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Franses
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I never saw a post on this one but perhaps it is somewhere in the many discussions around here. Could not find it though.
If I stack e.g. swordsmen and spearmen for an attack on one of my opponents they generally have to travel a few tiles in enemy territory. This enemy does not like me being there and therefore starts to attack my stack. My intention of the stack with swordsmen and spearmen is to attack with the swordsmen (attack value 3) and defend with the spearmen (same defense value as the swordsman). However, unless I have an elite spearman, the first defenders in case of an attack are the swordsmen(?????). This continues until all of them are dead or have less health than the spearmen. Isn't that awkward?
Is there a strategy to avoid this bad behaviour? Afaik I can not do anything about it.
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Dominae
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The game will always select the unit in a stack that has the best chances at winning a combat on defense. This is a combination of Defense value and HPs If two units with the same Defense (Swordsmen and Spearmen) are in the same stack, the one with the higher HPs will be chosen to defend. Sometimes HPs takes precedence over Defense, for example when a healthy Veteran Warrior is enlisted to defend instead of a Spearmen with only 1 HP left.
In the case of ties, I always assumed that the lowest cost defender would be chosen. Your experience appears to be the opposite. In this case, there are two solutions to your problem: 1) make sure your Spearmen are always better trained than your Swordsmen, or 2) use Horsemen instead of Swordsmen. Agreed, both of these are not satisfactory, and ideally the lowest-cost, most capable defender would always be chosen to defend.
Dominae
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DaveMcW
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I only let my elite swordmen heal to 4hp before they begin advancing again. They can still pick off easy targets but I don't have to worry about them defending.
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IthacaMike
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Upstate New York
Feb 2002 time: 00:24
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I've always figured that it was HPs times Defense. In case of ties the defender seems to be the unit with the lowest Attack, but that would usually also correspond to lowest cost.
Ithaca Mike
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theNiceOne
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Its correct that the AI simply picks the units that has biggest chance of winning, and picking the cheapest (i.e. the spearman) if its a tie.
But notice that factors like fortifying counts. In one of my previous games I set out with a stack of knights and pikemen, expecting the pikemen to do the defense, but I made the "error" of fortyfying the knight (since it had a spare movement). The result was that the knight was the best defender. The next turn, no knight got fortified, so a pikeman became the defender then.
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Capt Dizle
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The problem of course is poor game design by Firaxis. In SMAC you could designate defenders. In Civ3 you can't.
There is no excuse for that and it simply proves that Firaxis is following the current industry trend of intentionally creating games that will sell but leave us feeling hollow and ready to buy the next game in the vain search for a satisfying game experience.
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