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SoHappy
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Does anyone know of a good way to find out how much money you are going to make from turn to turn? For example the social settings window gives you a good figure, early on in the game it is usually smac on right, but latter when commerce etc seems to pick up it can become way off target. The other option is check out the old global budget window, but again same problem.
This becomes annoying when jamming the majority of your energy into research, you can (of course) end with a negative cash flow. But roll on next turn and your cash goes up!! I am assuming this is commerce at work, but how can you tell??
This becomes important when you want to squish the last dime out of your faction slaves into research while balancing the books.
Does anyone know of a good reliable method of measuring your cash flow (apart from going through each city with a calculator)?
Help!
[This message has been edited by SoHappy (edited January 24, 2000).]
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SoHappy
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Sounds good zsozso, I should be able to squeeze some more drops of research out by your method. But in what order are the bases proccessed, as I never thought this was done in any particular order ???
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XWaste
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of passionpop
Aug 2000 time: 05:13
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Has there been an answer yet to what is happening, and is there a solution? What else effects your energy reserves turn by turn rather that what is in your energy banks screen. I have gone through and calculated the numbers, city by city, and the figures are always correct as shown in the energy banks screen, yet at the start of the next turn my energy reserves will change at some different rate to the net income, this without any random events that could alter my net income, or anything else that could alter my net income. I have had my reserves increase even though I had a negative income, and this at a time when I still had a lot of energy in reserve, so it could not be from a sellout of a facility because an old city uses up the reserves at the start of the ordering of the calculations - you get a message that tells you if a base facility gets sold, and I'm not receiving any.
I have this happen in smac as well as smax, though I have the planetary pack, and have got some weird crossovers when playing smac - I've had the manifold nexus appear in random maps, as well as ogres from pods.
I don't think the 'double stockpiling' is an issue either. Because the new income shown at the next turn is still wrong, and this would incorporate the effect of a city stockpiling...I think.
Anyway, I would really like an answer to this, I've been scouring the message board, and there hasn't been anything about this topic for a long time, but it seems a major bug to me, so if an answer has been posted somewhere else, and everyone has read about it and forgotten this problem exists, then I would appreciate being told where this is.
Thanks
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XWaste
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of passionpop
Aug 2000 time: 05:13
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I have release version 2.0 - from the planetary pack, so as far as I know its all up to date. The discrepency does seem to be worse when in deficit, which makes its annoying because your gaining when you should be losing, feels like cheating.
It's not as bad as it was in smac (release v4) though.
If there is any way to get around it, rather than avoiding deficits which in the middle stage of the game I find hard to do (I like building infrastructure...alot)?
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Helium Pond
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Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
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Okay, I get the feeling I'm probably writing something obvious that y'all have already thought of, but you are counting commerce, right? As far as I know, commerce is not reflected in the F3 screen, and the ONLY way you can get a commerce total is by clicking on the MFD until your income summary comes up. AND, experience has shown me that the total given at the bottom of the income summary does NOT include commerce, so that your actual net has to be calculated by yourself, as the sum of the given net and the given commerce.
But you all are already thinking of that, right?
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XWaste
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of passionpop
Aug 2000 time: 05:13
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If you go to the base control screen you see that commerce is added to the bases total energy output which is used to calculate its income(as well as research and psych allocation). Therefore commerce is already included in your total income and doesn't need a separate record in the f3 screen.
Is there a way to find out how the income bonus is calculated for each city, or do you have to just know what all the facilities are exactly contributing?
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