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swagled
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In Civ II it seemed like it was better to spend some time alone, if possible, nurturing your empire... before going out and meeting other civs. People called it "Ostriching".
But in Civ III, I think it's a tougher call. I played a game not long ago where I had the "good fortune" to have a continent all to myself. This gave me plenty of room to grow and build. (I even found another continent and colonized it before meeting anyone. 45% of the world was mine without a fight!)
But, during this time, the other civs had been trading techs amongst each other, and most of the medeival wonders were snapped up. Buy the time we came in contact, they already had Destroyers, and Transports loaded with Marines... Kind of hard to tell them "no" with every demand they made...
Games where you share a continent make it much more likely to share techs early on, so you don't waste time researching things like Pottery. But then, you may not have much room to grow, and those Roman legions and Aztec warriors are all over you, trying to wrest some Lebenstraum...
Any consensus on the better starting location, (shared or isolated?) Or is this just a matter of player taste, kind of like which Civ to use?
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Bluefrog
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Just east of nowhere.
Dec 2001 time: 00:24
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Ideally, it would be great to be on your own continent, yet able to see the border of another civ on a neighboring landmass. That way, you get the time to spread before Mapmaking, and get the benefits of being in the tech loop.
But like that situation is ever going to happen, heh.
Seriously, I prefer being with someone else, preferably a few civs. In my current game (standard, continent, 70%) there are two major landmasses. I'm playing the Ottomans, and there are 4 other civs on my continent. There are 3 other civs on the other continent, which we recently made contact. Most of my continent is nearing the end of the middle ages, with the exception of Russia, who had a hideous starting position and never managed to gain a foothold on the mainland (they are attached to the continent by a one-tile botleneck). At any rate, the 3 civs across the way are just getting the first middle age techs.
The two tech leaders on my continent are myself and the Persians. I'm trying (and mostly succeeding) in learning the techs that they aren't going for, and trading them for the techs I don't have. At the same time, I'm trading older techs, luxuries, or resources to the less-advanced cultures...more to tie up their gold than to hoard all the money for me. This prevents Persia from trading away their techs, because they can't find a reasonable trade anywhere. The result, which is becoming more and more apparent, is a staggered level of tech advances. Persia and I lead, and a few more civs are 3-4 techs behind us, and the civs on the other continent, and Russia, are hopelessly behind.
And more, if you aren't sharing a landmass, it makes it impossible in the early game to get a leader. Sure, if you're patient with barbs, and don't colonize all parts of your continent, you can still get some elite troops...but nothing at all significant. I'm not a pure builder or a pure warmonger, more of a mixture of both. If I wasn't interested in combat at all, then I suppose being alone might be remotely appealling, but not very.
I guess you could try an archipelago map with just one or two opponents to see what would happen in terms of tech...might be interesting to see how the tech advance/wonder building goes, though it would probably bore me to tears.
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Nor Me
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I have only a 1-tile freshwater lake too. But it was next to my capital which helped with the wonders.
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vulture
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Leeds, UK
Jun 2001 time: 05:24
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I managed to get the isolated start effect by having a mere 4 other civs on my continent in a 12 civ game (currently ongoing). Being the Romans, I went to war early and often. Got the Great Library, which was of no immediate use as I'd pruned the Japanese, Chinese and Americans back rather severely (all exterminated before the end of the ancient era - no leaders ). The fourth civ was the Egyptians - actually on their own on a nearby (safe galley-crossing) large island. Our continent had the early tech lead (so I captured the Pyramids, Lighthouse and something else which I forget now - possible the Oracle), but while we were still mucking around with ancient era warfare (I wasn't exactly researching much) the other continent was building middle age wonders. And eliminating the English, which is always a good move.
I made contact with the French via suicide galley, at the third or fourth attempt, but didn't buy any more contacts off them. This is one of those places where the AI treats the player civ differently from everyone else. The French never sold contact with me to anyone else. I bet that if I sold them contact with the Egyptians (never going to happen, as I was trying for the Arrian deception), then within 2 turns the Egyptians would be in touch with the rest of the world.
When the rest of the world discovered my little continent they were nearly an age ahead, and I went from having two middle age techs to having 3 industrial ones in a pretty rapid fashion - got all but 4 middle ages techs from the library, and managed to buy myself into contention pretty quickly (commercial shows its benefits all of a sudden - I could make enough money in 3 turns to buy nationalism - far better than buying it on a gpt basis (like I could - I didn't wipe out Egypt in time, thanks to all their cities being on hills)).
So I'm in a good position tech-wise, but have notable disadvantages:
Very little infrastructure - having been warmongering, most of my cities didn't have libraries or marketplaces, partly because I couldn't complete my FP until late middle ages. And suddenly I have cathedrals, banks and universities to build.
No Middle Age wonders, aside from Newton's university. This is the big drawback to the isolationst great library strategy. Persia has all the good ones in one city, but taking and holding it will be a little tricky since Persia has huge culture.
On the plus side, I suddenly have a huge tech lead over Egypt and can now pants them with cavalry in short order, and should be the first one to the ToE. Game over.
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swagled
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Does the Great Library work if you're still living in isolation? That wouldn't make any logical sense if it does, and you've never spoken squat to anyone. (Although, it would be quite useful!)
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DaveMcW
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The GL works even better in isolation than usual! You don't get any techs until you have 2 contacts, but you can get techs past Education when you make contact.
You can't get away with zero research though, since you'll fall behind in infrastructure.
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