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Ozymandias
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quote: Originally posted by The Viceroy
It would have been interesting also to have had relations strained by government types, so then faced with two big neighbours, one Communist, the other Democratic .. you would have to make a choice with whome you prefer a better working relationship ..
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This was actually well implemented in SMAC, with the added twist that it wasn't just "government" but "economy" and "social" models -- and AI Civs with radically different philosophies WOULD declare war on you for ideological reasons ...
-Oz
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Ozymandias
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quote: Originally posted by The Viceroy
As with many things in Dev projects, it was probably considered, prioritised, and never got the importance to get it in the final draft .. When your faced with limited resources, limited time, and bosses who only care about profits, you never get the game you most wished for.
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... EXCEPT when the models and algorithms are already developed!
Certainly, a great frustration for me has been the bundling of economic and mode-of-governance together into a single thing called "Government"!
I'm practically jumping through hoops (well, not that that isn't fun, metaphorically anyway) trying to build the considerations of religion into government and society development ...
... and think I'm doing a pretty good job ...
... But still ...
*sigh*
-Oz
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Ozymandias
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quote: Originally posted by Switch
Actually the real reason (as stated by one of the devs) was that SE similar to SMAC would be unrealistic in the present world.....but it still would've been nice to have. One of the hardest parts of that game was selecting exactly which systems to use to best benifit your faction AND keep some semblance of peace until your ready for war. |
A direct clone of that system would have been unrealistic -- however, ironically, a SIMPLER system WOULD have been "realistic"! A matrix of what Marxist historiographers would call "mode of production" (organization of labor and material distribution taking technology into account) mapped against individual liberties or lack thereof would have sufficed nearly perfectly --
One axis from "communalism" to pure laissez-faire capitalism; a second axis from libertarian to fascist.
Examples:
Facism + Capitalism = Authoritarian (think Franco more than Hitler)
Fascism + Communalism = Stalinism
etc.
*sigh*
Maybe oh maybe there will be a Civ 4 ... or at least a DIY kit letting us get more to the guts of the engine ...
-Oz
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Switch
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This just in, water has been discovered on Mars...
Apr 2002 time: 00:24
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That would be interesting, Ozy.....as you develop the necessary techs, the axise would get longer, allowing more combinations.....
Perhaps a third axis could be added, that would define the type of gevernment, ie how ascension or decision making is done. It could go from monarchial, to electorial (Democratic, etc.), to oligarchial, totalitarian, Republic........imagine the "realistic" possibilities. A Semi-fascist, socialist, republic .
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Ozymandias
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quote: Originally posted by WarpStorm
The problem with the SMAC-like governments is that they would only appeal to the hardcore civ fans (like hang out here). The casual Civ fan would have complained about the complexity. (This is what happened with SMAC, very popular with hardcore, yet unpopular with the casual audience who make up 90% of Firaxis' sales). |
Again, I'm advocating a simpler implementation than SMAC, where each choice caused cascading +/- values to a dozen different societal attributes.
I think all but the most casual player would find him/herself reacting positively (or am I confusing "positive" with "thoughtful" ...?) when choosing to, e.g., lessen or increase individual liberty, and to have tensions arising between neighbors who have implemented dramatically different extremes of the same.
-Oz
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