 |
|  |
 |
|
Aidun
|
 |
The Hague, the capital of the civilized world
Nov 2002 time: 06:24
|
|
I'm working on a WWI-scenario, but I'm facing some problems:
Key to WWI were the two blocks of allied countries:
- The Triple Entente of England, France and Russia, cooperating with Belgium, Italy, Greece, Bulgaria, Romania and Albania and nationalist groops in the Middle-East. in 1917 Russia stepped out of the alliance and the USA jointed it.
- Austrian-German Alliance with Austria-Hungary and Germany, cooperating with the Ottoman Empire.
How can I set these alliances in the scenario? I'm using the Civ3PTW-editor.
Secondary: How can I make the whole map visible to every player? I can remember there was an option in Civ2 if you played in cheatmode for that.
Third: I've set in the editor that the scenario plays in the modern era. I've also set that the civs gain all techs of the era's before the modern era and gain some techs of the modern era. This is different for all civs. For instance: at the beginning of the war, England could already build tanks and Germany could not. When I load the scenario in Civ3 PTW nothing of these techs. I'm just at the beginning of the modern Era.
Can anyone explain this and help me?
FIRST PREVIEW PLEASE MAKE ANY COMMENTS, SO I CAN LEARN AN MAKE IT EVEN BETTER! (Even comments such as this is totally rubbish are welcome).
Tnx
Last edited by Aidun on 20-12-2002 at 07:19
|
|
|  |
 |
|
Stormbringer
|
|
I believe it is impossible to set alliances at this point, so maybe a scenario set a few years before would be appropriate, and then just let the alliances form different every time. Also, I don't really understand the tech problem, could you describe it with examples maybe?
|
|
|  |
 |
|
Aidun
|
 |
The Hague, the capital of the civilized world
Nov 2002 time: 06:24
|
|
quote: Originally posted by Stormbringer
I believe it is impossible to set alliances at this point, so maybe a scenario set a few years before would be appropriate, and then just let the alliances form different every time. Also, I don't really understand the tech problem, could you describe it with examples maybe? |
The impossibility of setting alliances will make the scenario less historically true, but perhaps that's just the challenge. I liked but the idea to have this scenario playable just as the WWI was.
About techs: I have set for a random civ, for instance England, in the player properties window that the initial era is the Industrial Age. I have also set, in the player properties window, the free techs the civ gains at the beginning of the game. These are all the techs of the eras before and some of the Industial age.
When I then start the scenario I don't gain the techs of the Industrial age that I have set in the player properties window.
It is essential for the game to set these techs. Otherwise all nations have the same developing level, which was defenitely not in 1914. The Ottoman Empire was not yet industialized while Germany and England and Belgium were most industialized of Europe.
|
|
|  |
 |
|
Aidun
|
 |
The Hague, the capital of the civilized world
Nov 2002 time: 06:24
|
|
quote: Originally posted by trevor
Aidun, there's a separate section for techs in the player properties window. By the way, the easier thing to do would be to make the different alliances just one country. This may sound unbalanced, but if you give the cities of the Central Powers a "uber-resource" that gives a shield bonus it would work. |
Trevor, I did use the section for the techs in the player properties window, but it may be something in the rules.
I understand about making the alliances the countries. It is a good option, but I think then I'd prefer to keep the countries seperate of each other to keep them to have their own foreign-policy. I only wanted to make the scenario begin just like WWI began. The developing of the war is up to the players. Seperate countries can also let the scenario be played on different difficulty levels: It is much more difficult to play Belgium, the Netherlands or Serbia than England, France, Germany, Austria-Hungary or Russia.
What do you mean with the uber-resource?
Thanks anyway.
By the way, do you know how to make the map visible to all players?
I'll upload the scenario in this thread when ready.
Last edited by Aidun on 16-12-2002 at 12:42
|
|
|  |
 |
|
H Tower
|
|
i didn't think anyone could build tanks at the begining of WWI.
Heck most of the French tanks at the end of the war were captured German models, and IIRC, they weren't introduced until 1917
|
|
|  |
 |
|
GePap
|
 |
of the Big Apple
Nov 2001 time: 23:24
|
|
Aidun:
Great Britian could not build tanks in 1914: tanks as a project was begun as a response to the trench stalemate that developed by 1915. As such, teh ability to build them should not be one that Great Britian posesses.
As for H-towers french tank comment: France also built tanks late, though they ahd htier own: it was Germany that did not come up with indegenous tank designs until very late.
As for the issue of alience and tech levels:
All civs should start in the industriuos age: after all, the Turks had all the 'tech' for railroads and so forth. The dfifference in development was not one of knowledge but one of infrastructure and wealth. The best way to show the Ottoman backwardness is not to deny them knowledge they had, but to give them a weak infrastructure: that means few factories, banks, coal plants, limited rail system, and so forth, while the rich states have many factories, coal plants, banks, minor woners such a wall street and iron works and so forth. A turk player might want to build imrpovements, but at the expense of military units.
As for allience building: in theory, a multiplayer game can be saved and then played as single player, and vice versa. So, make the scenerio, then confgure the players so that you can have a multiplayer game and have fellow players make all the diplomatic arrangements you whish to have. Of course, this might limit your ability in terms of number of civs, down to 8. I don't know if it is possibe to try to work things out with more then that many civs with this method.
|
|
|  |
 |
|
Aidun
|
 |
The Hague, the capital of the civilized world
Nov 2002 time: 06:24
|
|
quote: Originally posted by GePap
Great Britian could not build tanks in 1914: tanks as a project was begun as a response to the trench stalemate that developed by 1915. As such, teh ability to build them should not be one that Great Britian posesses.
As for H-towers french tank comment: France also built tanks late, though they ahd htier own: it was Germany that did not come up with indegenous tank designs until very late. |
GePap,
Thank you for correcting me. I remembered some history lessons at highschool of about two years ago. My teacher once told me the story I posted in my last post. I thought England had tanks already in 1914, the situation you described above is much more realistic than the development of the tank as a result of a weaponmatch (I don't know if this is well translated) between England an Germany. I'll fit this in my scenario. 
quote: Originally posted by GePap
All civs should start in the industriuos age: after all, the Turks had all the 'tech' for railroads and so forth. The dfifference in development was not one of knowledge but one of infrastructure and wealth. The best way to show the Ottoman backwardness is not to deny them knowledge they had, but to give them a weak infrastructure: that means few factories, banks, coal plants, limited rail system, and so forth, while the rich states have many factories, coal plants, banks, minor woners such a wall street and iron works and so forth. A turk player might want to build imrpovements, but at the expense of military units. |
I was already using the principle of less infrastructure, factories, railroads, banks (good idea!). I thought though there was a lower level of developing in some countries. It is but true that the knowledge had been spread from England to Russia and was known everywhere in Europe. The Ottoman Empire seemed to me a bit medieval like and not realy industrialized because of the enormous religious power that was. Again you're right. 
Thank you again.
quote: Originally posted by GePap
As for allience building: in theory, a multiplayer game can be saved and then played as single player, and vice versa. So, make the scenerio, then confgure the players so that you can have a multiplayer game and have fellow players make all the diplomatic arrangements you whish to have. Of course, this might limit your ability in terms of number of civs, down to 8. I don't know if it is possibe to try to work things out with more then that many civs with this method. |
Thank you very much for this. It is great to read that the alliances are possible. 8 Players though is a very low number. Compare: I've set 16 civs now (Scandinavia is split in Denmark-Norway and Sweden optionally)! Six of the 16 are but neutral. Combining Bulgaria-Romania-Albania (one civ), Switzerland, Spain, the Netherlands, Sweden and Denmark-Norway in one neutral civ could reduce the number to 10. Combining Belgium and Greece can result in 9. I'm bothering about the last combination. Perhaps Germany and Austria, France and England, but they are very different from each other, or Russia and initiator Serbia. If you have and idea, please let me know. I think though I will create the scenario in two versions: for multiplayer with 8 civs and for single player with 15 or 16 civs. Both will be enjoyable then and play different. 
Thanks very much again GePap.
I keep posting this question: Do you know how to make all players see the whole map explored? I couldn't find the option in the rules window.
|
|
|  |
 |
|
Kal-el
|
|
If you set it up as a hot seat game you when you go about setting up the alliances you can also share maps with everybody.
|
|
|  |
 |
|
H Tower
|
|
which might actually be a couple months down the line if you do super detailed work on it...
|
|
|  |
 |
|
Aidun
|
 |
The Hague, the capital of the civilized world
Nov 2002 time: 06:24
|
|
I'm first posting a preview, H-tower, so that anyone who has any comments can post them here. But I must say geographically I'm finished. Russia is quite difficult it is too large for the map, though I think that the larger the map, the more difficult and the more callenging it will be. Russia has many cities, but I'm out of 512 cities. If there are any ideas. To give Russia more cities, let me know after I've posted the first preview. I'll explain more about the map under here. KEEP CHECKING THIS THREAD!
I've used Norman Langerak's gaiant map of Europe (256x256 tiles), so a strong CPU shall be needed. I don't think this will be a problem but if there are requests I'm always able to create a smaller one.
Last edited by Aidun on 20-12-2002 at 07:19
|
|
|  |
 |
|
victorhadin
|
|
I find it interesting you are attempting this, Aidun, as I have also initiated a World War 1 scenario, or had done before the limitations of the PTW editor became known to me.
As it is, I have scaled back the starting time to January 1900 and have put less focus on the war as a whole but more on the tilting balance of power and how it tilted away from Europe and towards Russia and the United States. My scenario now spans 150 years from 1900 to 2050 and is global rather than limited in scope.
I have downloaded what you have done so far and would be extremely interested to hear how you are doing with this project, along with the nature of the beast. (World War 1 only? Europe only? Local? Global?) In particular I am experimenting with using cultural influences to simulate the collapse of the European empires, including Britain's. I will be releasing playable test versions imminently (possibly as soon as tonight) and though much ironing-out is necessary it will prove interesting.
In addition to lessened infrastructure for the Ottomans, give them limited scope for growth, poor land etc. See if you can arrange cultural influences to act against them as well. I am doing such in my scenario, though it is far from perfect.
If you wish to Email me regarding a pool of resources over relative industrial strengths, economic data or somesuch my address is:
victorhadin@yahoo.com
Good luck. 
|
|
|  |
 |
|
Norm
|
|
Surfing the forums again after a long, long time....it's me, the mapper btw.
Scenario is looking good, very happy to see my map being put to good use.
Add Malta.
However.
Guess the barbarian huts should be eliminated from the scenario..or, alternatively, be altered to represent the communists in russia, by replacing the basic barbarian unit by something like the guerilla so that they'd be a serious nuisance to the russian war effort.
I'm a bit worried about the small countries: Belgium, The Netherlands, Switzerland, and maybe some balkan coutries as well. They are very likely to be overrun by the great powers unless they have a very good diplomatic position which will prevent that. (of course Belgium is supposed to be overrun but that's because they're belgian)
I've seen some misspelled city names. Not going to write down a list now..maybe later. Also quite important to have consistent city names. Either have them all follow the English spellings/names or name all cities in the native tongue of the country they are in. Moscow/Moskva etc.
Eliminate goody huts.
There's the omnipresent danger of extensive railroad networks: the distance between Bayonne and Memel is essentially 0.
You might run into things like Gibraltar becoming Spanish very early..make sure it has a good cultural advantage (and modify the rules to reduce chances of converting as well)
I might find more things to comment later.
Oh yea...and if you need help with the scenario, then I'd be happy to join the team.
/Norman
Last edited by Norm on 27-12-2002 at 05:00
|
|
|  |
 |
|
Aidun
|
 |
The Hague, the capital of the civilized world
Nov 2002 time: 06:24
|
|
It was my idea to keep the barbarians in Russia, south-eastern Europe and on the Balkan. These are places with a relatively low level of development. In these regions there are always villages that ignore the law. Roving bands were quite common at the beginning of the 20th century in these regions.
You're right that all goodyhuts should be removed. It is just a hell of a job to look aroud everywhere for them. Most of the time, I worked on some piece of the map and removed all the goodyhuts I saw, mut I might have forgotten some.
I don't think barbarians could serve as revolutionaries in Russia. Revolutionaries were inside the cities. I have already found a way to solve this: warwaryness under Absolute Monarchy (despotism is renamed) warwaryness should be enormously high thus creating many unhappy citizens. The AI cannot make peace because of the MPP's: the government must fall some time. Then we must hope they choose their favorite gov: communism. Putting a little too few happymaking buildings in the cities strengthens this. The large population of the Russian cities is because of the large population they had (absolutely, not relatively) in 1914 compared to the other counties. The large numbers are a bit unfair to the other countries, but it also counts as sort of a compensation for the small amount of cities theu have. Civ3 also only works with citizens in the cities and not the ones living in the country, of which Russia had large amounts that could easily be called for service in the army. Although Russia seems to have a bit of a disadvantage, it hasn't.
The small countries play the role that they also played in WWI. I agree with you that their position is extremely dificult. The Netherlands remained neutal, and that is the thy only chance they have. I've buid them in to make it all realistic and for those that seek a little more chalenge. The Netherlands aren't realy a difficult one as long as they get not involved. Belgium is realy tough to play, but ist is compared to the Netherlands far more industrialized. Switzerland is between them. It is not an easy civ to play due to the mountainous area they are placed on, but like the Ned, as long as they don't get involved it's allright. Swiss should play as it has done so long already: staying neutral. Serbia is Difficult. Having a big power to the north and west they are nearly surrounded by the enemy. They are also created for those who want to meet the challenge. Thus the scen is playable on any imaginable dificulty-level. Chieftain-England or chieftain-Germany are most easiest, deigty-Belguim or Deigty-Serbia most difficult. I think Serbia is even harder to play than Belgium as you haven't any strong allies nearby like B has France and Eng. Bulgaria-Romania-Albania and Greece are just there because they were there, but their role is not the largest one although there have been fought great batttles in serbia and Albania and bulgaria. In Romania Russia an Austria met.
I've tried to spell names in the native tongue. The Hague is called Den Haag, as it is called in Dutch. I might have missed some cities. It's one of the reasons I've posted the preview down here, so people can correct me. One can hardly see mistakes made by himself.
I don't understand about the omnipresent danger of extensive railroad networks. Most west-European counties were quite industrialized. Railroad was nearly everywhere in Europe. I consider a RR however not as railroad for a small slow train that was used in the countryside in those day's. The RRs that I have set on the map are the large RRs over which the large and fast trains ride, like the Orient-Express from Paris to Istanbul and the Siberia-railway.
I agree on Gibraltar. It has to have a larger culture to keep British instead of Spanish. I gave it a low culture because it's historically a zero. It has to have a big culture practically to let the game play realistic.
About culture: Important historical cities get a culture fom 400 to about 600. cities that are also very important in modern times get +100 to +500
Cities that are historically a zero, but have an enormous importance in modern times are exceptions to this rule. Frankfurt is an example of this.
Cities that have no historical relevance, but have grown large in modern times get an amount of 100 to 300. The Russians are an exception: Cities that are historically quite unimportant can have a large culture. The idea is that in this city the culturerates of the surrounding cities is accumulated, like the population. This exception makes sure that also Russia is culturally well-developed.
quote: Originally posted by Norm
Oh yea...and if you need help with the scenario, then I'd be happy to join the team. |
You're welcome
Aidun
|
|
|  |
 |
|
victorhadin
|
|
I will be happy to join the team if you wish and help to provide information and suchlike that would be of use, though I am unsure of the amount of free time I will have available in the coming month or so.
|
|
|  |
 |
|  |
 |
|
Ozymandias
|
|
Various thoughts if you are trying to model Europe in 1914 as opposed to a generic free-for-all:
1. Germany went to war with France in response to the Austrian / Serbian / Russian mess literally because the only war plans the German General Staff had prepared involved attacking BOTH France and Russia. As this required a quick victory in the West in order to shift troops East, Germany of necessity treated Belgium's neutrality as the infamous "scrap of paper" -- which forced Britain into the war as a balance-of-power matter.
2. The Central Powers. Germany and Austria-Hungary can be considered one Civ for all intents and purposes --although German troops were generally of higher quality, it was Austrian siege guns, on loan, which levelled the Belgian fortresses. It's a stretch to make the Ottomans part of the same Civ but, absent the ability to forge alliances, it's a reasonable approach. Give them markedly less cities / factories / whatever and they'll obviously build less troops.
3. The Entente. As for Germany and A-H I recommend the same for Britain, France, Serbia, and America. Through in some Arabs with camel-mounted troops that can ignore desert movement penalties. As with the BEF, make these troops irreplaceable (i.e., don't put cities in Arabia, just troops). Keep Russia separate (see below). Again, troop quality varied but, after a time, conscript infantry was conscipt infantry. Suggestions:
3a. Due to the horrific casualty rates of the war, the BEF (British Expeditionary Force) was essentially irreplaceable, as it was comprised (nearly uniquely for Europe) of long term professionals, so proficient at rifle fire that German troops encountering BEF detachments in 1914 often erroneously believed they were up against machine guns. SO -- make the BEF units begin the game in play, but no more can be built!
3b. Make "American Entry" (American troops) in the war an Advance on the Tech Tree.
3c. Imperial Russia's collapse was arguably inevitable as (hindsight being 20-20) the war almost certainly could not have been concluded before Russian resources ran out. Make Imperial Russia's government inferior, from the AI's point of view, to Communism. Have building just about every type of improvement in Russia tied to the Imperial government. So, the AI chooses Communism, no more Cathedrals, Barracks, what-have-you.
4. Leave Italy, Romania, and Bulgaria free to make war or peace as they please.
5. Again, IF you are trying to simulate 1914, the nations that stayed neutral all did so for VERY good reasons. I would literally make their borders impassable terrain and don't bother with armies etc.
6. Almost all infantry should be better on the defense than the offense. Bring plenty of artillery. And don't forget that, as the Entente turned to tanks, so the Germans and Austrians turned to Stosstruppen (shock troops; essentially trained in WW2 infantry tactics) which made some serious headway in 1918 before Germany ran out of steam.
Hoping this has at least been thought-provoking --
Oz
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:24. Apolyton Time is 00:24. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|