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olan99
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Hi !
I've been trying to play on a lan but I had to give up... huge lag, players being dropped, extremelly slow turns (even in the FIRST turn at the start of the game)... I've tried every mode, no difference. It's not even that we are too many, it's only a 2 persons game.
I have the latest patched version, 1.14f
Anyone has an idea why ?
I did notice that I have to go on the web to enable the 'local game', that might be why it is slow ???
Many thank
Olan
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Franses
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2 person's game on a LAN and laggy? New to me unless you had a very large map and many AI players?
Is your network ok? What was the ping that was displayed?
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olan99
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ping was 1 (or something similar)... the map is standard, everything is average (with 3 computer opponents).
The mode which looks the most interesting to me is 'simultaneous play'... but is not playable at all... not sure if I should call it lag, maybe lack of sync would be better...
Olan
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Janimaku
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Hi
Same with me! - I have the US Version of Civ3. I have a PIII 500 but it workes fine with civ3 w/o ptw. The main problem are the moves of units. There is a about 3 second delay in between pressing the button and the actual move of a unit on the screen. This makes the whole game unplayable!! It's AWEFUL!!
Just like olan99 there is a weired thing occuring: The computer find each other only through entering the IP address. That's pretty odd! I don't know why they can't find each other.
Bye,
Janimaku
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Janimaku
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It's me again
I just tried it with hot seat. If I turn out the animation there is no delay at all!!
Ohh - another thing I forgot - the movement speed is worse on the Athlon 2000+ with 256 MB RAM which host the game. Well - I'll mess around some more ;-)
Janimaku
P.S: I got the latest version
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Janimaku
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Hi again
I just screwed around some more. Something weired just happened: I opened an internet connection at the fast computer and the "civ3 ptw"s weren't able to find each other any more. It just stopped working. I could imagine that ptw always wants to establish an internet connection which initiate conflicts with the LAN connection. When this happens, the two computers can't find each other any more. I got two network cards in my computer: One for ADSL (flat) and one for Network. I run XP. I can't really explain why and how this happens - it might be the old computer but I don't think so (the delay is much worse on the new one).
Well - so far so good
Janimaku
P.S.: I play on a standard map (4 computers) and this problem occures from the beginning of the game.
P.P.S.: The flag beside my name explains the bad language :-)
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olan99
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I don't think it is the ram either, I have 512, there's 256 on the other PC... And we both have Gigs of free hard drive space...
I've tried again a turnless game and it was almost playable, some delay but not much. I'm however not very interested in that mode, so I'm still looking for a way around the problem .
Other question, why does it have to connect to the web to do a lan game ? Can't I stop it ? (I have to stay, even though we are on ADSL, I suspect it is the reason why there is some delay... )
Thanks
Olan
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Franses
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I am not sure exactly what you mean by "we have to stay on the web". With a LAN game I use DirectIP. In that way there is no web involved afaik except for the first screen.
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St.Vengeance
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Hi,
we experience the same lag-problems playing on a LAN, but:
Release (german) version: No problems, little lag.
Version 1.14: the abovementioned heavy lag problem.
In my opinion it's neither the ram (we all have 512+), not the disk space
(at least 40 GB), but I don't have any other idea ...
Actually we consider to return to our smooth (and beloved) SMAC sessions!
_______________
Give us SMAC II !!
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olan99
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OK, I might be flamed for that, but I'm asking anyway.... would the fact that we are playing with the same copy of the game on both pcs make it dodgy ? (as some kind of lame copy protection)
olan99
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Janimaku
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Hi
I don't think so - just try a noCD crack for the version (only if you have the original) - it doesn't work :-((
Ciao
Janimaku
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