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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Roleplay > Report on the Valley of Cows and other things
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16.Sep: 7 NEW FILES
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E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:24
  Old Post 20-12-2002 02:43
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#31 Report this post to a moderator
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We can build our new settlers form the City that we found in El Valle de los Toros. With the 2 Herd of Cattle and Irrigation (possibly even a Granary), we should have no problem making more Settlers and Workers from this upcoming City.

[ooc] I have the feeling that we are currently living in a green belt that is between a Jungle Belt and a Desert one. Madrid and the El Valle de los Toros or both on it, but it looks like desert to the south and Jungle to the north.

At least we didn't start in the middle of a Jungle, like the SPDG did
[/ooc]

Senor Iwana Eta Tamali

pikesfan is offline pikesfan
Prince

Dec 2001
time: 23:24
  Old Post 20-12-2002 09:04
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#32 Report this post to a moderator
Got spare money?

They say that in the swamps live strange squid-men that capture you and drag you down alive to the bottom of the swamp, where presumably you die or something.

If we cut down the forests by the coast by Madrid, then we can irrigate by City #3 if we need to. Fortunately there are fish to feed us for the present.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:24
  Old Post 20-12-2002 09:42
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#33 Report this post to a moderator
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Si, and of Incects that will drain all of the blood from you. It's a truly horred place

Eta Tamali

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:24
  Old Post 20-12-2002 21:47
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#34 Report this post to a moderator
The swamps and jungles Lose 30 kilos (of popups)

They are such a horrible place, perhaps they will help protect us from hostile tribes?

Who would want to slog an army or even an explorer through a swamp? Why would they want to capture a city separated from their empire by a swamp?

The place we must populate and control is El Valle de los Torros. We must fully explore it and settle it and defend it from outsiders.

This great new valley will become Spain.

--Togas

Nuclear Winter is offline Nuclear Winter
Prince

Oct 2002
time: 02:24
  Old Post 21-12-2002 01:00
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#35 Report this post to a moderator
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I´m gonna write a story about the Swamp Tales.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:24
  Old Post 21-12-2002 01:31
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#36 Report this post to a moderator
Re: The swamps and jungles Support Apolyton buy from Amazon

quote:
Originally posted by Togas
Who would want to slog an army or even an explorer through a swamp? Why would they want to capture a city separated from their empire by a swamp?


[OOC]

This reminds me a very prominent rules change in PTW. Military units on swamp tiles have a chance of dying of disease each turn. It is not unusual to lose a few military units over the early course of the game if you leave them in the jungle.

Just thought I'd point that out as something many people who haven't played a lot of PTW may not have noticed...

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:24
  Old Post 21-12-2002 04:02
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#37 Report this post to a moderator
Suffering from ads?

Never noticed that. Thanks for the info Arnelos.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:24
  Old Post 21-12-2002 09:53
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#38 Report this post to a moderator
Tired of ads?

Yeah. I was fighting a major war in the early game with archers once. Most of the entire central portion of the map was jungle. While most of my units were fine, I did end up losing 3 of them (out of 10 to 20?) over the course of the first half of the ancient age (which is a very long time and lots of it spent in the jungle, so I'm guessing that the percentage can't be very high).

The first time I had a unit (an archer) killed on a jungle tile and it gave me the message that the unit had been killed by disease, I was quite shocked

As for patterns, the main reason I've lost units to disease was a habit of mine. I have a habit of placing warriors or spearmen on tiles I plan to build cities on in the immediate future (and the settler just catches up because I've already built the road to the city location). When I've done that in PTW games and the warrior/spearmen is left to sit on a jungle tile, sometimes it dies of disease. After a while, I just adjusted by always remembering not to fortify units on jungle tiles and forget about them.

So as long as we don't leave a unit in the jungle for an extended period of time, that should minimize our risk (but I really don't know what the formula is for it).

Last edited by Arnelos on 21-12-2002 at 09:58

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:24
  Old Post 21-12-2002 09:58
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#39 Report this post to a moderator
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Does this apply all the time? It applied before if the troops were fortified, but not all the time.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:24
  Old Post 21-12-2002 10:01
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#40 Report this post to a moderator
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Most of the times I've seen it happen it was due to a unit being fortified, yes. But I seem to recall that I lost an archer or two at some point that were not fortified. That said, I don't always pay very close attention to individual units when I'm playing huge map games and I decide to play as a warmonger.... I honestly don't remember whether some of those killed units were fortified or not, but with the archers I somehow doubt it (though it's possible I fortified them just because I had nothing better to do with them).

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:24
  Old Post 21-12-2002 10:02
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#41 Report this post to a moderator
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Or perhaps you used 'y'? It has the same effect.

DAVOUT is offline DAVOUT
King
AUERSTADT
Jun 2002
time: 05:24
  Old Post 23-12-2002 18:59
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#42 Report this post to a moderator
Inflate your Upload Space

I notice that the site contemplated for the next city produces 2 shields when mined: they will be lost if we build the city there. The tile just SW would let us enjoy those additionnal 2 shields, without losing the shield produced by the city. Are these 2 additional shields worth the additionnal one tile-road needed to connect with Madrid ?

History Guy is offline History Guy
King
Reads too many books...
Oct 2001
time: 23:24
  Old Post 23-12-2002 20:22
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#43 Report this post to a moderator
Enter the AD-FREE zone

Senor Torquemada, dare I say it, is right. The glorious amounts of wealth that await us in that area if mined cannot be overlooked.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:24
  Old Post 24-12-2002 22:59
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#44 Report this post to a moderator
OOC: Link to the Corruption Thread Put an end to popups!

here is the promiced link. Sorry that I didn't get to it sooner.

Everything you ever wanted to know about corruption and the User Freindly FAQ that is linked to in this thread.

E_T

 
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