the next civ game instead of turnbased. improvements would probably need to be made of course
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mazzz
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cant you just goto multiplayer, host a game BY YOUR SELF, kick everyone else OUT and pick your AI's and choose turnless?
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mazzz
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lol, have they started civ4?
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neonext
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what's so funny mazzz?
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Bolt
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Oh I would like to have simultanious move like in M.A.X. so everyone still have to end there turn (as an option of course).
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neonext
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ok, i cant say how turnless is in Civ3, because I've never played PtW, but based on what I've done I think turnless mode can be a good option. If you slow it down, it's almost like a normal game but without the endless WAITING. sure, simultanious moves helps the problem, but it doesn't solve it.
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georges bonbon
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It was and is all about TBS.
It should stay so.
Next thing people will want to make a shooter out of Civ.
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brianshapiro
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Berkeley
Nov 2001 time: 21:24
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the "Civilization Hot Date" expansion pack//
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brianshapiro
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Berkeley
Nov 2001 time: 21:24
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i havent played turnless but can easily imagine how it goes.
how would it reduce thought (if the cycles are slower and other things improved)
i find age of empires and warcraft to be without thought because it seems to me too much "just build and move" you set your buildings to build units and then just move them towards the enemy and then move them further and there isnt anything else to do.
but even in turnless there is some management of movement, the main difference is that you have to 'think on your feet'
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