Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > Nukes: Good vs. Bad
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
MattH is offline MattH
King
Go sneer at that cow creamer!
Jul 2002
time: 05:24
  Old Post 16-12-2002 19:59
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Nukes: Good vs. Bad Lose 30 kilos (of popups)

I just finished a great (my first, now I'm on like my 100th) ptw game. I took it real slow and easy, building up to the modern+ age. The whats-their-names were getting too frisky, so I decided to teach them a lesson. A quick spy for troop locations showed me that some cities were just overrun with defending infantry ('tanks bane'). Ok, off with the neuclear bombs. Pow. One turn, 6 smoking orange puddles and 1/2 of the 100 or so infantry done. It took the tank forces only about 2/3 turns to mop up. Then I realized: That was extremly satisfying, but now the game's over! Blah. Who else thinks that nukes are too powerful? Maybe you should have to have 3 citites for every nuke, or something.

planetfall is offline planetfall
Prince
Incoming from CO
Jan 2002
time: 22:24
  Old Post 16-12-2002 20:22
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Got spare money?

MattH,

Let the AI get SDI and then try nukes. Unless you are at an extremely easy level, you will probably find you can't produce enough nukes to be effective.

== PF

georges bonbon is offline georges bonbon
Warlord

May 2002
time: 05:24
  Old Post 16-12-2002 20:28
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Re: Nukes: Good vs. Bad Get a bigger avatar today!

quote:
Originally posted by MattH
That was extremly satisfying.



Do not tell this to George Bush.

He is playing for real.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:24
  Old Post 16-12-2002 21:09 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

Matt, you're either 1. playing a very easy level or 2. a very small AI, or, 3. you got to nukes first.

1. The AI sucks on anything lower than monarch (personal opinion) They don't know how to retalliate or anything.

2. One of the biggest problems with invading an AI is the whole "no railroads in their land" rule. if you're playing against a small AI or a culture deproved one, it's easy to tear right through them.

3. if you get to nukes first, they SHOULD be the end-all-be-all power, if you choose to use them. think of america's power after we perfected them and nuked the japs. they ended a war that could have cost tons of lives.

on the harder levels, it's almost impossible to take out an AI on the first turn of a war. and if you nuke, and don't have an SDI, good luck. last game i nuked Egypt with 5 tac nukes (from subs) and 3 ICBMs (they had like 9 cities on their main island, i hit the 5 biggest ones), and the next turn i got hit with 4 myself, 2 in Beijing

MattH is offline MattH
King
Go sneer at that cow creamer!
Jul 2002
time: 05:24
  Old Post 17-12-2002 00:04
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Browse Apolyton AD-FREE

Yeah... I did play my first game on really easy. And about 5 minutes after I posted, I realized that oops... thats the way nukes should be.
You know what I wouldn't mind? Bieng able to change the dificulty in the middle of the game.
Also, is this ridiculous or what: ?

shamus62 is offline shamus62
Chieftain

Nov 2002
time: 23:24
  Old Post 17-12-2002 01:26
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Get a bigger avatar today!

Hands down the most satisfying experience in PTW ever was to have the "big bad" Germans declare war on me and then launch 7 nukes from subs lurking off their coast (placed there for just such an occasion ) Long story short, I wish I could read the AI's mind and hear Bimark say to his aide "That didn't go exactly like we planned Wolfgang,....bring the car around,...we're going on vacation." Man I love this game!

lmtoops is offline lmtoops
King
Dallas, Texas
Mar 2002
time: 23:24
  Old Post 17-12-2002 02:20
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

It's great when you have SDI, but don't. You hit them hard and then watch the nukes bounce off your cities. I love it!!

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:24
  Old Post 17-12-2002 03:56
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I never liked have nukes. They ruined games, because the AI never seems to understand "deterrence." I usually edit them out.

Bone is offline Bone
Settler

Nov 2002
time: 05:24
  Old Post 17-12-2002 05:55
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

You are right, they don't understand detterence at all. If you have 3x their number of nukes... spread out over more cities than they have ICBMs... DUH

I'm currently in a big middle 20th century can of whoopa$$ with France on one side and England on the other . I have about 20 ICBM's... England has 5 and France has 3. I have SDTI, neither of them do .

England launches all five, SDTI takes out 4. I did not retaliate (yet), because I knew she had none left and I eliminated her access to Uranium via waves of bombers on my first turn. Next turn, she gets France to join on her side, for uranium. France launces all 4 of theirs, SDTI gets them all (whew). Of course, now I have to retaliate as I cannot defend both borders without inflicting some major production pain to them, so I nuked both capitals, and all 4 oil fields between them (nuke on oil field is very effective for long term denial?).

I never wanted to nuke anyone though, as I hate global warming and it's effect on my giant metropolises (sp? - metropoli?)... but oh well .

Ok, so I got long winded there , but the fact is I have 20 nukes w/SDTI all in different locations, they have 9 between them... ummm... why would they nuke?

edit: doh, it appears I cannot count or spell

Last edited by Bone on 17-12-2002 at 12:05

ayronis is offline ayronis
Prince
New Haven, CT
Nov 2002
time: 00:24
  Old Post 17-12-2002 07:20
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I do not presume to have any answers regarding why the AI does the things it does. But I did have a thought -

It seems to me, that if I were one of those losing nations and I had a chance to drag another nuclear nation against a substantially more powerful nation (even with many more nukes) I would still consider firing all the nukes. Why?

Because my chances of winning in an apocolyptic world is probably better than winning in an ecological paradise. Ultimately the dominant nation is going to suffer the most from global warming, and if I can rally support from the other nations against you, then all the better. Sure I'm probably still going to lose, but if your winning by as much as it seems you are then what have I got to lose by trying?
(Given our own current political and military situation in the world, the reality of this post is a little unsettling..)

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:24.
Apolyton Time is 00:24.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0350 seconds (88.46% PHP - 11.54% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net