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Thrawn05
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All Your Posts Are Belong To Ming
Dec 2001 time: 00:24
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This mission was a direct copy of a training mission from TIE Fighter, Collector's CD-ROM.
The Mission used to be for the Missile Boat (MIS), and was a lot eaiser with that, since you could use your advanced concussion missiles on those proton torpedeos.
Yes it is very hard with the (T/B), but the trick is to make a run for the TRNs that are fireing the missiles, run behind then and knock 'em out that way before they fire the missiles.
I'm not sure, but I think you can select a beam weapon for training missions, may I suggest you select a beam weapon (either Jamming or Tracking), and then when you play the mission, drain all power from the beam weapon into the engines for added speed. Then increase laser recharge rate up by one.
You might call this cheating, but in XvT combat, this is the way you do it (Particulary if you have Balance of Power).
Also, perhaps selecting a different type of fighter might be useful, after all this is a training mission, and you want to get a good feel with each fighter as best as you can. T/Bs are not very good at interception missions. I should know, I love playing as T/Bs.
I hope this will be of help. This is from a 1st Class Ace (I never could get higher, since XvT is horrible at Multiplayer, unless you have both a super fast CPU (like 233MHz or better) and cable modem).
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