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FrustratedPoet
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All Glory To The Hypnotoad!
Mar 2002 time: 05:24
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Because I'm lazy I'm just going to cut/paste/quote the posts I made about this in the Candle'Bre private team forum back in May of this year.
I would be grateful if people would give this game a try and tell me what they think. Also: if you can think of a good name for it that'd be cool too.
quote:
Chris sent me an email yesterday and asked me if I could try and come up with a card game that the inhabitants of Candle’Bre might enjoy playing. It appears that he mentioned such a thing in a piece of creative writing and liked the idea, but obviously thought that he should try and talk some other poor fool into actually creating the damn thing!
(only joking, mate, I had a blast coming up with this!)
So then … here it is! This is only a very rough draft. I’ve played a couple of playtest games of the main version (not the variants that I talk about at the end, though) and it seems to play pretty well. It’s weird and fantasy-ish, but is clearly inspired by chess (only it uses cards, not pieces) so it has a grounding in reality and should be simple to learn, but difficult to master.
We’ll see, though … feel free to voice your comments, suggestions and criticisms as you see appropriate. I’d like this to be a team effort – I’m just getting the ball rolling here.
I apologise in advance for the awful diagrams in the following description, but they were all I had time to throw together using MS Paint. |
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FrustratedPoet
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All Glory To The Hypnotoad!
Mar 2002 time: 05:24
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Variant Rules:
quote: These variants … well the last two at least … will drastically alter strategy and gameplay for the base version. I suppose that elements of several variants could be combined together, but I can’t deal with that possibility right now.
Surprise Attack:
In this variant each player’s cards are shuffled and placed face down in a pile in front of them before placement begins at the start of the game. The player must draw a card from the top of the pile and place them in order, rather than choosing which card to place.
Assimilation:
When a card is defeated in combat, instead of being removed from the game it is ‘captured’/’converted’ and can be moved only by the other player. If a card changing allegiance provokes another combat – because it is adjacent to one of its former team-mates – then combat will be resolved immediately. If the converted card is victorious then the card it defeated is also converted … and so on. To avoid infinite loops: if a converted card engages in combat during the round in which it was converted, and loses that combat, then it retains it’s new allegiance and is not re-converted to its former side … such combats are considered a draw. The balance of power in this variant can swing very quickly because a single victory in combat can set off a chain reaction that converts many cards to your side.
A card’s change of allegiance can be shown visually be the placing of bits of coloured glass (in either red or blue, as appropriate) on every card at the start of the game. When a card is converted its existing token is removed and a new one of a different colour put on. (For the purposes of play-testing any marker will do, naturally.)
Win conditions: I’m not sure if they total annihilation win condition will work for this variant. Because the games will fluctuate so much it might take months for someone to gain control of every card at once. Perhaps it is best to say that the first player to have control of 14 cards at the end of their turn (eg. All of their own plus more than half of the opponent’s) wins the game.
(Again … this is pretty complex … if I didn’t make myself clear enough then don’t hesitate to ask for clarification.)
Fortress:
In this variant each player is given an additional three cards, each of them with a value of 1 – 1 –1. When these cards (and only these) are destroyed, instead of being removed from the game board they are turned upside down to act as an impenetrable barrier. If some sad player completely boxes in one of their cards, thus eliminating the possibility of their entire army being destroyed, then they lose the game. |
The End. 
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